VR-Forces 4.2 Class Documentation
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DtHumanCollisionAvoidancePSR Class Reference

class DtHumanCollisionAvoidancePSR: More...

Inheritance diagram for DtHumanCollisionAvoidancePSR:
Inheritance graph
[legend]

Public Member Functions

 DtHumanCollisionAvoidancePSR (DtVrfObject *vrfObject, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 constructor
 DtHumanCollisionAvoidancePSR (const DtHumanCollisionAvoidancePSR &orig, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 copy constructor
virtual ~DtHumanCollisionAvoidancePSR ()
 destructor
DtHumanCollisionAvoidancePSRoperator= (const DtHumanCollisionAvoidancePSR &orig)
 assignment operator
virtual
DtVrfProcessStateRepository
clone (const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const
 returns a newly created copy of this object
virtual DtString type () const
 Returns the string type of the repository, as defined in procSRTypes.h.
virtual void setIsColliding (bool colliding)
 Get/set flag indicating if we are currently in a colliding state.
virtual bool isColliding () const
 Get/set flag indicating if we are currently in a colliding state.
virtual void setIsClearing (bool clearing)
 Get/set flag indicating if we are currently clearing a collision.
virtual bool isClearing () const
 Get/set flag indicating if we are currently clearing a collision.
- Public Member Functions inherited from DtVrfProcessStateRepository
 DtVrfProcessStateRepository (DtVrfObject *vrfObject, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 DtVrfProcessStateRepository (const DtVrfProcessStateRepository &orig, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
const DtVrfProcessStateRepositoryoperator= (const DtVrfProcessStateRepository &orig)
virtual ~DtVrfProcessStateRepository ()
virtual bool init ()
 Used for virtual construction. This base method simply returns true.
virtual bool loadedFromMTL () const
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.
DtRwBoolean myIsColliding
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
DtRwBoolean myIsClearing
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
DtRwBoolean myAvoidingLeft
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
DtRwReal myAvoidingHeading
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
DtRwReal myClearingDistance
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
virtual void setAvoidingLeft (bool avoidingLeft)
 Get/set flag indicating if we are turning to left to avoid collision.
virtual bool avoidingLeft () const
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
virtual void setAvoidingHeading (double heading)
 Get/set heading we're using to avoid collision.
virtual double avoidingHeading () const
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
virtual void setClearingDistance (double distance)
 Get/set heading we're using to avoid collision.
virtual double clearingDistance () const
 Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.
static
DtVrfProcessStateRepository
creator (const DtString &rwName, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
 Returns a newly created instance of this class.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString > 
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Static Public Member Functions inherited from DtVrfProcessStateRepository
static
DtVrfProcessStateRepositoryFactory
factory ()
 a DtVrfProcessStateRepositoryFactory is allocated by the DtSimCreator, and this pointer is set.
static void setFactory (DtVrfProcessStateRepositoryFactory *factory)
static void addVrfProcessStateRepositoryCreatorFcn (const DtString &type, DtVrfProcessStateRepositoryCreatorFcn fcn)
static
DtVrfProcessStateRepository
createRepository (const DtString &name, const DtString &type, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry=0)
 Creates a new state repository object, using the factory.
- Protected Member Functions inherited from DtVrfProcessStateRepository
 DtVrfProcessStateRepository ()
- Protected Attributes inherited from DtVrfProcessStateRepository
DtVrfObjectmyVrfObject
bool myLoadedFromMTL
- Static Protected Attributes inherited from DtVrfProcessStateRepository
static
DtVrfProcessStateRepositoryFactory
theFactory

Detailed Description

class DtHumanCollisionAvoidancePSR:

Instances of DtHumanCollisionAvoidancePSR are used to hold the shared/checkpointable data for a human entity.

Constructor & Destructor Documentation

DtHumanCollisionAvoidancePSR::DtHumanCollisionAvoidancePSR ( DtVrfObject vrfObject,
const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)

constructor

DtHumanCollisionAvoidancePSR::DtHumanCollisionAvoidancePSR ( const DtHumanCollisionAvoidancePSR orig,
const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)

copy constructor

virtual DtHumanCollisionAvoidancePSR::~DtHumanCollisionAvoidancePSR ( )
virtual

destructor

Member Function Documentation

DtHumanCollisionAvoidancePSR& DtHumanCollisionAvoidancePSR::operator= ( const DtHumanCollisionAvoidancePSR orig)

assignment operator

virtual DtVrfProcessStateRepository* DtHumanCollisionAvoidancePSR::clone ( const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
) const
virtual

returns a newly created copy of this object

Implements DtVrfProcessStateRepository.

virtual DtString DtHumanCollisionAvoidancePSR::type ( ) const
virtual

Returns the string type of the repository, as defined in procSRTypes.h.

(DtHumanCollisionAvoidancePSRType).

Implements DtVrfProcessStateRepository.

virtual void DtHumanCollisionAvoidancePSR::setIsColliding ( bool  colliding)
virtual

Get/set flag indicating if we are currently in a colliding state.

virtual bool DtHumanCollisionAvoidancePSR::isColliding ( ) const
virtual

Get/set flag indicating if we are currently in a colliding state.

virtual void DtHumanCollisionAvoidancePSR::setIsClearing ( bool  clearing)
virtual

Get/set flag indicating if we are currently clearing a collision.

virtual bool DtHumanCollisionAvoidancePSR::isClearing ( ) const
virtual

Get/set flag indicating if we are currently clearing a collision.

virtual void DtHumanCollisionAvoidancePSR::setAvoidingLeft ( bool  avoidingLeft)
virtual

Get/set flag indicating if we are turning to left to avoid collision.

virtual bool DtHumanCollisionAvoidancePSR::avoidingLeft ( ) const
virtual

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

virtual void DtHumanCollisionAvoidancePSR::setAvoidingHeading ( double  heading)
virtual

Get/set heading we're using to avoid collision.

virtual double DtHumanCollisionAvoidancePSR::avoidingHeading ( ) const
virtual

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

virtual void DtHumanCollisionAvoidancePSR::setClearingDistance ( double  distance)
virtual

Get/set heading we're using to avoid collision.

virtual double DtHumanCollisionAvoidancePSR::clearingDistance ( ) const
virtual

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

static DtVrfProcessStateRepository* DtHumanCollisionAvoidancePSR::creator ( const DtString rwName,
DtVrfObject vrfObject,
DtReaderWriterRegistry parentRegistry 
)
static

Returns a newly created instance of this class.

Member Data Documentation

DtRwBoolean DtHumanCollisionAvoidancePSR::myIsColliding
protected

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

DtRwBoolean DtHumanCollisionAvoidancePSR::myIsClearing
protected

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

DtRwBoolean DtHumanCollisionAvoidancePSR::myAvoidingLeft
protected

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

DtRwReal DtHumanCollisionAvoidancePSR::myAvoidingHeading
protected

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.

DtRwReal DtHumanCollisionAvoidancePSR::myClearingDistance
protected

Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs.


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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