VR-Forces 4.2 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions
DtIndirectFireControllerDescriptor Class Reference

DtIndirectFireControllerDescriptor; descriptor for the DtIndirectFireController compenent. More...

Inheritance diagram for DtIndirectFireControllerDescriptor:
Inheritance graph
[legend]

Public Member Functions

 DtIndirectFireControllerDescriptor (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 constructor
 DtIndirectFireControllerDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 DtIndirectFireControllerDescriptor (const DtIndirectFireControllerDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
DtIndirectFireControllerDescriptoroperator= (const DtIndirectFireControllerDescriptor &orig)
 assignment
virtual ~DtIndirectFireControllerDescriptor ()
 destructor
virtual DtString type () const
 Returns the type of component this descriptor describes.
virtual DtComponentDescriptorclone (DtReaderWriterRegistry *parentRegistry=NULL) const
virtual const DtStringweaponName () const
 Accessor/mutator for #myWeaponName.
virtual void setWeaponName (const DtString &name)
 Accessor/mutator for #myWeaponName.
virtual const DtRwStringListdefaultAmmoList () const
 Accessor/mutator for myDefaultAmmoList.
virtual void setDefaultAmmoList (const DtRwStringList &list)
 Accessor/mutator for myDefaultAmmoList.
virtual int numRoundsPerMission () const
 Accessor/mutator for myNumRoundsPerMission.
virtual void setNumRoundsPerMission (int numRoundsPerMission)
 Accessor/mutator for myNumRoundsPerMission.
virtual const DtNLengthRealVectormaxRangeList () const
 Accessor/mutator for myMaxRangeList.
virtual void setMaxRangeList (const DtNLengthRealVector &maxRangeList)
 Accessor/mutator for myMaxRangeList.
virtual const DtStringrangeName () const
 Accessor/mutator for myRangeName.
virtual void setRangeName (const DtString &rangeName)
 Accessor/mutator for myRangeName.
virtual DtReal minRange () const
 Accessor/mutator for myMinRange.
virtual void setMinRange (DtReal minRange)
 Accessor/mutator for myMinRange.
virtual bool isDirectAlignmentCapable () const
 Accessor/mutator for myDirectAlignmentCapable.
virtual void setIsDirectAlignmentCapable (bool direct)
 Accessor/mutator for myDirectAlignmentCapable.
- Public Member Functions inherited from DtBaseWeaponControllerDescriptor
 DtBaseWeaponControllerDescriptor (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 constructor
 DtBaseWeaponControllerDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL)
 DtBaseWeaponControllerDescriptor (const DtBaseWeaponControllerDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
DtBaseWeaponControllerDescriptoroperator= (const DtBaseWeaponControllerDescriptor &orig)
 assignment
virtual ~DtBaseWeaponControllerDescriptor ()
 destructor
virtual bool preloadWeapon () const
 Accessor/mutator for myDoWeaponPreload.
virtual void setPreloadWeapon (bool preloadWeapon)
 Accessor/mutator for myDoWeaponPreload.
virtual DtReal maxVehicleSpeedToFire () const
 Accessor/mutator for myFireMaxVehicleSpeed.
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 Accessor/mutator for myFireMaxVehicleSpeed.
virtual DtReal maxAngleOffBoresight () const
 Accessor/mutator for myMaxAngleOffBoresight.
virtual void setMaxAngleOffBoresight (DtReal maxAngleOffBoresight)
 Accessor/mutator for myMaxAngleOffBoresight.
virtual DtTime loadAmmoTime () const
 Accessor/mutator for myLoadAmmoTime.
virtual void setLoadAmmoTime (DtTime loadTime)
 Accessor/mutator for myLoadAmmoTime.
virtual DtTime unloadAmmoTime () const
 Accessor/mutator for myUnloadAmmoTime.
virtual void setUnloadAmmoTime (DtTime unloadTime)
 Accessor/mutator for myUnloadAmmoTime.
- Public Member Functions inherited from DtComponentDescriptor
 DtComponentDescriptor (const DtComponentDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
DtComponentDescriptoroperator= (const DtComponentDescriptor &orig)
 assignment
virtual ~DtComponentDescriptor ()
virtual void putData (FILE *fp, int indentLevel=0)
 Overrides base class putData to output our type.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actually stored.
virtual bool init ()
 Base class init does nothing, but will be called by createComponentDescriptor(), allowing derived classes to do memory allocation if necessary.
bool operator== (const DtComponentDescriptor &) const
 DtComponentDescriptor (const DtString &componentName, DtReaderWriterRegistry *parentRegistry=NULL)
 DtComponentDescriptor (const DtSymbolString &componentName, DtReaderWriterRegistry *parentRegistry=NULL)
virtual void setComponentType (const DtString &componentType)
 Type of DtSimComponent this descriptor is associated with.
virtual const DtStringcomponentType () const
 Type of DtSimComponent this descriptor is associated with.
virtual void setMinTickPeriod (DtReal minTickPeriod)
virtual DtReal minTickPeriod () const
virtual void setMinTickPeriodVariance (DtReal minTickPeriodVariance)
virtual DtReal minTickPeriodVariance () const
virtual void setTickPeriodUsesRealTime (bool value)
 Accessor/mutator for myTickPeriodUsesRealTime.
virtual bool tickPeriodUsesRealTime () const
 Accessor/mutator for myTickPeriodUsesRealTime.
virtual const DtStringprocessStateRepositoryName () const
 Name which this component will assign to its PSR.
virtual void setProcessStateRepositoryName (const DtString &name)
 Name which this component will assign to its PSR.
virtual const DtStringprocessStateRepositoryType () const
 Type of PSR this component will create.
virtual void setProcessStateRepositoryType (const DtString &type)
 Type of PSR this component will create.
virtual void setIsEnabled (bool yesNo)
 Is the component enabled or not.
virtual bool isEnabled () const
 Is the component enabled or not.
virtual void setDebugActive (bool active)
 Should detailed debug info be printed for this component.
virtual bool debugActive ()
 Should detailed debug info be printed for this component.
virtual void setCreateComponent (bool yesNo)
 Should the component be created or not.
virtual bool createComponent () const
 Should the component be created or not.
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const char * readerWriterType () const
 Used to supply a string type that this reader writer type is.
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.

Static Public Member Functions

static DtComponentDescriptorcreator ()
 

Protected Member Functions

 DtIndirectFireControllerDescriptor ()
 default constructor; not implemented
- Protected Member Functions inherited from DtBaseWeaponControllerDescriptor
 DtBaseWeaponControllerDescriptor ()
 default constructor; not implemented
- Protected Member Functions inherited from DtComponentDescriptor
 DtComponentDescriptor ()
 default constructor; not implemented
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual DtlObjPtr getData (DtlObjPtr args, const DtFilename &searchPath, const DtVariableBindingsList &variableBindings)
 Deriving class overrides these to get/put class specific data.

Protected Attributes

parameters

These parameters are available for setting in the OPD files.

DtRwStringList myDefaultAmmoList
 Parameter Name: default-ammo-list
Parameter Description: Lists the types of ammunition available.
DtRwInt myNumRoundsPerMission
 Parameter Name: num-rounds-per-mission
Parameter Description: Default number of rounds to fire (if the Fire For Effect task does not specify a number).
DtRwReal myMinRange
 Parameter Name: min-range
Parameter Description: Minimum range of the weapon.
DtNLengthRealVector myMaxRangeList
 Parameter Name: max-range-list
Parameter Description: Implicitly specifies a list of muzzle velocities by listing their maximum ranges.
DtRwString myRangeName
 Name given to any range item associated with this descriptor.
DtRwString myWeaponDisplayName
 Parameter Name: weapon-name
Parameter Description: User friendly name associated this weapon.
DtRwBoolean myDirectAlignmentCapable
 Parameter Name: capable-of-direct-alignment
Parameter Description: Is this indirect fire weapon capable of directly aligning with close in targets.
- Protected Attributes inherited from DtBaseWeaponControllerDescriptor
DtRwReal myFireMaxVehicleSpeed
 Parameter Name: max-vehicle-speed-to-fire
Parameter Description: Some vehicles must stop to shoot, others have a maximum speed to launch a munition.
DtRwReal myMaxAngleOffBoresight
 Parameter Name: max-angle-off-boresight
Parameter Description: Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target.
DtRwBoolean myDoWeaponPreload
 Parameter Name: preload-weapon
Parameter Description: Setting PreloadWeapon to True will result in the weapon being loaded with the first munition choice if no target is currently available.
DtRwTime myLoadAmmoTime
 Parameter Name: load-ammo-time
Parameter Description: The time delay from the time an ammo is selected to the time (an unloaded) gun is ready to fire.
DtRwTime myUnloadAmmoTime
 Parameter Name: unload-ammo-time
Parameter Description: The time is takes to remove ammo (of the wrong type, presumably) from the gun.
- Protected Attributes inherited from DtComponentDescriptor
DtRwBoolean myIsEnabled
DtRwBoolean myDebug
 This parameter defaults to false.
DtRwBoolean myCreateComponent
DtRwString myComponentType
 Parameter Name: component-type
Parameter Description: String identifying type of component.
DtRwReal myMinTickPeriod
 Parameter Name: min-tick-period
Parameter Description: Minimum tick period for this component.
DtRwReal myMinTickPeriodVariance
 Parameter Name: min-tick-period-variance
Parameter Description: Minimum tick period for this component.
DtRwBoolean myTickPeriodUsesRealTime
 Parameter Name: tick-period-uses-real-time
Parameter Description: Specified whether the min-tick-period and min-tick-period-variance parameters are based on real time or simulation time.
DtRwString myProcessStateRepositoryName
 Parameter Name: process-state-repository-name
Parameter Description: Name of the process state repository associated with this component.
DtRwString myProcessStateRepositoryType
 Parameter Name: process-state-repository-type
Parameter Description: Type of the process state repository assoicated with this component.
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString > 
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Static Protected Attributes inherited from DtComponentDescriptor
static
DtComponentDescriptorFactory
myFactory

Detailed Description

DtIndirectFireControllerDescriptor; descriptor for the DtIndirectFireController compenent.

DtIndirectFireControllerDescriptor is a DtBaseWeaponControllerDescriptor that has additional information needed for providing parameters to an indirectFire controller.

In contains a list of the ammos to use, in order of availability, if no ammo is specified in a FFE task; a minimum fire range; and a maximum fire range.

Constructor & Destructor Documentation

DtIndirectFireControllerDescriptor::DtIndirectFireControllerDescriptor ( const DtString name,
DtReaderWriterRegistry parentRegistry = NULL 
)

constructor

DtIndirectFireControllerDescriptor::DtIndirectFireControllerDescriptor ( const DtSymbolString &  name,
DtReaderWriterRegistry parentRegistry = NULL 
)
DtIndirectFireControllerDescriptor::DtIndirectFireControllerDescriptor ( const DtIndirectFireControllerDescriptor orig,
DtReaderWriterRegistry parentRegistry = NULL 
)

copy constructor

virtual DtIndirectFireControllerDescriptor::~DtIndirectFireControllerDescriptor ( )
virtual

destructor

DtIndirectFireControllerDescriptor::DtIndirectFireControllerDescriptor ( )
protected

default constructor; not implemented

Member Function Documentation

DtIndirectFireControllerDescriptor& DtIndirectFireControllerDescriptor::operator= ( const DtIndirectFireControllerDescriptor orig)

assignment

virtual DtString DtIndirectFireControllerDescriptor::type ( ) const
virtual

Returns the type of component this descriptor describes.

Used to create the descriptor on read from an mtl file. Component descriptor type strings are defined in compDescTypes.h.

Returns
DtIndirectFireControllerDescriptorType

Reimplemented from DtBaseWeaponControllerDescriptor.

virtual const DtString& DtIndirectFireControllerDescriptor::weaponName ( ) const
virtual

Accessor/mutator for #myWeaponName.

virtual void DtIndirectFireControllerDescriptor::setWeaponName ( const DtString name)
virtual

Accessor/mutator for #myWeaponName.

virtual const DtRwStringList& DtIndirectFireControllerDescriptor::defaultAmmoList ( ) const
virtual

Accessor/mutator for myDefaultAmmoList.

virtual void DtIndirectFireControllerDescriptor::setDefaultAmmoList ( const DtRwStringList list)
virtual

Accessor/mutator for myDefaultAmmoList.

virtual int DtIndirectFireControllerDescriptor::numRoundsPerMission ( ) const
virtual

Accessor/mutator for myNumRoundsPerMission.

virtual void DtIndirectFireControllerDescriptor::setNumRoundsPerMission ( int  numRoundsPerMission)
virtual

Accessor/mutator for myNumRoundsPerMission.

virtual const DtNLengthRealVector& DtIndirectFireControllerDescriptor::maxRangeList ( ) const
virtual

Accessor/mutator for myMaxRangeList.

virtual void DtIndirectFireControllerDescriptor::setMaxRangeList ( const DtNLengthRealVector maxRangeList)
virtual

Accessor/mutator for myMaxRangeList.

virtual const DtString& DtIndirectFireControllerDescriptor::rangeName ( ) const
virtual

Accessor/mutator for myRangeName.

virtual void DtIndirectFireControllerDescriptor::setRangeName ( const DtString rangeName)
virtual

Accessor/mutator for myRangeName.

virtual DtReal DtIndirectFireControllerDescriptor::minRange ( ) const
virtual

Accessor/mutator for myMinRange.

virtual void DtIndirectFireControllerDescriptor::setMinRange ( DtReal  minRange)
virtual

Accessor/mutator for myMinRange.

virtual bool DtIndirectFireControllerDescriptor::isDirectAlignmentCapable ( ) const
virtual

Accessor/mutator for myDirectAlignmentCapable.

virtual void DtIndirectFireControllerDescriptor::setIsDirectAlignmentCapable ( bool  direct)
virtual

Accessor/mutator for myDirectAlignmentCapable.

virtual DtComponentDescriptor* DtIndirectFireControllerDescriptor::clone ( DtReaderWriterRegistry parentRegistry = NULL) const
virtual

Reimplemented from DtBaseWeaponControllerDescriptor.

static DtComponentDescriptor* DtIndirectFireControllerDescriptor::creator ( )
static

Returns
Newly created instance of this class, with an empty DtReaderWriter name. Creation methods are registered with a DtComponentDescriptorFactory, so they can be created on demand as they are read in from a parameter database file.

Reimplemented from DtBaseWeaponControllerDescriptor.

Member Data Documentation

DtRwStringList DtIndirectFireControllerDescriptor::myDefaultAmmoList
protected

Parameter Name: default-ammo-list
Parameter Description: Lists the types of ammunition available.


Parameter Default Value:

DtRwInt DtIndirectFireControllerDescriptor::myNumRoundsPerMission
protected

Parameter Name: num-rounds-per-mission
Parameter Description: Default number of rounds to fire (if the Fire For Effect task does not specify a number).


Parameter Default Value: 1

DtRwReal DtIndirectFireControllerDescriptor::myMinRange
protected

Parameter Name: min-range
Parameter Description: Minimum range of the weapon.


Parameter Default Value: 1000.

DtNLengthRealVector DtIndirectFireControllerDescriptor::myMaxRangeList
protected

Parameter Name: max-range-list
Parameter Description: Implicitly specifies a list of muzzle velocities by listing their maximum ranges.

When the indirect fire controller determines the elevation to use, it uses the lowest maximum range value that covers the distance to the target.
Parameter Default Value:

DtRwString DtIndirectFireControllerDescriptor::myRangeName
protected

Name given to any range item associated with this descriptor.

Parameter Default Value:

DtRwString DtIndirectFireControllerDescriptor::myWeaponDisplayName
protected

Parameter Name: weapon-name
Parameter Description: User friendly name associated this weapon.

Useful if there are more than one weapon system on an entity. Parameter Default Value: "Indirect Fire Gun"

DtRwBoolean DtIndirectFireControllerDescriptor::myDirectAlignmentCapable
protected

Parameter Name: capable-of-direct-alignment
Parameter Description: Is this indirect fire weapon capable of directly aligning with close in targets.

If so value should be true. In this case the gun will check if the target's range is greater than the minimum range but less that the first range value in the range list. If so the weapon will shoot directly at the target and not have a parabolic trajectory. This was put in place for naval guns which have this ability. Parameter Default Value: false


The documentation for this class was generated from the following file:

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)