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VR-Forces 4.2 Class Documentation
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Class that represents an overlay layer. More...
Public Attributes | |
| MSDL_UUID | myObjectHandle |
| std::string | myName |
| bool | myVisible |
| std::string | myType |
| std::string | mySuperiorHandle |
| std::map< std::string, DtMSDLScenarioContentsItem > | myContents |
| std::map< MSDL_UUID, DtMSDLSimulatedTacticalGraphic > | myTacticalGraphics |
Class that represents an overlay layer.
Overlay layers will contain the tactical graphics that will be created on that layer
| MSDL_UUID DtMSDLOverlayLayer::myObjectHandle |
| std::string DtMSDLOverlayLayer::myName |
| bool DtMSDLOverlayLayer::myVisible |
| std::string DtMSDLOverlayLayer::myType |
| std::string DtMSDLOverlayLayer::mySuperiorHandle |
| std::map<std::string, DtMSDLScenarioContentsItem> DtMSDLOverlayLayer::myContents |
| std::map<MSDL_UUID, DtMSDLSimulatedTacticalGraphic> DtMSDLOverlayLayer::myTacticalGraphics |