The DtRwDIGuyIntrinsicAnimation a helper class that is a readable/writable class that can store itself and read itself from a file.
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Public Member Functions |
| | DtRwDIGuyAnimationEntry () |
| | DtRwDIGuyAnimationEntry (const DtString &name, DtReaderWriterRegistry *const parentRegistry=NULL) |
| | DtRwDIGuyAnimationEntry (const DtSymbolString &name, DtReaderWriterRegistry *const parentRegistry=NULL) |
| | DtRwDIGuyAnimationEntry (const DtRwDIGuyAnimationEntry &orig, DtReaderWriterRegistry *const parentRegistry=NULL) |
| virtual | ~DtRwDIGuyAnimationEntry () |
| DtRwDIGuyAnimationEntry & | operator= (const DtRwDIGuyAnimationEntry &orig) |
| virtual DtRwDIGuyAnimationEntry * | clone () const |
| | Returns a newly created clone of this class.
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| virtual void | setDIGuyName (const DtString &animation) |
| | animation name- The string name DI-Guy ques off of
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| virtual const DtString & | diGuyName () const |
| | animation name- The string name DI-Guy ques off of
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| virtual void | setDisplayName (const DtString &animation) |
| | User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be.
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| virtual const DtString & | displayName () const |
| | User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be.
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| virtual void | setVariant (const DtString &var) |
| | The variant of this intrinsic animation–injured, sick, angy...
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| virtual const DtString & | variant () const |
| | The variant of this intrinsic animation–injured, sick, angy...
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| virtual void | setTaskable (bool canTask) |
| | Is this a taskable animation or one that should be handled intrinsically.
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| virtual bool | taskable () const |
| | Is this a taskable animation or one that should be handled intrinsically.
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| | DtReaderWriter () |
| | default constructor
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| | DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | real constructor Setting the readonly flag prevents object from writing itself to the stream.
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| | DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| | copy constructor
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| | DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| | assignment operator
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| bool | operator== (const DtReaderWriter &) const |
| | Equivalence operator.
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| bool | operator!= (const DtReaderWriter &rhs) |
| virtual | ~DtReaderWriter () |
| | destructor
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| virtual void | putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Top level call to write itself to file.
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| virtual void | getSelf (DtlObjPtr args, const DtFilename &searchPath=DtFilename::nullFilename(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| | Top level to read itself from an input stream.
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| virtual void | writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
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| virtual DtSymbolString | name () const |
| | Accessor for name of this readable/writable object.
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| virtual void | addAlias (const DtSymbolString &alias) |
| | Add an alias as an alternative name for this object.
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| virtual bool | hasAlias (const DtSymbolString &alias) |
| virtual const aliasContainer & | aliases () const |
| virtual void | setReadonly (bool flag) |
| | Set read-only flag.
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| virtual bool | isReadonly () const |
| virtual bool | variableIsBound () const |
| virtual void | unbindVariable () |
| | Sets the myVariableIsBound flag to false.
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| virtual void | setName (const DtString &) |
| | Set the name of the object.
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| virtual const char * | readerWriterType () const |
| | Used to supply a string type that this reader writer type is.
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| virtual DtString | prettyPrint () const |
| | Routine to return a human readable form of the reader/writer variable.
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| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| | Runs a variable binding pass on this reader writer and any of its children.
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virtual std::list
< DtVariableNameType > | unboundVariables () const |
| bool | invalid () const |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| | Returns true if this variable has a child p in it's chain.
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| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| | The specified flags are used for optional values.
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| virtual bool | valueSpecified () const |
| | The specified flags are used for optional values.
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| virtual bool | isVariableReference () const |
| | Specifies whether or not this reader writer is really a variable that is specified elsewhere.
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| virtual void | setIsVariableReference (bool value) |
| virtual void | clearAllVariableReferenceFlags () |
| | Clears out all variable reference flags from all readerwriter items in registry recursively.
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| virtual DtSymbolString | variableName () const |
| | The variable name, if this object is a variable reference.
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| virtual void | setVariableName (const DtSymbolString variableName) |
| | The variable name, if this object is a variable reference.
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| const DtReaderWriterRegistry & | registry () const |
| | Collection of child DtReaderWriter nodes owned by this object.
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| DtReaderWriterRegistry & | registry () |
| | Collection of child DtReaderWriter nodes owned by this object.
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The DtRwDIGuyIntrinsicAnimation a helper class that is a readable/writable class that can store itself and read itself from a file.
This allows us to augment the animations of DI-guy and control which animations should be automatically handled like say walking and which should be tasked by the user–Begin fueling animation is a good example!