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VR-Forces 4.2 Class Documentation
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The Master Scenario Settings Dialog. More...

Public Types | |
| enum | DtEditingType { Mouse = 0, Context, MousePositionOrigin, ObjectOrigin } |
Public Member Functions | |
| DtVrfObjectManipulationManager (makVrv::DtDe &) | |
| virtual | ~DtVrfObjectManipulationManager () |
| bool | creatingObject () const |
| DtVrfObjectManipulationHandlerBaseClass * | currentObjectManipulationHandler () |
| virtual void | setAlwaysCreateLocal (bool) |
| Set to true to always create objects locally. Default is false. | |
| virtual bool | alwaysCreateLocal () const |
| virtual void | addObjectManipulationHandler (const DtEntityType &, DtVrfObjectManipulationHandlerCreatorInterface *) |
| Adds an object manipulation handler by entity type. | |
| virtual void | removeObjectManipulationHandler (const DtEntityType &) |
| virtual makVrv::DtElementEntry::ElementType | mapKindToType (int) const |
| Maps the entity kind to the particular element type. Used to create a manipulation handler if specific type does not exist. | |
| virtual void | addKindToTypeMapping (int, const makVrv::DtElementEntry::ElementType &) |
| Adds a mapping of kind to type. | |
| virtual bool | hasTypeToKindMapping (const makVrv::DtElementEntry::ElementType &) const |
| Returns true if there is an element type to kind mapping. | |
| virtual void | addObjectManipulationHandler (const makVrv::DtElementEntry::ElementType &, DtVrfObjectManipulationHandlerCreatorInterface *) |
| Adds an object manipulation handler by element type. | |
| virtual void | removeObjectManipulationHandler (const makVrv::DtElementEntry::ElementType &) |
| virtual bool | isEditable (const makVrv::DtUniqueID &) const |
| Returns whether or not the item is editable. | |
| virtual void | setEditable (const makVrv::DtUniqueID &, bool) |
| virtual std::vector< DtVector > | convertToLocal (const std::vector< DtVector > &geocentric) const |
| Takes a list of points in geocentric and returns a list of points in local coordinates. | |
| virtual bool | isEditingOrCreating () const |
| Returns true if in editing or creating mode. | |
| virtual void | createObject (const DtEntityType &, int force, DtCreationSignalType creationSignal=DtNoCreationSignal, const std::string &keywords="") |
| Starts the process of object creation. | |
| virtual void | setLocation (const DtVector &loc) |
| Tells the creation handler to move its facade to the given location. | |
| virtual void | createTerrainProp (const DtString &propType, const DtString &propModelDef) |
| Starts the process of prop creation. | |
| virtual void | stop () |
| If current handler, then stop it. | |
| bool | editingObjects () const |
| void | setAllowEditing (bool b) |
| bool | allowEditing () const |
| virtual void | editSelectedObjects (const makVrv::DtUniqueID &principalID, makVrv::DtChannel &initiatingChannel, const DtEditingType &edtype=Mouse) |
| Starts the process of object editing. | |
| virtual void | deleteSelected () |
| delete the current selection(s) | |
| virtual void | deleteProp (makVrv::DtUniqueID id) |
| virtual void | deleteVertex (const makVrv::DtUniqueID &vertexId) |
| virtual void | deleteVertex (const makVrv::DtUniqueID &shapeId, const DtVector &dbLocation) |
| virtual void | addVertexBefore (const makVrv::DtUniqueID &vertexId) |
| virtual void | addVertexBefore (const makVrv::DtUniqueID &shapeId, const DtVector &dbLocation) |
| virtual void | addVertexBeforeSelected () |
| virtual void | addVertexAfter (const makVrv::DtUniqueID &vertexId) |
| virtual void | addVertexAfter (const makVrv::DtUniqueID &shapeId, const DtVector &dbLocation) |
| virtual void | addVertexAfterSelected () |
| virtual int | indexOfVertex (DtEnvironmentStateView *shapeStateView, const DtVector &dbVtxLocation) const |
| Get the index of a vertex in its parent shape, given its location. | |
| virtual bool | getVertexLocation (const makVrv::DtUniqueID &vertexId, DtVector &dbLocation) const |
| get the (local, database) location of the specified vertexId. | |
| virtual void | requestAndProcessEnvState (const makVrv::DtUniqueID &sceneId, ProcessEnvStateFunction *processor) |
| Request and env process state, and when the signal fires that it is available, call the function pointed to be processor. | |
| virtual void | setWaitTimeAfterComplete (double) |
| Set the time to wait to show objects after complete editing. Default is .3 seconds. | |
| virtual double | waitTimeAfterComplete () const |
| virtual bool | canDeleteAPoint (DtEnvironmentStateView *shapeStateView) const |
| virtual bool | shapeAtMinimum (DtEnvironmentStateView *shapeStateView) const |
| virtual bool | shapeAtMaximum (DtEnvironmentStateView *shapeStateView) const |
Static Public Member Functions | |
| static DtVrfObjectManipulationManager & | instance (makVrv::DtDe &de) |
| Returns instance of the messager. | |
Public Attributes | |
| boost::signal< void(int, DtEnvironmentStateView *, DtVector)> | signal_aboutToDeletePoint |
| About to delete the point for the given state view at the given index. | |
| boost::signal< void(int, DtEnvironmentStateView *, DtVector)> | signal_aboutToAddPoint |
| About to add the point at the given index for the given state view. Point is in world coordinates. | |
| boost::signal< void()> | signal_stopped |
| boost::signal< void(const DtEntityType &, int, makVrf::DtCreationSignalType)> | signal_creatingObject |
| boost::signal< void(const DtEntityType &, std::string, int, const std::vector < DtVector > &, double, bool, bool, std::string)> | signal_createObject |
| boost::signal< void()> | signal_creatingTerrainProp |
| boost::signal< void(const DtString &, const DtString &)> | signal_createTerrainProp |
| boost::signal< void(DtVrfObjectFacadeInterface *, bool)> | signal_objectFacadeCreated |
| boost::signal< void(DtVrfObjectFacadeInterface *)> | signal_objectFacadeAboutToBeRemoved |
| boost::signal< void(makVrv::DtElementID)> | signal_unhandledEdit |
| boost::signal< void(const makVrv::DtUniqueID &, DtEditingType)> | signal_editingObject |
| boost::signal< void(const makVrv::DtUniqueID &, DtEditingType)> | signal_editingTerrainProp |
| boost::signal< void(const makVrv::DtSelectionManager::IdSet &, DtEditingType)> | signal_editingObjects |
| boost::signal< void(const makVrv::DtSelectionManager::IdSet &, DtEditingType)> | signal_editingTerrainProps |
| boost::signal< void()> | signal_editStopped |
| boost::signal< void()> | signal_editingNotAllowed |
Protected Types | |
| typedef DtOrderedEntityTypeList < DtVrfObjectManipulationHandlerCreatorInterface * > | VrfObjectManipulationCreators |
| typedef boost::function< void(DtEnvironmentStateView *)> | ProcessEnvStateFunction |
| typedef boost::unordered_map < makVrv::DtUniqueID, bool > | EditableMap |
| typedef boost::unordered_map < int, makVrv::DtElementEntry::ElementType > | KindToTypeMap |
| typedef boost::unordered_map < makVrv::DtElementEntry::ElementType, DtVrfObjectManipulationHandlerCreatorInterface * > | TypeCreatorMap |
Protected Member Functions | |
| virtual void | slot_onCreationStopped (DtVrfObjectManipulationHandlerBaseClass *) |
| virtual void | slot_onTerrainPropCreationStopped (DtVrfObjectManipulationHandlerBaseClass *) |
| This get called when the manipulationHandler signals the signal_stopped signal. | |
| virtual void | slot_onCreateObject (const DtEntityType &, std::string, int, const std::vector< DtVector > &, double entityHeading, bool clamp, bool isAggregated, std::string userData) |
| virtual void | slot_onCreateTerrainProp (const DtString &propType, const DtString &propModelDef) |
| This gets called when the manipulationHandler signals the signal_createTerrainProp signal. | |
| virtual DtVrfObjectManipulationHandlerBaseClass * | manipulationHandlerFor (const DtEntityType &) const |
| Will return a new manipulation handler based on the supplied type. Caller must delete handler when complete. | |
| virtual DtVrfObjectManipulationHandlerBaseClass * | manipulationHandlerFor (const makVrv::DtElementEntry::ElementType &) const |
| virtual void | onInputDriverToBeDestroyed (makVrv::DtInputDriver *inputDriver) |
| virtual void | cleanup () |
| virtual void | onObjectFacadeCreated (DtVrfObjectFacadeInterface *, bool editing) |
| Called when a handler creates an object facade, resend the signal from this manager. | |
| virtual void | onObjectFacadeAboutToBeRemoved (DtVrfObjectFacadeInterface *) |
| Called when a handler is about to remove a facade, resend the signal from this manager. | |
| virtual void | slot_editStopped (DtVrfObjectManipulationHandlerBaseClass *) |
| virtual void | slot_stateReturned (DtEnvironmentStateView *shapeStateView, const makVrv::DtUniqueID &shapeId, ProcessEnvStateFunction *processor) |
| virtual void | deleteVertexUsingState (DtEnvironmentStateView *shapeStateView, const makVrv::DtUniqueID &shapeId, const DtVector &dbVtxLocation) |
| virtual void | addVertexUsingState (DtEnvironmentStateView *shapeStateView, const makVrv::DtUniqueID &shapeId, const DtVector &dbVtxLocation, bool before) |
| virtual void | restoreSelectionState (DtVrfObjectManipulationHandlerBaseClass *handler) |
| virtual void | slot_onTick () |
| virtual void | slot_onAttributesChanged (const makVrv::DtElementData::EntryAttributesList &signalList) |
| virtual bool | isOnIdList (makVrv::DtUniqueID id, const makVrv::DtSelectionManager::IdSet &list) |
| virtual void | addHandlerToBeCleanedUp (DtVrfObjectManipulationHandlerBaseClass *) |
Protected Attributes | |
| makVrv::DtDe & | myDe |
| VrfObjectManipulationCreators | myManipulationHandlers |
| DtVrfObjectManipulationHandlerBaseClass * | myCurrentObjectManipulationHandler |
| DtVrfEditManagerEventProcessor * | myEventProcessor |
| bool | myAlwaysCreateLocal |
| makVrv::DtSelectionManager::IdSet | mySavedSelectionState |
| makVrv::DtSelectionManager::IdSet | myRemainingSavedSelections |
| EditableMap | myEditableMap |
| KindToTypeMap | myKindToTypeMap |
| TypeCreatorMap | myTypeCreators |
| double | myWaitTimeAfterComplete |
| std::vector < DtVrfObjectManipulationHandlerBaseClass * > | myHandlersToBeCleanedUp |
The Master Scenario Settings Dialog.
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| makVrf::DtVrfObjectManipulationManager::DtVrfObjectManipulationManager | ( | makVrv::DtDe & | ) |
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| bool makVrf::DtVrfObjectManipulationManager::creatingObject | ( | ) | const |
| DtVrfObjectManipulationHandlerBaseClass* makVrf::DtVrfObjectManipulationManager::currentObjectManipulationHandler | ( | ) |
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Set to true to always create objects locally. Default is false.
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Returns instance of the messager.
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Adds an object manipulation handler by entity type.
If type does not exist in map will map to element type and attempt to use that
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Maps the entity kind to the particular element type. Used to create a manipulation handler if specific type does not exist.
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Adds a mapping of kind to type.
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Returns true if there is an element type to kind mapping.
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Adds an object manipulation handler by element type.
If type does not exist will not start creation/editing process
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Returns whether or not the item is editable.
This is the element id of the item in question. It will look up the state view information based on the id and check as to whether or not the item with the given ID is editable
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Takes a list of points in geocentric and returns a list of points in local coordinates.
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Returns true if in editing or creating mode.
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This get called when the manipulationHandler signals the signal_stopped signal.
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This gets called when the manipulationHandler signals the signal_createTerrainProp signal.
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Will return a new manipulation handler based on the supplied type. Caller must delete handler when complete.
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Called when a handler creates an object facade, resend the signal from this manager.
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Called when a handler is about to remove a facade, resend the signal from this manager.
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Starts the process of object creation.
Uses the factory to figure out which handler should be used to create the object. If signalCreation is true, signals that the object should be created and where rather than actually creating it. Keywords are a semi-colon separated list of items that can be used to extend functionality for certain objects. Valid keywords are:
FREEHAND - Allow "freehand" drawing of lines only (meaning one point per mouse movement while left mouse button is pressed) NOPUBLISH - Set the publish flag to false
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Tells the creation handler to move its facade to the given location.
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Starts the process of prop creation.
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If current handler, then stop it.
| bool makVrf::DtVrfObjectManipulationManager::editingObjects | ( | ) | const |
| void makVrf::DtVrfObjectManipulationManager::setAllowEditing | ( | bool | b | ) |
| bool makVrf::DtVrfObjectManipulationManager::allowEditing | ( | ) | const |
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Starts the process of object editing.
Uses the factory to figure out which handler should be used to edit the objects. The principal id is the ID of the object actually moused on
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delete the current selection(s)
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Get the index of a vertex in its parent shape, given its location.
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get the (local, database) location of the specified vertexId.
Returns false if a scene object can't be found with vertexId
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Request and env process state, and when the signal fires that it is available, call the function pointed to be processor.
Note that the processor function must be allocated on the heap; requestAndProcessEnvState will delete it when finished with it
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Set the time to wait to show objects after complete editing. Default is .3 seconds.
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| boost::signal<void (int, DtEnvironmentStateView*, DtVector)> makVrf::DtVrfObjectManipulationManager::signal_aboutToDeletePoint |
About to delete the point for the given state view at the given index.
| boost::signal<void (int, DtEnvironmentStateView*, DtVector)> makVrf::DtVrfObjectManipulationManager::signal_aboutToAddPoint |
About to add the point at the given index for the given state view. Point is in world coordinates.
| boost::signal<void ()> makVrf::DtVrfObjectManipulationManager::signal_stopped |
| boost::signal<void (const DtEntityType&, int, makVrf::DtCreationSignalType)> makVrf::DtVrfObjectManipulationManager::signal_creatingObject |
| boost::signal<void (const DtEntityType&, std::string, int, const std::vector<DtVector>&,double,bool, bool, std::string )> makVrf::DtVrfObjectManipulationManager::signal_createObject |
| boost::signal<void ()> makVrf::DtVrfObjectManipulationManager::signal_creatingTerrainProp |
| boost::signal<void (const DtString&, const DtString&)> makVrf::DtVrfObjectManipulationManager::signal_createTerrainProp |
| boost::signal<void (DtVrfObjectFacadeInterface*, bool)> makVrf::DtVrfObjectManipulationManager::signal_objectFacadeCreated |
| boost::signal<void (DtVrfObjectFacadeInterface*)> makVrf::DtVrfObjectManipulationManager::signal_objectFacadeAboutToBeRemoved |
| boost::signal<void (makVrv::DtElementID)> makVrf::DtVrfObjectManipulationManager::signal_unhandledEdit |
| boost::signal<void (const makVrv::DtUniqueID&, DtEditingType)> makVrf::DtVrfObjectManipulationManager::signal_editingObject |
| boost::signal<void (const makVrv::DtUniqueID&, DtEditingType)> makVrf::DtVrfObjectManipulationManager::signal_editingTerrainProp |
| boost::signal<void (const makVrv::DtSelectionManager::IdSet&, DtEditingType)> makVrf::DtVrfObjectManipulationManager::signal_editingObjects |
| boost::signal<void (const makVrv::DtSelectionManager::IdSet&, DtEditingType)> makVrf::DtVrfObjectManipulationManager::signal_editingTerrainProps |
| boost::signal<void ()> makVrf::DtVrfObjectManipulationManager::signal_editStopped |
| boost::signal<void ()> makVrf::DtVrfObjectManipulationManager::signal_editingNotAllowed |
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