VR-Forces 4.2 Class Documentation
9.2 - Lifeform Default Damage System

Table of Contents

The lifeform default damage system is a system comprised of one actuator component that models how a human takes damage from direct and indirect fire.

Defined in system defintion file: lifeform-default.sysdef

This system can be configured as part of a human entity.

9.2.2 Components that make up the Lifeform Default Damage System

The figure below shows what systems and simulation components are configured as part of the lifeform default damage system. Note that the damage system accepts input and produces output. It acts as a wrapper around the individual damage component contained within. The dotted lines show the input and output connections between the damage component and the system. These connections are internal to the system. The solid lines indicate that public connections are available to connect this system to outside components and/or systems.

lifeform-default-damage-system.png
Lifeform Default Damage System

9.2.2.1 Sensors

There are no sensors configured as part of this system.

9.2.2.2 Controllers

There are no controllers configured as part of this system.

9.2.2.3 Actuators

Note
If you modify the system definition file, or any of the components it contains, multiple entity types may be affected. All entity types that include this system in its parameter database file will be modified.

Document ID: Generated on Sun Nov 24 19:49:21 EST 2013 from SVN revision 133924
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