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VR-Forces 4.2 Class Documentation
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The lifeform default damage system is a system comprised of one actuator component that models how a human takes damage from direct and indirect fire.
Defined in system defintion file: lifeform-default.sysdef
This system can be configured as part of a human entity.
The figure below shows what systems and simulation components are configured as part of the lifeform default damage system. Note that the damage system accepts input and produces output. It acts as a wrapper around the individual damage component contained within. The dotted lines show the input and output connections between the damage component and the system. These connections are internal to the system. The solid lines indicate that public connections are available to connect this system to outside components and/or systems.
There are no sensors configured as part of this system.
There are no controllers configured as part of this system.