12 #include <vl/hostStructs.h>
64 virtual void initPendingDetonations();
108 virtual double calculateAngleOfFire(
double distanceToTarget,
109 DtVector& localFirerPosition,
double HeightDifference,
double launchSpeed);
115 virtual void addDispersion(
DtVector& detLocation,
116 bool addHeightDispersion);
119 static void detonationCallback(
DtTimer * timer);
144 static void objectAddedCb(
DtVrfObject * vrfObject,
void * usr);
150 virtual void processObjectAdded(
DtVrfObject * vrfObject);