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VR-Forces 4.2 Class Documentation
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Other functions that are Lua-specific, so not in the VRF class declarations, but do not belong in the interface impl class either. More...
Typedefs | |
| typedef luabind::object(* | rwToLuaBindObjectFcn )(DtReaderWriter *rw, lua_State *L) |
Functions | |
| luabind::object | luaGetEntityParam (lua_State *L, const DtScriptVrfObject &entity, std::string const ¶mName) |
| luabind::object | luaGetSystemAttribute (const DtScriptComponentSystem &system, const std::string &attributeName, bool *error, lua_State *L) |
| bool | luaSetSystemAttribute (DtScriptComponentSystem &system, const std::string &attributeName, const luabind::object &value, lua_State *L) |
Other functions that are Lua-specific, so not in the VRF class declarations, but do not belong in the interface impl class either.
They are used for methods for geometry objects, etc. (Similar functions for VRF objects are in the file luaVrfObjectCommands.h.)
| typedef luabind::object(* luaScriptInterface::rwToLuaBindObjectFcn)(DtReaderWriter *rw, lua_State *L) |
| luabind::object luaScriptInterface::luaGetEntityParam | ( | lua_State * | L, |
| const DtScriptVrfObject & | entity, | ||
| std::string const & | paramName | ||
| ) |
| luabind::object luaScriptInterface::luaGetSystemAttribute | ( | const DtScriptComponentSystem & | system, |
| const std::string & | attributeName, | ||
| bool * | error, | ||
| lua_State * | L | ||
| ) |
| bool luaScriptInterface::luaSetSystemAttribute | ( | DtScriptComponentSystem & | system, |
| const std::string & | attributeName, | ||
| const luabind::object & | value, | ||
| lua_State * | L | ||
| ) |