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DtEntityDIGuyStateVisualizer.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
11 
12 #pragma once
15 #include <vrvUtil/signalslib.h>
16 
17 namespace makVrv
18 {
19  class DtCharacterModelAgent;
20 
25  {
26  public:
29  DtStateListener& listener, int modelSet);
30 
33 
34  virtual void setCharacterPosture(DtCharacterModel::Posture);
35  virtual void setCharacterAlive(bool);
36  virtual void setCharacterAppearance( const std::string& appearance );
37  virtual void setCharacterHeadAppearance( const std::string& headAppearance );
38  virtual void setCharacterItemAppearance( const std::string& itemAppearance );
39  virtual void setCharacterModel( const std::string& m );
40  virtual void setCharacterAction( const std::string& action, bool paused, float speed, int autoChooseTransitionBehavior );
41  virtual void setCharacterWeaponAiming( bool aiming);
42  virtual void setCharacterPaused(bool paused);
43  virtual void setCharacterScale(const DtVector & scale);
45  virtual void setPartOrientation(int partNumber,
46  const DtTaitBryan& orientation, const DtVector& rotationalVelocity);
47 
49  virtual void setVisualizerDefinition(const DtVisualizerDefinition& visDef);
50 
51  virtual void setColorizedColor( float r, float g, float b, float alpha );
52 
54  virtual void setDisableModelScaling( bool b );
55 
57  virtual const DtStateVisualizer::TypeInfo& typeInfo() const;
58 
60  static const DtStateVisualizer::TypeInfo& theTypeInfo();
61 
65  virtual void setEnableAnimationSmoothing(bool);
66 
68  virtual bool enableAnimationSmoothing() const;
69 
70  virtual void setFlamesPresent( bool state );
71  virtual void setEngineSmoke( bool state );
72  virtual void setEnginePlume( bool state );
73  virtual void setTrailState( bool state );
74 
75  virtual void beginAppearanceEffect( const std::string& appName, const std::string& linkName, float overrideScale,
76  const DtVector & overrideOffset, float overrideDuration);
77  virtual void endAppearanceEffect( int instantly, const std::string& appName, const std::string& linkName);
78  virtual void executeGesture(const std::string& gestureName, int reps, float overallDuration, float channel_A_weight);
79  virtual void endGesture(const std::string& gestureName, float rampDown);
80 
81  protected:
82  virtual void createModelAgents();
83  virtual void destroyModelAgents();
84  virtual void setModelDefinitionForAgents();
85  virtual void resetSpatial();
86  virtual void updateColorBlending();
87  virtual void slot_embarkedStateChanged();
88 
89  protected:
90 
91  DtCharacterModelAgent* myCharacterModelAgent;
93  bool myAlive;
94  bool myDeployed;
102 
103  std::string myLastAction;
106  };
107 
108 
113 }
114 

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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