VR-Forces 4.3.1 Class Documentation
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6.2 - Adding a New Entity Behavior (Creating an Actuator)

If you want to create a completely new type of actuator, subclass DtActuatorComponent (actCmpnt.h).

If you want to inherit functionality from one of the existing actuators, such as DtAutomotiveActuatorComponent, you can subclass that actuator.

In your actuator, you must do the following:

The addActuator example creates an actuator that simulates a vehicle that travels due north regardless of steering inputs, but at a speed regulated by the throttle input. It replaces the DtAutomotiveActuatorComponent.

[<< Introduction to Creating Actuators and Controllers] [Home] [Top of Page] [Creating a New Controller >>]


Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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