VR-Forces 4.3.1 Class Documentation
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6.1 - Introduction to Creating Actuators and Controllers

Component concepts are described in ComponentConcepts.

This section explains how to create actuators and controllers. It uses the following examples:

As you work your way through the examples, you will see that there is a great deal of similarity in the construction of the different components. This is because they all derive from DtSimComponent, and therefore, have similar basic functions that they must override. The real difference between the components is what they do in their tick() function, and this is entirely up to you. It is really a case of how you conceptualize the model you want your entities to follow and how you implement that model. For information about the conceptual model underlying components, please see 4.2 - Components and The Component Manager.

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