VR-Forces 4.3 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
makVrv::DtCigiWatercraftEntity Class Reference

A DtCigiWatercraftEntity is a CIGI entity that loads an animation model. More...

Inheritance diagram for makVrv::DtCigiWatercraftEntity:
Inheritance graph
[legend]

Public Member Functions

 DtCigiWatercraftEntity (DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)
 Constructor.
virtual ~DtCigiWatercraftEntity ()
 Destructor.
virtual void setPosition (const DtGeodeticCoord &pos, bool force=false)
 Set the entity's geodetic position.
virtual void setOrientation (const DtTaitBryan &orientation, bool force=false)
 Set the entity's orientation.
virtual void setWakeEntity (DtCigiWakeEntity *wakeEntity)
 Tell the entity if it is the parent of a wake entity.
virtual void startSinking ()
 Start sinking the ship (by telling the world that the ship is destroyed)
virtual void stopSinking ()
 Stop sinking the ship (and restore to normal buoyancy.
virtual bool isSinking () const
 Are we currently sinking (destroyed)?
virtual void setWaterlineOriginOffset (float offset)
 Set the amount that a bouyant entity's origin is offset from the waterline.
- Public Member Functions inherited from makVrv::DtCigiEntity
 DtCigiEntity (DtCigiConnection &connection, DtAgentManagerInterface &mySceneInterface, int entityId, int entityType)
 Constructor.
virtual ~DtCigiEntity ()
 Destructor.
virtual void setState (int stateId, int stateValue)
 Set the state of a model to a value.
virtual void setArtPartTranslation (int partId, float xOffset, float yOffset, float zOffset, bool xEnable, bool yEnable, bool zEnable)
 Set the relative position of an articulated part.
virtual void setArtPartOrientation (int partId, float yaw, float pitch, float roll, bool yawEnable, bool pitchEnable, bool rollEnable)
 Set the orientation of an articulated part.
virtual void setArtPartLinearRate (int partId, float xRate, float yRate, float zRate)
 Set the linear rate of an articulated part.
virtual void setArtPartAngularRate (int partId, float yawRate, float pitchRate, float rollRate)
 Set the angular rate of an articulated part.
virtual void setArtPartEnable (int partId, bool trueFalse)
 Enable/disable an articulated part.
virtual void setAnimationSpeed (const std::string &animationName, double speed)
 Set the speed of an animation within the model.
virtual void setAnimationFrame (const std::string &animationName, int frame)
 Set the frame of an animation within the model.
virtual void setActiveRegionState (const std::string &regionName, bool state)
 Set the state of an active sensor region.
virtual void setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex)
 Set the range of an animation within the model.
- Public Member Functions inherited from makVrv::DtCigiBaseEntity
 DtCigiBaseEntity (DtCigiConnection &connection, DtAgentManagerInterface &sceneInterface, int entityId, int entityType)
 Constructor takes a DtCigiConnection, scene interface, and the CIGI entity ID/type.
virtual ~DtCigiBaseEntity ()
 Destructor.
virtual DtUniqueID uniqueId () const
 Returns the unique ID of the entity's scene object.
virtual int cigiId () const
 Returns the ID of the CIGI entity.
virtual void setVisible (bool yesNo)
 Set whether the entity is visible.
virtual void setDeadReckoningOn (bool onOff)
 Turns dead-reckoning on/off.
virtual const DtGeodeticCoord & position () const
 Returns the last position set by a CIGI entity control message.
virtual const DtVectorlocalPosition () const
 Returns the last computed local position set.
virtual const DtTaitBryan & orientation () const
 Returns the last orientation set by a CIGI entity control message.
virtual void setLinearRate (const DtVector &rate, bool useWorldCoordinates=true)
 Sets the entity's linear rate.
virtual void setAngularRate (const DtVector &rate, bool useWorldCoordinates=true)
 Set's the entity's angular rate.
virtual void setRelativeTo (DtCigiBaseEntity *parent)
 Attachment control.
virtual void setRelativePosition (const DtVector &pos)
 Sets the entity's relative position (if attached).
virtual void setRelativeOrientation (const DtTaitBryan &orient)
 Sets the entity's relative orientation (relative to the parent's body coordinates) if attached.
virtual void setAlpha (int alpha)
 Sets the entity's alpha value.
virtual int alpha () const
 Returns the entity's alpha value.
virtual void setInheritAlpha (bool inherit)
 Set whether the entity should inherit alpha from its parent.
virtual void slot_alphaChanged (int alpha, DtUniqueID id)
 Slot so we can check if the parent's alpha has changed.
virtual void setGroundClampingOn (DtGroundClampingUpdater::GroundClampingMode clampType)
 Turns ground clamping on/off.

Protected Member Functions

virtual void startDeadReckoning ()
 Create and set up Dead Reckoning updater.
virtual void endDeadReckoning ()
 Remove the Dead Reckoning updater.

Protected Attributes

DtSurfaceClampingUpdaterAgent * mySurfaceClampingUpdaterAgent
DtWaterClampingUpdaterAgent * myWaterClampingUpdaterAgent
DtCigiWakeEntitymyWakeEntity
bool myIsSinking
- Protected Attributes inherited from makVrv::DtCigiEntity
DtArticulatedModelAgent * myArticulatedModel
std::map< int, DtTaitBryan > myLastArtPartOrientation
std::map< int, DtVectormyLastArtPartTranslation
std::map< int, DtVectormyArtPartAngularRate
std::map< int, DtVectormyArtPartLinearRate
- Protected Attributes inherited from makVrv::DtCigiBaseEntity
DtSceneObjectAgent * mySceneObject
DtModelAgent * myModel
DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
bool myDeadReckoningOn
bool myEmbarked
DtGroundClampingUpdater::GroundClampingMode myGroundClampingType
DtGeodeticCoord myLastPosition
DtVector myLastLocalPosition
DtTaitBryan myLastOrientation
DtTaitBryan myLastGeocentricOrientation
DtCigiConnectionmyConnection
DtAgentManagerInterfacemySceneInterface
int myEntityId
int myEntityType
DtCigiBaseEntitymyParent
DtUniqueID myEmbarkedParentID
bool myInheritAlpha
int myAlpha
bool myVisiblity

Additional Inherited Members

- Public Attributes inherited from makVrv::DtCigiBaseEntity
boost::signal< void(int,
DtUniqueID)> 
signal_alphaChanged
 Emitted when this entity's alpha has changed.

Detailed Description

A DtCigiWatercraftEntity is a CIGI entity that loads an animation model.

Constructor & Destructor Documentation

makVrv::DtCigiWatercraftEntity::DtCigiWatercraftEntity ( DtCigiConnection connection,
DtAgentManagerInterface sceneInterface,
int  entityId,
int  entityType 
)

Constructor.

virtual makVrv::DtCigiWatercraftEntity::~DtCigiWatercraftEntity ( )
virtual

Destructor.

Member Function Documentation

virtual void makVrv::DtCigiWatercraftEntity::setPosition ( const DtGeodeticCoord &  pos,
bool  force = false 
)
virtual

Set the entity's geodetic position.

Parameters
[in]posis the position set from the CIGI entity control message.
[in]forceis a flag to force handling even if position has not changed.

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiWatercraftEntity::setOrientation ( const DtTaitBryan &  orientation,
bool  force = false 
)
virtual

Set the entity's orientation.

Parameters
[in]orientationis the orientation set from the CIGI entity control message.
[in]forceis a flag to force handling even if orientation has not changed.

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiWatercraftEntity::setWakeEntity ( DtCigiWakeEntity wakeEntity)
virtual

Tell the entity if it is the parent of a wake entity.

virtual void makVrv::DtCigiWatercraftEntity::startSinking ( )
virtual

Start sinking the ship (by telling the world that the ship is destroyed)

virtual void makVrv::DtCigiWatercraftEntity::stopSinking ( )
virtual

Stop sinking the ship (and restore to normal buoyancy.

virtual bool makVrv::DtCigiWatercraftEntity::isSinking ( ) const
virtual

Are we currently sinking (destroyed)?

virtual void makVrv::DtCigiWatercraftEntity::setWaterlineOriginOffset ( float  offset)
virtual

Set the amount that a bouyant entity's origin is offset from the waterline.

virtual void makVrv::DtCigiWatercraftEntity::startDeadReckoning ( )
protectedvirtual

Create and set up Dead Reckoning updater.

Reimplemented from makVrv::DtCigiBaseEntity.

virtual void makVrv::DtCigiWatercraftEntity::endDeadReckoning ( )
protectedvirtual

Remove the Dead Reckoning updater.

Reimplemented from makVrv::DtCigiBaseEntity.

Member Data Documentation

DtSurfaceClampingUpdaterAgent* makVrv::DtCigiWatercraftEntity::mySurfaceClampingUpdaterAgent
protected
DtWaterClampingUpdaterAgent* makVrv::DtCigiWatercraftEntity::myWaterClampingUpdaterAgent
protected
DtCigiWakeEntity* makVrv::DtCigiWatercraftEntity::myWakeEntity
protected
bool makVrv::DtCigiWatercraftEntity::myIsSinking
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (www.mak.com)