Public Member Functions |
| | DtEnvironmentalLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | Constructor.
|
| virtual | ~DtEnvironmentalLineVisualizer () |
| | Destructor.
|
| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the color for the line.
|
| virtual void | useDefaultColor () |
| | Sets color to default color.
|
| virtual void | getColor (float &r, float &g, float &b, float &a) const |
| | Returns the color.
|
| virtual void | addPoint (int index, const DtVector &) |
| | Adds a point to the line.
|
| virtual void | removePoint (int index) |
| | Removes point at the given index.
|
| virtual void | modifyPoint (int index, const DtVector &) |
| | Modifies the point at the given index.
|
| virtual void | setPoints (const DtEnvironmentalStateListener::ControlPointsList &) |
| | Sets the control points to the specified list, adding, removing and changing as needed.
|
| virtual void | setSelected (bool b) |
| | Selects the entire line.
|
| virtual void | resetSpatial () |
| | Resets geometry of line.
|
| virtual void | createModelAgents () |
| | Creates the model agents associated with the line.
|
| virtual void | setStipplePattern (unsigned short) |
| | Sets the stipple pattern style.
|
| virtual unsigned short | lineStipple () const |
| | Returns the currently set stipple pattern.
|
| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
| | Takes the pen style and translates it to a stipple pattern.
|
| virtual void | setLineStyle (vrvTacticalGraphicUtilities::LineStyle) |
| | Sets the style of the line. See DtLineFacadeInterface.h for styles.
|
| virtual void | setLineWidth (int) |
| | Sets the line width.
|
| virtual void | setOrigin (const DtVector &) |
| | Sets the origin of the line.
|
| virtual const DtVector & | origin () const |
| | Get the origin of the line.
|
| virtual void | setArrowHeadPlacement (vrvTacticalGraphicUtilities::ArrowHeadPlacement) |
| | Sets how often the arrows should be displayed.
|
virtual
vrvTacticalGraphicUtilities::ArrowHeadPlacement | arrowHeadPlacement () const |
| | Returns the current arrow head placement strategy.
|
| virtual void | setArrowStyle (vrvTacticalGraphicUtilities::ArrowStyle) |
| | Sets the style of arrows for the line.
|
virtual
vrvTacticalGraphicUtilities::ArrowStyle | arrowStyle () const |
| | Returns the arrow style.
|
| virtual void | setArrowSize (double) |
| | Sets the size of the arrow. In 3D this is meters, in 2D this is pixels.
|
| virtual double | arrowSize () const |
| | Returns the size of the awwow.
|
| virtual void | setFixedWidthSizing (bool) |
| | For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width).
|
| virtual bool | fixedWidthSizing () const |
| | Returns whether or not this line will be sized with fixed width sizing.
|
| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| virtual | ~DtSceneObjectVisualizer () |
| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
|
| virtual DtSceneObjectAgent * | sceneObjectAgent () |
| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents.
|
| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
| virtual void | setElementID (const DtElementID &elementID) |
| DtElementID | elementID () const |
| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists)
|
| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
|
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtStateVisualizer () |
| | DTOR.
|
| virtual const TypeInfo & | typeInfo () const =0 |
| | Get the type info.
|
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition.
|
| const std::string & | modelDefinition () const |
| | Gets the current model definition.
|
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item.
|
| virtual void | initialize () |
| | Initialize the visualizer.
|
| virtual bool | isVisible () const |
| | Returns true if visible.
|
| virtual bool | selected () const |
| void | setName (const std::string &) |
| | Internal name of state visualizer.
|
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| | Sets pickable state.
|
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item.
|
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer.
|
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network.
|
| bool | distribute () const |
Protected Member Functions |
| virtual void | destroyModelAgents () |
| | Destroys any model agents currently created.
|
| virtual void | setModelDefinitionForAgents () |
| | Sets model definitions for agents.
|
| virtual DtLineFacadeInterface * | createLineFacade ()=0 |
| | Used by subclasses to create the line agent used to display the line.
|
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Set the visualizer definition that defines the parameters of this visualizer.
|
| virtual DtVector | offsetAtPosition (const DtVector &origin) const |
| | Given the origin and the point offset, return an offset that is valid at the given position.
|
| virtual void | setSolid (bool) |
| | Set whether the object created by this visualizer can be ground- clamped to.
|
| virtual void | setupLine () |
| | Sets the line facade up with default data.
|
| virtual DtSceneObjectAgent * | createObjectAgent () |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer.
|
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | supportsShowHideContext (int) const |
| | Default returns true.
|
| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity.
|
Additional Inherited Members |
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
|
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
DtEnvironmentalLineVisualizer display a line that contains at least two points.