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VR-Forces 4.3 Class Documentation
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Base class for visualizing generic objects in the scene. More...

Public Member Functions | |
| DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) | |
| virtual | ~DtSceneObjectVisualizer () |
| virtual DtUniqueID | uniqueID () const |
| Return unique id of mySceneObjectAgent, if it exists, else returns 0;. | |
| virtual DtSceneObjectAgent * | sceneObjectAgent () |
| virtual void | setParent (DtStateVisualizer *p) |
| Override of base class setParent to simply set the parent without destroying/recreating model agents. | |
| virtual void | setModelDefinitionForAgents () |
| Sets model definition for all the agents that this visualizer might be using. | |
| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
| virtual void | setElementID (const DtElementID &elementID) |
| DtElementID | elementID () const |
| virtual bool | show (int) |
| Override to show/hide scene object agent (if it exists) | |
| virtual bool | hide (int) |
| Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. | |
Public Member Functions inherited from makVrv::DtStateVisualizer | |
| DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) | |
| CTOR. | |
| virtual | ~DtStateVisualizer () |
| DTOR. | |
| virtual const TypeInfo & | typeInfo () const =0 |
| Get the type info. | |
| void | setModelDefinition (const std::string &definition) |
| Sets the model definition and creates agent(s) based on that definition. | |
| const std::string & | modelDefinition () const |
| Gets the current model definition. | |
| virtual bool | setVisible (bool visible, int context) |
| Returns true if this context wants to show or hide the item. | |
| virtual void | initialize () |
| Initialize the visualizer. | |
| virtual bool | isVisible () const |
| Returns true if visible. | |
| virtual void | setSelected (bool) |
| Sets selected state. | |
| virtual bool | selected () const |
| void | setName (const std::string &) |
| Internal name of state visualizer. | |
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| Sets pickable state. | |
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| Set show/hide context without changing visibility of item. | |
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
| Set any other additional visualizer information from the visual record. | |
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| Get the connection for this visualizer. | |
| void | setDistribute (bool b) |
| Whether or not to distribute over the network. | |
| bool | distribute () const |
Protected Member Functions | |
| virtual DtSceneObjectAgent * | createObjectAgent () |
| virtual void | createModelAgents () |
| Creates the model agent. If already created, makes it visible. | |
| virtual void | destroyModelAgents () |
| Model agent is only destroyed in destructor. | |
Protected Member Functions inherited from makVrv::DtStateVisualizer | |
| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| Called when the mouse is clicked in this visualizer. | |
| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| virtual bool | supportsShowHideContext (int) const |
| Default returns true. | |
| template<typename T , typename C > | |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| Connect a signal and update the entity. | |
Protected Attributes | |
| DtElementID | myElementID |
Protected Attributes inherited from makVrv::DtStateVisualizer | |
| DtBaseConnection & | mySimulation |
| DtStateListener & | myListener |
| bool | myDistributeFlag |
| DtUniqueID | myUniqueID |
| std::string | myName |
| std::string | myModelDefinition |
| DtSignalConnectionManager | myConnections |
| int | myModelSet |
| int | myVisualizerType |
| std::vector< int > | myShowHideContexts |
| bool | mySelected |
| bool | myPickable |
| bool | myVisible |
| DtStateVisualizer * | myParent |
| DtSceneObjectAgent * | mySceneObjectAgent |
Additional Inherited Members | |
Public Types inherited from makVrv::DtStateVisualizer | |
| enum | Type { AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType, AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000 } |
| Visualizer class types that are supportable via visualizers. More... | |
Public Attributes inherited from makVrv::DtStateVisualizer | |
| boost::signal< void(DtStateVisualizer *, DtStateVisualizer *, DtStateVisualizer *)> | signal_reparented |
| Signaled when the parent of this item changes, called before destroying any model agents. | |
| boost::signal< void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseDown |
| Emitted when the entity's indicator is clicked. | |
| boost::signal< void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseUp |
| boost::signal< void(DtMouseState &, const DtUniqueID &, const std::string &, const std::string &, const std::string &, DtStateVisualizer *)> | signal_mouseDblClick |
Base class for visualizing generic objects in the scene.
| makVrv::DtSceneObjectVisualizer::DtSceneObjectVisualizer | ( | DtBaseConnection & | simulation, |
| DtStateListener & | listener, | ||
| int | modelSet | ||
| ) |
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Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
Reimplemented from makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEnvironmentalVertexVisualizer.
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Override of base class setParent to simply set the parent without destroying/recreating model agents.
Reimplemented from makVrv::DtStateVisualizer.
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Sets model definition for all the agents that this visualizer might be using.
If model agents are not created, should create them. Should not call this directly, but rather call setModelDefinition
Implements makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEntityKinStateVisualizer, makVrv::DtEnvironmentalLineVisualizer, makVrv::Dt3DLineStateVisualizer, makVrv::DtEnvironmentalAreaVisualizer, makVrv::DtCylinderStateVisualizer, makVrv::Dt3DTextStateVisualizer, makVrv::DtIntervisibilityLineVisualizer, makVrv::DtAttributeGroupStateVisualizer, makVrv::DtEllipsoidStateVisualizer, makVrv::DtIntervisibilityFanVisualizer, makVrv::DtCuboidStateVisualizer, makVrv::DtEnvironmentalPointKinStateVisualizer, makVrv::DtIntervisibilityEntityFanVisualizer, makVrv::Dt3DAreaStateVisualizer, makVrv::Dt2DTextBoxVisualizer, and makVrv::DtInteractionVisualizer.
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| DtElementID makVrv::DtSceneObjectVisualizer::elementID | ( | ) | const |
Override to show/hide scene object agent (if it exists)
Reimplemented from makVrv::DtStateVisualizer.
Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
Will return true if model is hidden
Reimplemented from makVrv::DtStateVisualizer.
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Reimplemented in makVrv::DtInteractionKinStateVisualizer.
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Creates the model agent. If already created, makes it visible.
Implements makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEnvironmentalVertexVisualizer, makVrv::DtEntityKinStateVisualizer, makVrv::Dt3DLineStateVisualizer, makVrv::Dt3DEllipseVisualizer, makVrv::DtIntervisibilityVertexVisualizer, makVrv::Dt2DEllipseVisualizer, makVrv::DtCylinderStateVisualizer, makVrv::DtIntervisibilityFanVisualizer, makVrv::Dt3DTextStateVisualizer, makVrv::DtAttributeGroupStateVisualizer, makVrv::DtEnvironmentalPointKinStateVisualizer, makVrv::DtEllipsoidStateVisualizer, makVrv::DtIntervisibilityEntityFanVisualizer, makVrv::DtCuboidStateVisualizer, makVrv::DtIntervisibilityLineVisualizer, makVrv::DtEnvironmentalLineVisualizer, makVrv::DtEnvironmentalAreaVisualizer, makVrv::Dt3DAreaStateVisualizer, makVrv::Dt2DTextBoxVisualizer, makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlink2DEnvironmentalAreaVisualizer, makVrv::Dt2DIntervisibilityEntityFanVisualizer, makVrv::Dt3DIntervisibilityEntityFanVisualizer, makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, makVrf::DtVrfGuiEnvironmentalPointKinStateVisualizer, makVrv::Dt2DIntervisibilityFanVisualizer, makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer, and makVrv::DtFireInteractionVisualizer.
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Model agent is only destroyed in destructor.
Here, it will be hidden (if it has been created)
Implements makVrv::DtStateVisualizer.
Reimplemented in makVrv::DtEnvironmentalVertexVisualizer, makVrv::DtEntityKinStateVisualizer, makVrv::DtEnvironmentalLineVisualizer, makVrv::Dt3DLineStateVisualizer, makVrv::Dt3DEllipseVisualizer, makVrv::DtIntervisibilityVertexVisualizer, makVrv::Dt2DEllipseVisualizer, makVrv::DtEnvironmentalAreaVisualizer, makVrv::DtCylinderStateVisualizer, makVrv::Dt3DTextStateVisualizer, makVrv::DtAttributeGroupStateVisualizer, makVrv::DtIntervisibilityFanVisualizer, makVrv::DtIntervisibilityLineVisualizer, makVrv::DtEllipsoidStateVisualizer, makVrv::DtEnvironmentalPointKinStateVisualizer, makVrv::DtCuboidStateVisualizer, makVrv::DtIntervisibilityEntityFanVisualizer, makVrv::Dt3DAreaStateVisualizer, makVrv::Dt2DTextBoxVisualizer, makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlink2DEnvironmentalAreaVisualizer, makVrv::DtInteractionVisualizer, makVrv::Dt2DIntervisibilityFanVisualizer, makVrv::Dt2DIntervisibilityEntityFanVisualizer, makVrv::Dt3DIntervisibilityEntityFanVisualizer, makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlinkTacticalGraphicVertexVisualizer, makVrv::Dt3DIntervisibilityFanVisualizer, makVrv::DtInteractionKinStateVisualizer, and makVrf::DtVrf2DEnvironmentalAreaVisualizer.
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