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makVrv::DtAttachableHatUpdater Class Reference

A DtAttachableHatUpdater updates a height above terrain (HAT) object that can be positioned in the scene by (possibly) attaching it to another object. More...

Inheritance diagram for makVrv::DtAttachableHatUpdater:
Inheritance graph
[legend]

Public Member Functions

 DtAttachableHatUpdater (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtAttachableHatUpdater ()
 DTOR.
virtual void update (double simTime)
 Update the scene object.
- Public Member Functions inherited from makVrv::DtAttachableUpdater
 DtAttachableUpdater (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtAttachableUpdater ()
 DTOR.
virtual bool needsUpdate (DtTime tNow)
 Does this updater need to update?
virtual void addAttachedPoint (const DtVector &position, int targetVertexIndex)
 Add a (vertex) attach point.
virtual void addAttachedPoint (DtUniqueID uniqueID, int targetVertexIndex)
 Add a (object) attach point.
virtual void addAttachedPoint (DtUniqueID uniqueID, int vtx1, int vtx2, double proportion, int targetVertexIndex)
 Add a (linear) attach point.
virtual const AttachedPointattachedPoint (int targetVertexIndex) const
 Returns the attached point at the given vertex.
virtual void setPositionOffset (const DtVector &offset)
 positionally offset the attach points by this amount.
virtual void setWorldPositionOffset (const DtVector &offset)
 positionally offset the specific attach point by this amount in world (database) coordinates.
virtual void setPositionOffset (const DtVector &offset, int vtx)
 positionally offset the specific attach point by this amount.
virtual void setOrientationOffset (const DtTaitBryan &offset)
 rotationally offset the attach points by this amount.
virtual void setWorldOrientationOffset (const DtTaitBryan &offset)
 rotationally offset the attach points by this amount in world (database) coordinates
virtual void setAttachedPointMode (unsigned int mode, int vtx)
 Set whether an attached point updates position, orientation, or both.
virtual void update (DtTime tNow)
 Calls doAttachment()
virtual void setSceneObject (DtSceneObject *sceneObject)
 Set the scene object to be updated.
virtual void doAttachment (DtTime tNow)
 Find the actual position and orientation based on the attach points and offsets.
DtTime lastUpdateTime () const
- Public Member Functions inherited from makVrv::DtTickable
virtual ~DtTickable ()
 Virtual DTOR.
virtual void setUpdatePeriod (unsigned int period)
 Specify how often (in # of frames) this tickable should call update.
virtual unsigned int updatePeriod () const
 Specify how often (in # of frames) this tickable should call update.

Additional Inherited Members

- Public Types inherited from makVrv::DtAttachableUpdater
enum  AttachedPointType {
  AttachedPointTypeVertex, AttachedPointTypeObject, AttachedPointTypeProportional, AttachedPointTypeDeprecatedObject,
  AttachedPointTypeInvalidObject
}
 Types of attachments. More...
enum  AttachedPointMode { AttachedPointModePositionAndOrientation, AttachedPointModePositionOnly, AttachedPointModeOrientationOnly }
- Protected Types inherited from makVrv::DtAttachableUpdater
typedef std::vector
< AttachedPoint * > 
AttachedPointsVector
- Protected Member Functions inherited from makVrv::DtAttachableUpdater
virtual bool pointLocationAndOrientation (AttachedPoint *point, double simTime, DtVector &location, DtTaitBryan &orientation)
virtual void removeAttachedPoint (int vtx, DtVector *positionOffset=0)
 Returns current position offset in supplied pointer.
virtual void slot_sceneObjectToBeDeleted (const DtUniqueID &id)
virtual void slot_attachedSceneObjectToBeDeleted (const DtUniqueID &)
virtual void slot_attachedUpdaterToBeDeleted (const DtUniqueID &id)
- Protected Attributes inherited from makVrv::DtAttachableUpdater
DtDemyDe
 The display engine.
DtUniqueID myUniqueId
 This distributed object's unique identifier.
DtSceneObjectmySceneObject
 A pointer to the current scene object being updated.
DtTime myLastUpdateTime
 The last time stamp when the update()
AttachedPointsVector myAttachedPoints
DtVector myPositionOffset
DtTaitBryan myOrientationOffset
DtVector myWorldPositionOffset
DtTaitBryan myWorldOrientationOffset

Detailed Description

A DtAttachableHatUpdater updates a height above terrain (HAT) object that can be positioned in the scene by (possibly) attaching it to another object.

The scene object's first transform is updated with the position indicated by the attachment, and its second transform is set to sea level

Constructor & Destructor Documentation

makVrv::DtAttachableHatUpdater::DtAttachableHatUpdater ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtAttachableHatUpdater::~DtAttachableHatUpdater ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtAttachableHatUpdater::update ( double  simTime)
virtual

Update the scene object.


The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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