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makVrv::DtOsgAnimationModel Class Reference

A model of an animation (osg::Sequence in this case) More...

Inheritance diagram for makVrv::DtOsgAnimationModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgAnimationModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtOsgAnimationModel ()
 DTOR.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setDuration (double seconds)
 Set the duration of the effect.
virtual void setOrientation (int vtx, const DtTaitBryan &ori)
 Set the orientation of the model.
virtual void setPosition (int vtx, const DtVector &pos)
 Set the position of the model.
virtual void stop ()
 Stop playing the animation.
virtual void start ()
 Start playing the animation.
virtual void pause ()
 Freeze the animation.
virtual void resume ()
 Resume the animation.
virtual void setLoopMode (bool loopOn)
 Set whether the animation loops after it's done.
virtual void setReverseAnimation (bool reverse)
 Set whether the animation should play in reverse or not.
virtual void setVisible (bool isVisible)
 Override to call setVisible on the scene connector.
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
- Public Member Functions inherited from makVrv::DtAnimationModel
 DtAnimationModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtAnimationModel ()
 DTOR.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
 Get the model instance.
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Member Functions

virtual void addToScene (const DtUniqueID &id, int modelSet, int visualizerType)
 Add the animation to the scene, as part of the scene object with the specified unique ID.
virtual void removeFromScene ()
 Remove the animation from the scene.

Protected Attributes

DtOsgSceneConnectormySceneConnector
double myDuration

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList

Detailed Description

A model of an animation (osg::Sequence in this case)

Constructor & Destructor Documentation

makVrv::DtOsgAnimationModel::DtOsgAnimationModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgAnimationModel::~DtOsgAnimationModel ( )
virtual

DTOR.

Member Function Documentation

virtual std::string makVrv::DtOsgAnimationModel::className ( ) const
virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setDuration ( double  seconds)
virtual

Set the duration of the effect.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setOrientation ( int  vtx,
const DtTaitBryan &  ori 
)
virtual

Set the orientation of the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::setPosition ( int  vtx,
const DtVector pos 
)
virtual

Set the position of the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::stop ( )
virtual

Stop playing the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::start ( )
virtual

Start playing the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::pause ( )
virtual

Freeze the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::resume ( )
virtual

Resume the animation.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setLoopMode ( bool  loopOn)
virtual

Set whether the animation loops after it's done.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setReverseAnimation ( bool  reverse)
virtual

Set whether the animation should play in reverse or not.

Implements makVrv::DtAnimationModel.

virtual void makVrv::DtOsgAnimationModel::setVisible ( bool  isVisible)
virtual

Override to call setVisible on the scene connector.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::addToScene ( const DtUniqueID id,
int  modelSet,
int  visualizerType 
)
protectedvirtual

Add the animation to the scene, as part of the scene object with the specified unique ID.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgAnimationModel::removeFromScene ( )
protectedvirtual

Remove the animation from the scene.

Implements makVrv::DtModel.

Member Data Documentation

DtOsgSceneConnector* makVrv::DtOsgAnimationModel::mySceneConnector
protected
double makVrv::DtOsgAnimationModel::myDuration
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)