This class provides an OSG-specific implementation of water drops on the screen.
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Public Member Functions |
| | DtWaterOnScreen (DtDe &de, const std::string &postProcessType, bool handles2D) |
| | Constructor.
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| virtual | ~DtWaterOnScreen () |
| | Destructor.
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| void | activateRaindrops (bool on) |
| | Activates or deactivates the raindrops-on-screen effect.
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| void | activateSplashes (bool on) |
| | Activates or deactivates the splashes on screen effect.
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| void | activateSpray (bool on) |
| | Activates or deactivates ocean spray on screen effect.
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| void | setIsUnderwater (bool underwater) |
| | Tells effect we are underwater, and no screen effects should exist.
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| void | addRainDrop (float x, float y, float radius) |
| | Add a single raindrop.
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| void | addOceanSplash (float intensity) |
| | Adds one frame's worth of large splashes on the screen, in response to a submerging or surfacing viewpoint.
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| void | setSplashIntensity (float intensity) |
| | Sets the overall intensity of the splash effect (0-1)
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| void | setSprayIntensity (float intensity) |
| | Sets the overall intensity of the spray effect (0-1)
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| virtual void | update (DtChannel *channel) |
| | Called once per frame from the DtOsgPostProcessManager.
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| int | getNumActiveDrops () const |
| | How many drops are currently on the screen.
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| void | addSplashEffects (const DtObserverObject *observer, bool hasWaveSplashEffect) |
| | Query the DtOsgSkyObject, DtTritonManager, and channel observer to determine whether to draw screen space ocean splash effects.
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| void | addSprayEffects (const DtObserverObject *observer, bool hasOceanSprayEffect) |
| | Query the DtOsgSkyObject, DtTritonManager, and channel observer to determine whether to draw screen space ocean spray effects (when near the surface of the ocean)
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| | DtPostProcessor (const std::string &postProcessType, bool handles2D) |
| | CTOR.
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| virtual | ~DtPostProcessor () |
| | DTOR.
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| virtual void | setFragmentShaderSource (const char *source) |
| | Sets fragment shader source for this post-processor.
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| virtual void | setVertexShaderSource (const char *source) |
| | Sets vertex shader source for this post-processor.
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| virtual void | setFragmentShaderFile (const std::string &fileName) |
| | Sets fragment shader file for this post-processor.
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| virtual void | setVertexShaderFile (const std::string &fileName) |
| | Sets vertex shader file for this post-processor.
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| virtual void | setInputTexture (const DtChannel *channel, osg::Texture2D *texture) |
| | Sets the image that is postprocessed; this may be the 3D scene rendered to a texture, or the output texture of a chained post processor.
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| virtual osg::Texture2D * | outputTexture () |
| | Gets the output texture of this post processor, for use in chaining processors together.
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| virtual void | setIsFinalEffect (const DtChannel *channel, bool final) |
| | Called by the DtOsgPostProcessManager to indicate if this is the last post processor in the chain, and should render to the framebuffer.
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| virtual osg::Camera * | cameraForChannel (const DtChannel *channel) |
| | Gets the Camera node associated with this effect and channel.
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| virtual void | releaseGLObjects () |
| virtual bool | hasEffect (std::string effect) |
| | Does this post processor support this effect?
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| virtual bool | effectEnabled (std::string effect) |
| | Is this effect (post processor sub-component) enabled?
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| virtual bool | anyEffectEnabled () |
| | Are any effects enabled?
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| virtual std::list< std::string > | supportedEffects () |
| | Get a list of supported effects for this post processor.
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| virtual bool | handles2D () const |
| | Retrieves whether this post processor should be used in 2D orthographic views, as specified in its constructor.
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| virtual const std::string & | type () const |
| | Gets the type of the post processor.
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| virtual bool | postProcessorEnabled () const |
| | Is this post processor enabled?
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| virtual bool | enableEffect (std::string effect) |
| | Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash".
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| virtual bool | disableEffect (std::string effect) |
| | Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash".
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| virtual void | enablePostProcessor () |
| | Enable or disable the post processor.
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| virtual void | disablePostProcessor () |
| | Enable or disable the post processor.
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This class provides an OSG-specific implementation of water drops on the screen.