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vrfEntityManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
17 #include <matrix/vlVector.h>
18 
20 class DtIfEmbarkObject;
21 
22 namespace makVrf
23 {
24  class DtEntityFacadeCollection;
25 
28  {
29 
30  public:
31 
34 
35  virtual void setForce(int f);
36 
37  virtual void setLabel(const std::string&);
38  virtual std::string label() const;
39 
40  virtual void setExtendedLabels(const std::map<int, DtString>&);
41 
42  virtual HandlerType type() const { return Entity; };
43 
44  virtual bool clampAtClosestPolygonOnPlacement() const;
45  virtual bool canSetActivationTime() const;
46  virtual bool needsEmbarkOnCheck() const;
47 
48  protected:
49 
50  virtual void initializeAltitudeAboveTerrainForEdit(double curAlt, const DtVector& curPos,
52 
55  virtual void updateOffsetsBasedOnMousePosition();
56 
57  virtual void collectionVisualized(DtVrfObjectFacadeInterface*);
58 
61  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
62  virtual void initializeInterfaceForEdit(DtVrfObjectFacadeInterface* iFace, makVrv::DtUniqueID sceneObjectId,
63  const makVrv::DtVrlinkSimulatedBaseState& editState, const DtVector& principalLocation, const DtTaitBryan& principalOrientation);
64 
65  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
66 
68  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
69 
70  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(
71  DtVrlinkSimulatedBaseStateView* editStateView, makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
72 
73  virtual void initializeEventProcessor();
74  virtual void postCreateInitialize(DtVrfObjectFacadeInterface*);
75 
76  virtual void randomlyChooseDIGuyAppearance(const DtRwNLengthStringVector&, DtEntityFacadeCollection*);
77 
78  virtual void randomlyChooseDIGuyHandItem(const DtRwNLengthStringVector&, DtEntityFacadeCollection*);
79 
80  virtual DtIfEmbarkObject* createEmbarkObjectMessage(const DtVector& geocentricEmbarkeePosition) const;
81 
83  virtual double defaultAltitudeOffsetFor(DtVrfObjectFacadeInterface*) const;
84 
85  protected:
87 
88  };
89 
92 }

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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