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makVrv::DtEntityKinStateVisualizer Class Reference

Visualizes the kinematic state of an entity by moving a scene object. More...

Inheritance diagram for makVrv::DtEntityKinStateVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtEntityKinStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtEntityKinStateVisualizer ()
 DTOR.
virtual void setLocation (const DtVector &)
 Call to scene object to set location.
virtual void setLocation (const DtVector &, double time)
 This version will use the time supplied as the dead reckoned time.
virtual void setOrientation (const DtTaitBryan &)
 Call to scene object to set orientation.
virtual void setOrientation (const DtTaitBryan &, double time)
 This version will use the time supplied as the dead reckoned time.
virtual void setVelocity (const DtVector32 &)
 Call to scene object to set velocity.
virtual void setVelocity (const DtVector32 &, double time)
 This version will use the time supplied as the dead reckoned time.
virtual void setAngularVelocity (const DtVector32 &)
 Call to scene object to set angular velocity.
virtual void setAngularVelocity (const DtVector32 &, double time)
 This version will use the time supplied as the dead reckoned time.
virtual void setAcceleration (const DtVector32 &)
 Call to scene object to set acceleration.
virtual void setAcceleration (const DtVector32 &, double time)
 This version will use the time supplied as the dead reckoned time.
virtual void setDeadReckoning (bool position, bool velocity, bool orientation)
virtual void setEmbarked (const DtUniqueID &id)
 Embarks this object on the specified parent object.
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 Set the visual definition.
virtual void setSmoothingEnabled (bool enabled)
 Set whether the Entity smooths.
virtual void setSmoothingPeriod (float scale)
 Set the period for entity smoothing.
virtual void setFrozen (bool isFrozen)
 Set whether the entity is frozen, pausing any animations.
virtual void setBuoyancyEnabled (bool enabled)
 Set whether this visualizer should use the dynamic ocean clamper (normally set via entity display settings)
virtual void setBuoyancyLod (float lodDistance)
 Set the distance from any observer beyond which this entity, if buoyancy is enabled, will not run the model.
virtual void setWaterlineOriginOffset (float offset)
 Set an altitude offset from the scene object origin to its waterline.
virtual void setWaterClampingPossible (bool enabled)
 Set whether this visualizer should create a dynamic ocean clamper (buoyancy model).
virtual void setIsAmphibious (bool amphibious)
 If a surface clamping updater is created (to clamp to dynamic ocean) this flag indicates if checks for on water vs.
virtual bool isAmphibious () const
 Get if this entity needs on water vs. on land checks.
virtual void setDamageState (int damageState)
 Set the damage state (used for sinking watercraft)
virtual bool destroyed () const
virtual void resetSpatialAttributes ()
DtEntityStateListenerentityStateListener ()
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info.
virtual void setGroundClampingCullingEnabled (bool enabled)
 Ground clamping code.
virtual void setGroundClampingScale (float scale)
 Set the scale factor for ground clamping distance culling by radius.
virtual void setGroundClamping (bool enabled)
 Set ground clamping enabled or not.
virtual void setGroundClampingMode (DtGroundClampingUpdater::GroundClampingMode mode)
 Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.
virtual void setPossibleGroundClampingModes (DtGroundClampingUpdater::GroundClampingMode possibleModes)
 Set the flags for all possible modes for this entity.
virtual
DtGroundClampingUpdater::GroundClampingMode 
groundClampingMode ()
 Get the entity's current ground clamping mode.
- Public Member Functions inherited from makVrv::DtSceneObjectVisualizer
 DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
virtual ~DtSceneObjectVisualizer ()
virtual DtUniqueID uniqueID () const
 Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
virtual DtSceneObjectAgent * sceneObjectAgent ()
virtual void setParent (DtStateVisualizer *p)
 Override of base class setParent to simply set the parent without destroying/recreating model agents.
virtual void setSceneObjectAgent (DtSceneObjectAgent *)
virtual void setElementID (const DtElementID &elementID)
DtElementID elementID () const
virtual bool show (int)
 Override to show/hide scene object agent (if it exists)
virtual bool hide (int)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtStateVisualizer ()
 DTOR.
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition.
const std::string & modelDefinition () const
 Gets the current model definition.
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item.
virtual void initialize ()
 Initialize the visualizer.
virtual bool isVisible () const
 Returns true if visible.
virtual void setSelected (bool)
 Sets selected state.
virtual bool selected () const
void setName (const std::string &)
 Internal name of state visualizer.
const std::string & name () const
virtual void setPickable (bool)
 Sets pickable state.
virtual bool pickable () const
virtual void setUniqueID (DtUniqueID id)
int visualizerType () const
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item.
DtStateListenerlistener ()
DtBaseConnectionsimulation ()
 Get the connection for this visualizer.
void setDistribute (bool b)
 Whether or not to distribute over the network.
bool distribute () const

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info.

Protected Member Functions

virtual void createModelAgents ()
 Creates the model agent. If already created, makes it visible.
virtual void destroyModelAgents ()
 Model agent is only destroyed in destructor.
virtual void setModelDefinitionForAgents ()
 Sets model definition for all the agents that this visualizer might be using.
virtual void startDeadReckoning ()
virtual void startEmbarked ()
virtual void startGroundClamping ()
virtual void startWaterClamping ()
virtual void endEmbarked ()
virtual void endGroundClamping ()
virtual void endWaterClamping ()
virtual void buildSurfaceClampingUpdater ()
virtual void buildGroundClampingUpdater ()
virtual void connectClampingUpdaters ()
virtual void slot_buoyancyDefaultLODDistanceChanged (float distance)
virtual void slot_buoyancyMinimumCullDistanceChanged (float distance)
virtual void slot_buoyancyCullTypeChanged (DtEntitySettingsRecord::BuoyancyCullType cullType)
- Protected Member Functions inherited from makVrv::DtSceneObjectVisualizer
virtual DtSceneObjectAgent * createObjectAgent ()
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer.
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual bool supportsShowHideContext (int) const
 Default returns true.
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity.

Protected Attributes

DtDeadReckonUpdaterAgent * myDeadReckonUpdaterAgent
DtGroundClampingUpdaterAgent * myGroundClampingUpdaterAgent
DtEmbarkationUpdaterAgent * myEmbarkationUpdaterAgent
DtSurfaceClampingUpdaterAgent * mySurfaceClampingUpdaterAgent
DtWaterClampingUpdaterAgent * myWaterClampingUpdaterAgent
DtTerrainScalingUpdaterAgent * myTerrainScalingUpdaterAgent
bool myEmbarkedFlag
DtUniqueID myEmbarkedParentID
bool myGroundClampingEnabled
 Ground clamping members.
float myGroundClampingScale
bool myGroundClampingCullingEnabled
bool myBuoyancyEnabled
float myBuoyancyLod
float myWaterlineOriginOffset
float myBuoyancyMinimumCullDistance
DtEntitySettingsRecord::BuoyancyCullType myBuoyancyCullType
bool myWaterClampingPossible
bool myIsDestroyed
bool mySmoothingEnabled
float mySmoothingPeriod
std::string myMotionModel
DtGroundClampingUpdater::GroundClampingMode myGroundClampingMode
DtGroundClampingUpdater::GroundClampingMode myPossibleGroundClampingModes
bool myDRPos
bool myDRVel
bool myDROri
bool myIsAmphibious
bool myUseDefaultBuoyancyLOD
DtEntityStateListenermyEntityListener
 Same as myListener, but casted for convenience.
- Protected Attributes inherited from makVrv::DtSceneObjectVisualizer
DtElementID myElementID
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
DtStateListenermyListener
bool myDistributeFlag
DtUniqueID myUniqueID
std::string myName
std::string myModelDefinition
DtSignalConnectionManager myConnections
int myModelSet
int myVisualizerType
std::vector< int > myShowHideContexts
bool mySelected
bool myPickable
bool myVisible
DtStateVisualizermyParent
DtSceneObjectAgent * mySceneObjectAgent

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick

Detailed Description

Visualizes the kinematic state of an entity by moving a scene object.

Constructor & Destructor Documentation

makVrv::DtEntityKinStateVisualizer::DtEntityKinStateVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

CTOR.

virtual makVrv::DtEntityKinStateVisualizer::~DtEntityKinStateVisualizer ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtEntityKinStateVisualizer::setLocation ( const DtVector )
virtual

Call to scene object to set location.

This version will use the DE representation of the current sim time when using dead reckoning

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setLocation ( const DtVector ,
double  time 
)
virtual

This version will use the time supplied as the dead reckoned time.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setOrientation ( const DtTaitBryan &  )
virtual

Call to scene object to set orientation.

This version will use the DE representation of the current sim time when using dead reckoning

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setOrientation ( const DtTaitBryan &  ,
double  time 
)
virtual

This version will use the time supplied as the dead reckoned time.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setVelocity ( const DtVector32 &  )
virtual

Call to scene object to set velocity.

This version will use the DE representation of the current sim time when using dead reckoning

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setVelocity ( const DtVector32 &  ,
double  time 
)
virtual

This version will use the time supplied as the dead reckoned time.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setAngularVelocity ( const DtVector32 &  )
virtual

Call to scene object to set angular velocity.

This version will use the DE representation of the current sim time when using dead reckoning

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setAngularVelocity ( const DtVector32 &  ,
double  time 
)
virtual

This version will use the time supplied as the dead reckoned time.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setAcceleration ( const DtVector32 &  )
virtual

Call to scene object to set acceleration.

This version will use the DE representation of the current sim time when using dead reckoning

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setAcceleration ( const DtVector32 &  ,
double  time 
)
virtual

This version will use the time supplied as the dead reckoned time.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setDeadReckoning ( bool  position,
bool  velocity,
bool  orientation 
)
virtual
virtual void makVrv::DtEntityKinStateVisualizer::setEmbarked ( const DtUniqueID id)
virtual

Embarks this object on the specified parent object.

virtual void makVrv::DtEntityKinStateVisualizer::setVisualizerDefinition ( const DtVisualizerDefinition visDef)
virtual

Set the visual definition.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setSmoothingEnabled ( bool  enabled)
virtual
virtual void makVrv::DtEntityKinStateVisualizer::setSmoothingPeriod ( float  scale)
virtual

Set the period for entity smoothing.

virtual void makVrv::DtEntityKinStateVisualizer::setFrozen ( bool  isFrozen)
virtual

Set whether the entity is frozen, pausing any animations.

virtual void makVrv::DtEntityKinStateVisualizer::setGroundClampingCullingEnabled ( bool  enabled)
virtual

Ground clamping code.

Set whether ground clamp uses the distance cutoff

virtual void makVrv::DtEntityKinStateVisualizer::setGroundClampingScale ( float  scale)
virtual

Set the scale factor for ground clamping distance culling by radius.

virtual void makVrv::DtEntityKinStateVisualizer::setGroundClamping ( bool  enabled)
virtual

Set ground clamping enabled or not.

virtual void makVrv::DtEntityKinStateVisualizer::setGroundClampingMode ( DtGroundClampingUpdater::GroundClampingMode  mode)
virtual

Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.

virtual void makVrv::DtEntityKinStateVisualizer::setPossibleGroundClampingModes ( DtGroundClampingUpdater::GroundClampingMode  possibleModes)
virtual

Set the flags for all possible modes for this entity.

virtual DtGroundClampingUpdater::GroundClampingMode makVrv::DtEntityKinStateVisualizer::groundClampingMode ( )
virtual

Get the entity's current ground clamping mode.

virtual void makVrv::DtEntityKinStateVisualizer::setBuoyancyEnabled ( bool  enabled)
virtual

Set whether this visualizer should use the dynamic ocean clamper (normally set via entity display settings)

virtual void makVrv::DtEntityKinStateVisualizer::setBuoyancyLod ( float  lodDistance)
virtual

Set the distance from any observer beyond which this entity, if buoyancy is enabled, will not run the model.

virtual void makVrv::DtEntityKinStateVisualizer::setWaterlineOriginOffset ( float  offset)
virtual

Set an altitude offset from the scene object origin to its waterline.

virtual void makVrv::DtEntityKinStateVisualizer::setWaterClampingPossible ( bool  enabled)
virtual

Set whether this visualizer should create a dynamic ocean clamper (buoyancy model).

Normally driven by the visualizer definition

virtual void makVrv::DtEntityKinStateVisualizer::setIsAmphibious ( bool  amphibious)
virtual

If a surface clamping updater is created (to clamp to dynamic ocean) this flag indicates if checks for on water vs.

on land need to happen. This can be very expensive; off by default

virtual bool makVrv::DtEntityKinStateVisualizer::isAmphibious ( ) const
virtual

Get if this entity needs on water vs. on land checks.

virtual void makVrv::DtEntityKinStateVisualizer::setDamageState ( int  damageState)
virtual

Set the damage state (used for sinking watercraft)

virtual bool makVrv::DtEntityKinStateVisualizer::destroyed ( ) const
virtual
virtual void makVrv::DtEntityKinStateVisualizer::resetSpatialAttributes ( )
virtual
DtEntityStateListener& makVrv::DtEntityKinStateVisualizer::entityStateListener ( )
inline
virtual const DtStateVisualizer::TypeInfo& makVrv::DtEntityKinStateVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtAggregateKinStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtEntityKinStateVisualizer::theTypeInfo ( )
static

This class's type info.

Reimplemented in makVrv::DtAggregateKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::createModelAgents ( )
protectedvirtual

Creates the model agent. If already created, makes it visible.

Reimplemented from makVrv::DtSceneObjectVisualizer.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkAggregateKinStateVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityKinStateVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::destroyModelAgents ( )
protectedvirtual

Model agent is only destroyed in destructor.

Here, it will be hidden (if it has been created)

Reimplemented from makVrv::DtSceneObjectVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Sets model definition for all the agents that this visualizer might be using.

If model agents are not created, should create them. Should not call this directly, but rather call setModelDefinition

Reimplemented from makVrv::DtSceneObjectVisualizer.

virtual void makVrv::DtEntityKinStateVisualizer::startDeadReckoning ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::startEmbarked ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::startGroundClamping ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::startWaterClamping ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::endEmbarked ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::endGroundClamping ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::endWaterClamping ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::buildSurfaceClampingUpdater ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::buildGroundClampingUpdater ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::connectClampingUpdaters ( )
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::slot_buoyancyDefaultLODDistanceChanged ( float  distance)
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::slot_buoyancyMinimumCullDistanceChanged ( float  distance)
protectedvirtual
virtual void makVrv::DtEntityKinStateVisualizer::slot_buoyancyCullTypeChanged ( DtEntitySettingsRecord::BuoyancyCullType  cullType)
protectedvirtual

Member Data Documentation

DtDeadReckonUpdaterAgent* makVrv::DtEntityKinStateVisualizer::myDeadReckonUpdaterAgent
protected
DtGroundClampingUpdaterAgent* makVrv::DtEntityKinStateVisualizer::myGroundClampingUpdaterAgent
protected
DtEmbarkationUpdaterAgent* makVrv::DtEntityKinStateVisualizer::myEmbarkationUpdaterAgent
protected
DtSurfaceClampingUpdaterAgent* makVrv::DtEntityKinStateVisualizer::mySurfaceClampingUpdaterAgent
protected
DtWaterClampingUpdaterAgent* makVrv::DtEntityKinStateVisualizer::myWaterClampingUpdaterAgent
protected
DtTerrainScalingUpdaterAgent* makVrv::DtEntityKinStateVisualizer::myTerrainScalingUpdaterAgent
protected
bool makVrv::DtEntityKinStateVisualizer::myEmbarkedFlag
protected
DtUniqueID makVrv::DtEntityKinStateVisualizer::myEmbarkedParentID
protected
bool makVrv::DtEntityKinStateVisualizer::myGroundClampingEnabled
protected

Ground clamping members.

float makVrv::DtEntityKinStateVisualizer::myGroundClampingScale
protected
bool makVrv::DtEntityKinStateVisualizer::myGroundClampingCullingEnabled
protected
bool makVrv::DtEntityKinStateVisualizer::myBuoyancyEnabled
protected
float makVrv::DtEntityKinStateVisualizer::myBuoyancyLod
protected
float makVrv::DtEntityKinStateVisualizer::myWaterlineOriginOffset
protected
float makVrv::DtEntityKinStateVisualizer::myBuoyancyMinimumCullDistance
protected
DtEntitySettingsRecord::BuoyancyCullType makVrv::DtEntityKinStateVisualizer::myBuoyancyCullType
protected
bool makVrv::DtEntityKinStateVisualizer::myWaterClampingPossible
protected
bool makVrv::DtEntityKinStateVisualizer::myIsDestroyed
protected
bool makVrv::DtEntityKinStateVisualizer::mySmoothingEnabled
protected
float makVrv::DtEntityKinStateVisualizer::mySmoothingPeriod
protected
std::string makVrv::DtEntityKinStateVisualizer::myMotionModel
protected
DtGroundClampingUpdater::GroundClampingMode makVrv::DtEntityKinStateVisualizer::myGroundClampingMode
protected
DtGroundClampingUpdater::GroundClampingMode makVrv::DtEntityKinStateVisualizer::myPossibleGroundClampingModes
protected
bool makVrv::DtEntityKinStateVisualizer::myDRPos
protected
bool makVrv::DtEntityKinStateVisualizer::myDRVel
protected
bool makVrv::DtEntityKinStateVisualizer::myDROri
protected
bool makVrv::DtEntityKinStateVisualizer::myIsAmphibious
protected
bool makVrv::DtEntityKinStateVisualizer::myUseDefaultBuoyancyLOD
protected
DtEntityStateListener* makVrv::DtEntityKinStateVisualizer::myEntityListener
protected

Same as myListener, but casted for convenience.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)