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makVrv::DtPostProcessor Class Reference

This class provides the OSG-specific implementation of a post processor. More...

Inheritance diagram for makVrv::DtPostProcessor:
Inheritance graph
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Public Member Functions

 DtPostProcessor (const std::string &postProcessType, bool handles2D)
 CTOR.
virtual ~DtPostProcessor ()
 DTOR.
virtual void setFragmentShaderSource (const char *source)
 Sets fragment shader source for this post-processor.
virtual void setVertexShaderSource (const char *source)
 Sets vertex shader source for this post-processor.
virtual void setFragmentShaderFile (const std::string &fileName)
 Sets fragment shader file for this post-processor.
virtual void setVertexShaderFile (const std::string &fileName)
 Sets vertex shader file for this post-processor.
virtual void setInputTexture (const DtChannel *channel, osg::Texture2D *texture)
 Sets the image that is postprocessed; this may be the 3D scene rendered to a texture, or the output texture of a chained post processor.
virtual bool update (DtChannel *channel)=0
 Called once per frame, per channel.
virtual osg::Texture2D * outputTexture ()
 Gets the output texture of this post processor, for use in chaining processors together.
virtual void setIsFinalEffect (const DtChannel *channel, bool final)
 Called by the DtPostProcessManager to indicate if this is the last post processor in the chain, and should render to the framebuffer.
virtual osg::Camera * cameraForChannel (const DtChannel *channel)
 Gets the Camera node associated with this effect and channel.
virtual void releaseGLObjects ()
virtual bool hasEffect (const std::string &effect)
 Does this post processor support this effect?
virtual bool effectEnabled (const std::string &effect)
 Is this effect (post processor sub-component) enabled?
virtual bool anyEffectEnabled ()
 Are any effects enabled?
virtual std::list< std::string > supportedEffects ()
 Get a list of supported effects for this post processor.
virtual bool handles2D () const
 Retrieves whether this post processor should be used in 2D orthographic views, as specified in its constructor.
virtual const std::string & type () const
 Gets the type of the post processor.
virtual bool postProcessorEnabled () const
 Is this post processor enabled?
virtual bool enableEffect (const std::string &effect)
 Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash".
virtual bool disableEffect (const std::string &effect)
virtual void enablePostProcessor ()
 Enable or disable the post processor.
virtual void disablePostProcessor ()

Protected Types

typedef boost::unordered_map
< std::string, bool
EffectMap
typedef std::map< const
DtChannel *, osg::ref_ptr
< osg::Camera > > 
CameraMap
typedef osg::ref_ptr
< DtPostProcessorCullVistorCallback
CallbackRefPtr
typedef std::map< const
DtChannel *, CallbackRefPtr
CallbackMap

Protected Member Functions

virtual bool effectItrEnabled (EffectMap::iterator &effect)
virtual void initialize ()
virtual void addEffect (std::string effect)
 When constructing a post processor, add the names of the sub-components (effects) that can be enabled and disabled.
virtual void setEnablePostProcessor (bool enabled)
 Set the post processor enabled state (true = enabled)

Protected Attributes

osg::ref_ptr< osg::Texture2D > myOutputTexture
osg::ref_ptr< osg::Texture2D > myInputTexture
osg::ref_ptr< osg::Program > myProgram
osg::ref_ptr< osg::Shader > myFragmentShader
osg::ref_ptr< osg::Shader > myVertexShader
osg::ref_ptr< osg::Geode > myQuad
CameraMap myCameraMap
bool myHandles2DFlag
bool myEnabledFlag
std::string myType
EffectMap myEffects
CallbackMap myCullCallbackMap

Friends

class DtPostProcessManager

Detailed Description

This class provides the OSG-specific implementation of a post processor.

A post processor has a type (ex. "wateronscreen") and a list of effects which are components that can be turned on or off (ex. "oceanspray", "rainsplash"). A post processor should register at least one effect. The post processor order is created in the DtPostProcessorFactory On channel creation, the DtPostProcessManagerInterface will create an instance of each post processor added to the factory's post processor list.

Member Typedef Documentation

typedef boost::unordered_map<std::string, bool> makVrv::DtPostProcessor::EffectMap
protected
typedef std::map<const DtChannel*, osg::ref_ptr<osg::Camera> > makVrv::DtPostProcessor::CameraMap
protected
typedef std::map< const DtChannel*, CallbackRefPtr > makVrv::DtPostProcessor::CallbackMap
protected

Constructor & Destructor Documentation

makVrv::DtPostProcessor::DtPostProcessor ( const std::string &  postProcessType,
bool  handles2D 
)

CTOR.

Parameters
handles2DWhether this post processor should be used in 2D orthographic views.
virtual makVrv::DtPostProcessor::~DtPostProcessor ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtPostProcessor::setFragmentShaderSource ( const char source)
virtual

Sets fragment shader source for this post-processor.

The following uniforms will be automatically set for you: sampler2D inputImage; float aspectRatio; // (width over height) float fovy; // Vertical field of view (radians)

virtual void makVrv::DtPostProcessor::setVertexShaderSource ( const char source)
virtual

Sets vertex shader source for this post-processor.

The following uniforms will be automatically set for you: sampler2D inputImage; float aspectRatio; // (width over height) float fovy; // Vertical field of view (radians)

virtual void makVrv::DtPostProcessor::setFragmentShaderFile ( const std::string &  fileName)
virtual

Sets fragment shader file for this post-processor.

The following uniforms will be automatically set for you: sampler2D inputImage; float aspectRatio; // (width over height) float fovy; // Vertical field of view (radians)

virtual void makVrv::DtPostProcessor::setVertexShaderFile ( const std::string &  fileName)
virtual

Sets vertex shader file for this post-processor.

The following uniforms will be automatically set for you: sampler2D inputImage; float aspectRatio; // (width over height) float fovy; // Vertical field of view (radians)

virtual void makVrv::DtPostProcessor::setInputTexture ( const DtChannel channel,
osg::Texture2D *  texture 
)
virtual

Sets the image that is postprocessed; this may be the 3D scene rendered to a texture, or the output texture of a chained post processor.

Managed by the DtPostProcessManager, you shouldn't need to call this yourself.

Reimplemented in makVrv::DtHdrPostProcessor.

virtual bool makVrv::DtPostProcessor::update ( DtChannel channel)
pure virtual
virtual osg::Texture2D* makVrv::DtPostProcessor::outputTexture ( )
virtual

Gets the output texture of this post processor, for use in chaining processors together.

It may be null if this is the last post processor, rendering directly to the frame buffer.

Reimplemented in makVrv::DtVolumetricLighting.

virtual void makVrv::DtPostProcessor::setIsFinalEffect ( const DtChannel channel,
bool  final 
)
virtual

Called by the DtPostProcessManager to indicate if this is the last post processor in the chain, and should render to the framebuffer.

virtual osg::Camera* makVrv::DtPostProcessor::cameraForChannel ( const DtChannel channel)
virtual

Gets the Camera node associated with this effect and channel.

Use their statesets to set shader uniforms for your effect.

virtual void makVrv::DtPostProcessor::releaseGLObjects ( )
virtual
virtual bool makVrv::DtPostProcessor::hasEffect ( const std::string &  effect)
virtual

Does this post processor support this effect?

virtual bool makVrv::DtPostProcessor::effectEnabled ( const std::string &  effect)
virtual

Is this effect (post processor sub-component) enabled?

virtual bool makVrv::DtPostProcessor::anyEffectEnabled ( )
virtual

Are any effects enabled?

virtual bool makVrv::DtPostProcessor::enableEffect ( const std::string &  effect)
virtual

Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash".

virtual bool makVrv::DtPostProcessor::disableEffect ( const std::string &  effect)
virtual
virtual std::list<std::string> makVrv::DtPostProcessor::supportedEffects ( )
virtual

Get a list of supported effects for this post processor.

virtual bool makVrv::DtPostProcessor::handles2D ( ) const
virtual

Retrieves whether this post processor should be used in 2D orthographic views, as specified in its constructor.

virtual const std::string& makVrv::DtPostProcessor::type ( ) const
virtual

Gets the type of the post processor.

virtual void makVrv::DtPostProcessor::enablePostProcessor ( )
virtual

Enable or disable the post processor.

virtual void makVrv::DtPostProcessor::disablePostProcessor ( )
virtual
virtual bool makVrv::DtPostProcessor::postProcessorEnabled ( ) const
virtual

Is this post processor enabled?

Reimplemented in makVrv::DtHdrPostProcessor, and makVrv::DtVolumetricLighting.

virtual bool makVrv::DtPostProcessor::effectItrEnabled ( EffectMap::iterator &  effect)
protectedvirtual
virtual void makVrv::DtPostProcessor::initialize ( )
protectedvirtual

Reimplemented in makVrv::DtWaterOnScreen.

virtual void makVrv::DtPostProcessor::addEffect ( std::string  effect)
protectedvirtual

When constructing a post processor, add the names of the sub-components (effects) that can be enabled and disabled.

virtual void makVrv::DtPostProcessor::setEnablePostProcessor ( bool  enabled)
protectedvirtual

Set the post processor enabled state (true = enabled)

Friends And Related Function Documentation

friend class DtPostProcessManager
friend

Member Data Documentation

osg::ref_ptr<osg::Texture2D> makVrv::DtPostProcessor::myOutputTexture
protected
osg::ref_ptr<osg::Texture2D> makVrv::DtPostProcessor::myInputTexture
protected
osg::ref_ptr<osg::Program> makVrv::DtPostProcessor::myProgram
protected
osg::ref_ptr<osg::Shader> makVrv::DtPostProcessor::myFragmentShader
protected
osg::ref_ptr<osg::Shader> makVrv::DtPostProcessor::myVertexShader
protected
osg::ref_ptr<osg::Geode> makVrv::DtPostProcessor::myQuad
protected
CameraMap makVrv::DtPostProcessor::myCameraMap
protected
bool makVrv::DtPostProcessor::myHandles2DFlag
protected
bool makVrv::DtPostProcessor::myEnabledFlag
protected
std::string makVrv::DtPostProcessor::myType
protected
EffectMap makVrv::DtPostProcessor::myEffects
protected
CallbackMap makVrv::DtPostProcessor::myCullCallbackMap
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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