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VR-Forces 4.6.1 Class Documentation
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Subsurface vessels are simulated as platform-level entities in VR-Forces.
These entities include manned submarines and unmanned submersible entities.
Subsurface entities in VR-Forces share certain common elements. A typical subsurface entity in VR-Forces is always configured with the following:
Subsurface entities share many of the same systems and simulation components (sensors, controllers, and actuators). To examine the systems typically configured on a subsurface entity, we'll look at a specific instance of a ground vehicle, the LOS Angeles class submarine. It is a representative example that includes many of the common systems and components that make up a subsurface entity.
Differences arise between the various types of entities as a function of which particular sub-systems are configured on the vehicle, and the parameter values it is configured with. For example, a AN_BLQ-11_UUV.entity shares the same kinematics model as an LOS Angeles class submarine, but it does not include a weapon system.
Defined in parameter files Los_Angeles-Class_Submarine.entity and Subsurface_Vehicle.ope.
The figure below shows what systems and simulation components are configured as part of a LOS Angeles class submarine. The boxes (nodes) represent either a system of components (DtComponentSystem) or indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components. Information such as detected targets and control inputs is exchanged between components through ports.
Major sub-elements of an entity's capabilities are organized into systems.
Individual DtSimComponents (not organized as part of a system) that make up the rest of entity:
There are no actuators directly configured as part of this entity. However, actuators may be configured as part of the systems.
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