15 class DtArticulatedPartControllerDescriptor;
52 virtual bool createPSR();
56 virtual const char*
type()
const;
65 static void setArtPartCallback(
DtSimMessage* msg,
void* usr);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
DtArticulatedPartControllerPSR * myProcessState
Container for state data associated with this component.
Definition: articulatedPartController.h:102
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
Admin content which contains the list of art parts, their parameters, and limits for a particular ent...
Definition: artPartsAdmin.h:19
The DtArticulatedPartStateRepository class is used to represent articulated parts for an entity...
Definition: articulatedPartStateRepository.h:29
The base class for all messages to/from a specific DtVrfObject.
Definition: vrfObjectMessage.h:30
class DtArticulatedPartControllerPSR:
Definition: articulatedPartControllerPSR.h:19
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
This component controls all of the articulated parts on an entity that are not otherwise associated w...
Definition: articulatedPartController.h:22
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102