|
| | DtTargetSelectionController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| |
| virtual | ~DtTargetSelectionController () |
| | Destructor. More...
|
| |
| virtual bool | init () |
| | Init. Call immediately after construction. More...
|
| |
| virtual const char * | type () const |
| | Returns a string identifies the class type of component. More...
|
| |
| virtual void | registerTaskMsgCallbacks () |
| | Registers for DtFireAtTargetTask. More...
|
| |
| virtual void | updateWeaponInterfaceTaskState (DtWeaponComponentInterface *weapIf) |
| | Updates task state for a weaponInterface. More...
|
| |
| virtual void | updateTargetPriorityListState () |
| | Updates state for the target priority list. More...
|
| |
| virtual void | taskComplete (bool success=true) |
| | Clears the task state of weapon interfaces. More...
|
| |
| virtual bool | postAddComponentsInit () |
| | Finds all weapons available to this entity and enables the fire-at-target task if appropriate. More...
|
| |
| virtual void | preFirstTickInit () |
| | Clears the task state of weapon interfaces. More...
|
| |
| virtual void | tick () |
| | This component's simulation tick. More...
|
| |
| | DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0) |
| |
| virtual | ~DtSingleTaskControllerComponent () |
| | destructor More...
|
| |
| virtual void | postTick () |
| | Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)). More...
|
| |
| virtual bool | beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState) |
| | Called by the task manager when this controller should start executing the specified task. More...
|
| |
| virtual void | taskNotify (const DtSimTask &task) |
| | This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is. More...
|
| |
| virtual void | clearTask () |
| | If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false, and calls clearCurrentTaskMesage() to clear out the current task message. More...
|
| |
| virtual void | suspendTask () |
| | This method is called when the currently running task is being suspended. More...
|
| |
| virtual int | sendSubtask (DtSimTask &task) |
| | Sends subtask to ourself. More...
|
| |
| virtual void | clearSubtask (int subtaskId) |
| | Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()). More...
|
| |
| virtual void | addPendingSubtaskId (int subtaskId) |
| | Adds given subtask Id to list of pending subtasks. More...
|
| |
| virtual bool | findPendingSubtaskId (int subtaskId) |
| | Checks to see if given subtaskId exists in our list of pending subtasks. More...
|
| |
| virtual bool | isSubtasked () const |
| | Returns true if this controller is currently subtasked. More...
|
| |
| virtual void | removePendingSubtaskId (int subtaskId) |
| | Removes pending subtask from list of subtasks for this component. More...
|
| |
| virtual void | removeAllPendingSubtaskIds () |
| | Clear all pending subtasks from our list of subtasks. More...
|
| |
| virtual std::vector< int > | currentPendingSubstaskIds () const |
| | Returns the list of all currently pending subtask ids for this controller. More...
|
| |
| virtual void | clearCurrentTaskMessage () |
| | Returns the current subtask with the specified id. More...
|
| |
| virtual DtTaskMessage * | currentTaskMessage () const |
| | Get a pointer to the message that was used to task this entity. More...
|
| |
| virtual DtSimTaskStatePtr | currentTaskState () const |
| |
| virtual bool | decideToGiveUpTask () const |
| | This function is used to determine if the controller should give up trying to execute the current task. More...
|
| |
| virtual void | giveUpTask () |
| | Called when controller is tasked and decideToGiveUp() returns true. More...
|
| |
| virtual bool | taskActive (int taskId) const |
| |
| virtual bool | clearTopLevelTasks () |
| | If this controller has any top level tasks (not subtasks), they are cleared. More...
|
| |
| virtual void | clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType) |
| | Clears any top level tasks on this controller that conflict with the conflict task type. More...
|
| |
| virtual void | clearTasksByType (const DtSimTaskMessageType &taskType) |
| | Clears any tasks of the specified type running in this controller. More...
|
| |
| virtual void | clearTaskById (int taskId) |
| | Clears any task of the specified ID running in this controller. More...
|
| |
| virtual DtSuspendedTaskInfo * | suspendTaskById (int taskId) |
| |
| virtual DtSuspendedTaskInfo * | suspendSubtaskById (int taskId, int subtaskId) |
| |
virtual std::list
< DtTaskMessage * > | currentTaskMessages () const |
| |
| virtual DtTaskWithTaskStateListPtr | topLevelTasks () const |
| |
| virtual void | disable () |
| | Overridden to allow tasks controllers that can be disabled to call task complete. More...
|
| |
| | DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0) |
| |
| virtual | ~DtTaskControllerComponent () |
| | destructor More...
|
| |
| virtual bool | showCurrentTaskInGui () const |
| |
| virtual void | setRadio (DtSimRadio *radio) |
| | Calls registerTaskMsgCallbacks. More...
|
| |
| virtual void | addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr) |
| | Adds a new function for processing the specified task type. More...
|
| |
| virtual void | addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr) |
| | Deprecated form of addTaskProcessorCallback. More...
|
| |
| virtual void | removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr) |
| | Undoes anything done by addTaskProcessorCallback(). More...
|
| |
| virtual void | removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr) |
| | Deprecated form of removeTaskProcessorCallback. More...
|
| |
| virtual void | enable () |
| | Overridden to call registerTaskMsgCallbacks(). More...
|
| |
| virtual void | sendTaskCanceled (DtTaskMessage *taskMsg) |
| | Sends the task canceled report for the specified message. More...
|
| |
| virtual bool | taskVisualizationsActive () const |
| | Returns true if task visualizations are currently active for this component. More...
|
| |
| virtual void | setTasked (bool tasked) |
| | The current tasked state of this controller. More...
|
| |
| virtual bool | tasked () const |
| |
| | DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| |
| virtual | ~DtControllerComponent () |
| | destructor More...
|
| |
| virtual DtSimRadio * | radio () |
| | The radio this component is listening to. More...
|
| |
| | DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
| |
| virtual | ~DtSimComponent () |
| | destructor More...
|
| |
| virtual void | setParentSystem (DtComponentSystem *system) |
| | Sets the parent system of this component. More...
|
| |
| DtComponentSystem * | parentSystem () const |
| |
| virtual void | registerAttributeFunctions () |
| | Called to register functions that provide system attribute values. More...
|
| |
| virtual void | timedTick () |
| | This version of tick checks to see if the time to tick has arrived. More...
|
| |
| virtual void | setMinTickPeriod (double minTickPeriod) |
| | specifies a minimum tick period (which can also be thought of as More...
|
| |
| virtual double | minTickPeriod () const |
| | access the minimum tick period More...
|
| |
| virtual void | setMinTickPeriodVariance (double minTickPeriodVariance) |
| | set the variance in the minimum tick time More...
|
| |
| virtual double | minTickPeriodVariance () const |
| | access the variance in the minimum tick period More...
|
| |
| virtual void | setNextTickTime (double nextTickTime) |
| | The next tick time is normally calculated internally. More...
|
| |
| virtual double | nextTickTime () const |
| | access the next tick time More...
|
| |
| virtual double | calculateNextTickTime () const |
| | The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2. More...
|
| |
| virtual double | calculateFirstTickTime () const |
| | Returns the first time value that the component should tick at. More...
|
| |
| virtual void | setEntity (DtVrfObject *entity) |
| | The entity's state repository is the place that actuator components make updates and other components look to see our current state. More...
|
| |
| virtual DtSimComponent * | nextComponent () |
| | List management functions. More...
|
| |
| virtual DtSimComponent * | prevComponent () |
| |
| virtual void | setListItem (DtListItem *item) |
| | Used by DtComponentList. More...
|
| |
| virtual DtListItem * | listItem () |
| |
| virtual void | putData (std::string &fp, int indentLevel=0) |
| | putData writes our type, which is provided by the virtual type accessor of the deriving class. More...
|
| |
| virtual DtlObjPtr | getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) |
| | getData is just used to get us past the type in the data stream, since it's not actual stored. More...
|
| |
| virtual void | addInputPort (DtInputPort *port) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it. More...
|
| |
| virtual void | removeInputPort (DtInputPort *port) |
| |
| virtual DtInputPort * | lookupInputPort (const DtString &portName) |
| | Returns a pointer to the input port registered on this component with the specified name. More...
|
| |
| virtual DtList | inputPortList () const |
| | Returns the list of DtInputPorts registered on this component. More...
|
| |
| virtual void | addOutputPort (DtOutputPort *port) |
| | Adds this output port to the components output port list so that other components can look it up and attach to it. More...
|
| |
| virtual void | removeOutputPort (DtOutputPort *port) |
| |
| virtual DtOutputPort * | lookupOutputPort (const DtString &portName) |
| | Returns a pointer to the output port registered on this component with the specified name. More...
|
| |
| virtual DtList | outputPortList () const |
| | Returns the list of DtOutputPorts registered on this component. More...
|
| |
| virtual void | addInputPortGroup (DtInputPortGroup *group) |
| | Adds this input port to the components input port list so that other components can look it up and attach to it. More...
|
| |
| virtual void | removeInputPortGroup (DtInputPortGroup *group) |
| |
| virtual DtInputPortGroup * | lookupInputPortGroup (const DtString &groupName) |
| | Returns a pointer the input port group registered on this component with the specified name. More...
|
| |
| virtual DtList | inputPortGroupList () const |
| | Returns the list of DtInputPortGroups registered on this component. More...
|
| |
| virtual void | addOutputPortGroup (DtOutputPortGroup *group) |
| | Adds this output port group to the components output port group list so that other components can look it up and attach to it. More...
|
| |
| virtual void | removeOutputPortGroup (DtOutputPortGroup *group) |
| |
| virtual DtOutputPortGroup * | lookupOutputPortGroup (const DtString &groupName) |
| | Returns a pointer the output port group registered on this component with the specified name. More...
|
| |
| virtual DtList | outputPortGroupList () const |
| | Returns the list of DtOutputPortGroups registered on this component. More...
|
| |
| virtual int | priority () const |
| | Return the current connection priority for this component. More...
|
| |
| virtual void | setPriority (int priority) |
| | Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value. More...
|
| |
| double | dT () const |
| | This is the delta-t for this component, which may or may not be the same as the exerciseClock dT. More...
|
| |
| virtual void | setDT (double deltaT) |
| | Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary. More...
|
| |
| virtual void | setComponentDescriptor (DtComponentDescriptor *componentDescriptor) |
| | The component descriptor specified in the order of battle file or parameter file that was used to create this component. More...
|
| |
virtual const
DtComponentDescriptor * | componentDescriptor () const |
| |
| virtual bool | tickWhileDestroyed () const |
| | If the component returns true here, it will be ticked regardless of the destroyed state of the host entity. More...
|
| |
| DtVrfProcessStateRepositoryManager * | psrManager () |
| |
| virtual const DtSymbolString & | componentFullName () const |
| |
| DtPhysicalWorld * | physicalWorld () |
| | Gets the physical world that this component's entity exists in. More...
|
| |
| const DtPhysicalWorld * | physicalWorld () const |
| |
| DtAttachedTerrain * | terrainAttachedTo () |
| | Gets the terrain that this component's entity is attached to, if any. More...
|
| |
| const DtAttachedTerrain * | terrainAttachedTo () const |
| |
| DtVrfObject * | entity () |
| | Gets the entity. More...
|
| |
| const DtVrfObject * | entity () const |
| |
| const DtVrfObject * | const_entity () const |
| | You would want to use this call if you could be either a const or non-const entity, and you wanted to be sure you only had const access. More...
|
| |
| DtSimManager * | simManager () |
| | Gets the sim manager. More...
|
| |
| const DtSimManager * | simManager () const |
| |
| const Coordinate_System * | coordinateSystem () const |
| | Gets the coordinate system, as it should always exist if the physical world is in a valid state! More...
|
| |
| DtVrfObjectStateRepository * | localStateRepository () |
| | Gets the local state repository. More...
|
| |
| const DtVrfObjectStateRepository * | localStateRepository () const |
| |
| const DtVrfObjectStateRepository * | const_localStateRepository () const |
| | You would want to use this call if you could be either a const or non-const local state repository, and you wanted to be sure you only had const access. More...
|
| |
| virtual DtTaskVisualizationMap & | taskVisualizations () |
| | Returns the list of task visualizations for this component. More...
|
| |
| virtual bool | taskVisualizationsEnabled () const |
| | Returns true if task visualizations are enabled for this component. More...
|
| |
| virtual bool | isThreadSafe () const |
| | Returns true if this component is marked as being thread safe. More...
|
| |
| virtual void | addVRLinkDeferredJob (const boost::function< void()> &callback) |
| | Adds a deferred job to the VRLink job queue in the DtParallelTickManager, but only if this component is marked at thread safe. More...
|
| |
| virtual bool | isEnabled () |
| |
| virtual void | setIsEnabled (bool yesNo) |
| |
| virtual DtOutputStream & | objectConsoleDebug (const DtString &channel="") const |
| |
| virtual DtOutputStream & | objectConsoleVerbose (const DtString &channel="") const |
| |
| virtual DtOutputStream & | objectConsoleInfo (const DtString &channel="") const |
| |
| virtual DtOutputStream & | objectConsoleWarn (const DtString &channel="") const |
| |
| virtual DtOutputStream & | objectConsoleError (const DtString &channel="") const |
| |
| virtual DtSimResourceManager & | resourceManager () |
| |
virtual const
DtSimResourceManager & | resourceManager () const |
| |
| | DtReaderWriter () |
| | default constructor More...
|
| |
| | DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| | real constructor Setting the readonly flag prevents object from writing itself to the stream. More...
|
| |
| | DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false) |
| |
| | DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| | pseudo-copy constructor More...
|
| |
| | DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL) |
| |
| | DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL) |
| | copy constructor More...
|
| |
| const DtReaderWriter & | operator= (const DtReaderWriter &orig) |
| | assignment operator More...
|
| |
| bool | operator== (const DtReaderWriter &) const |
| | Equivalence operator. More...
|
| |
| bool | operator!= (const DtReaderWriter &rhs) |
| |
| virtual | ~DtReaderWriter () |
| | destructor More...
|
| |
| virtual void | putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Top level call to write itself to file. More...
|
| |
| virtual void | postPutSelf () |
| | Called after either version of put self (file or environment). Default is no-op. More...
|
| |
| virtual void | prePutSelf () |
| | Called before either version of put self (file or environment). Default is no-op. More...
|
| |
| virtual void | getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| | Top level to read itself from an input stream. More...
|
| |
| virtual void | postGetSelf () |
| | Called after either version of getSelf (mtl or environment). Default is no-op. More...
|
| |
| virtual void | preGetSelf () |
| | Called before either version of get self (file or environment). Default is no-op. More...
|
| |
| virtual void | writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename()) |
| | Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry. More...
|
| |
| virtual DtSymbolString | name () const |
| | Accessor for name of this readable/writable object. More...
|
| |
| virtual void | addAlias (const DtSymbolString &alias) |
| | Add an alias as an alternative name for this object. More...
|
| |
| virtual void | addAlias (const DtString &alias) |
| |
| virtual bool | hasAlias (const DtSymbolString &alias) |
| |
| virtual const aliasContainer & | aliases () const |
| |
| virtual void | setReadonly (bool flag) |
| | Set read-only flag. More...
|
| |
| bool | isReadonly () const |
| |
| virtual void | reset () |
| | For those reader/writer items that support it, resets the reader/writer value to original state Default is no-op. More...
|
| |
| virtual int | alignment () const |
| | For those items that are sent over the network via HLA, this will give the network alignment. More...
|
| |
| virtual bool | variableIsBound () const |
| |
| virtual void | unbindVariable () |
| | Sets the myVariableIsBound flag to false. More...
|
| |
| virtual void | setName (const DtString &) |
| | Set the name of the object. More...
|
| |
| virtual const char * | readerWriterType () const |
| | Used to supply a string type that this reader writer type is. More...
|
| |
| virtual const char * | xmlType () const |
| |
| virtual DtString | prettyPrint () const |
| | Routine to return a human readable form of the reader/writer variable. More...
|
| |
| std::string | debugText () const |
| |
| virtual void | bindVariables (DtVariableBindingsList variableBindings) |
| | Runs a variable binding pass on this reader writer and any of its children. More...
|
| |
virtual std::list
< DtVariableNameType > | unboundVariables () const |
| |
| bool | invalid () const |
| |
| virtual bool | hasChild (const DtReaderWriter *p) const |
| | Returns true if this variable has a child p in it's chain. More...
|
| |
| virtual bool | hasVariableReference () const |
| | Returns true if this item or any item in the registry (recursive) is a variable reference. More...
|
| |
| virtual void | bindLocalVariables (const DtVariableBindingsList &variableBindings) |
| | Checks to see if this RW object is a variable reference that can be bound using the provided bindings. More...
|
| |
| virtual void | recordUpdateTime () const |
| | Can be implemented in subclasses to stamp the time when updated. More...
|
| |
| virtual bool | wasUpdatedSince (DtTime t) const |
| | Can be implemented in subclasses to return true if an update occurred after the specified time. More...
|
| |
| virtual bool | changedSinceLastChecked () |
| | Returns true if this objects value has changed since the last time this function was called. More...
|
| |
| virtual bool | peekChangedSinceLastChecked () const |
| | Returns the value that changedSinceLastChecked would return but does not reset the internal flag. More...
|
| |
| virtual void | setValueSpecified (bool specified, bool recurse=false) |
| | The specified flags are used for optional values. More...
|
| |
| virtual bool | valueSpecified () const |
| |
| virtual bool | isVariableReference () const |
| | Specifies whether or not this reader writer is really a variable that is specified elsewhere. More...
|
| |
| virtual void | setIsVariableReference (bool value) |
| |
| virtual void | clearAllVariableReferenceFlags () |
| | Clears out all variable reference flags from all readerwriter items in registry recursively. More...
|
| |
| virtual DtSymbolString | variableName () const |
| | The variable name, if this object is a variable reference. More...
|
| |
| virtual void | setVariableName (const DtSymbolString variableName) |
| |
| virtual const DtReaderWriter * | defaultRWValue () const |
| | The default value to use if the reader/writer object is a variable and that variable is not specified. More...
|
| |
| virtual DtReaderWriter * | defaultRWValue () |
| |
| virtual void | setDefaultRWValue (DtReaderWriter *) |
| | Previous default value, if exists, will be removed and replaced with a clone of the supplied variable. More...
|
| |
| virtual bool | checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference()) |
| | Give the stream, if the stream contains a default value then set it here. More...
|
| |
| const DtReaderWriterRegistry & | registry () const |
| | Collection of child DtReaderWriter nodes owned by this object. More...
|
| |
| DtReaderWriterRegistry & | registry () |
| |
| virtual DtPropertyInterface * | property () |
| |
| virtual const DtPropertyInterface * | property () const |
| |
| virtual DtString | toXml () const |
| |
| virtual DtRwVariableBindings * | generateVariableBindings () const |
| | Iterates over the registry (recursively) and returns a variable bindings object that contains all the variables that are contained in this read/writer class. More...
|
| |
| virtual bool | toXml (const DtFilename &) const |
| | Writes contents of xml result to the given filename. More...
|
| |
| virtual bool | fromXml (const DtString &) |
| | Restores object from given xml string. Returns true if valid. More...
|
| |
| virtual bool | fromXmlFile (const DtFilename &) |
| | Restores object from given xml file. More...
|
| |
| virtual void | putSelf (DtEnvironmentSP, DtEnvValueSP parent) const |
| |
| virtual void | putData (DtEnvironmentSP, DtEnvValueSP value) const |
| | Override to add attributes of actual data. More...
|
| |
| virtual void | putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const |
| | Called when the item is a variable reference. More...
|
| |
| virtual void | getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| |
| virtual void | getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList()) |
| | Gets data from the environment value. More...
|
| |
| virtual void | unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings) |
| | Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op. More...
|
| |
| virtual void | getVariableReference (DtEnvironmentSP, DtEnvValueSP value) |
| | Called when the item is a variable reference. More...
|
| |
|
| virtual void | processObjectAdded (const DtVrfObject *) |
| |
| virtual bool | createPorts () |
| | Creates and initializes ports. More...
|
| |
| virtual bool | createOutputPorts () |
| | Creates a target list output port for each weapon entry in the descriptor. More...
|
| |
| virtual bool | createPSR () |
| | Creates myProcessState data member, and adds it to our process state repository manager. More...
|
| |
| virtual void | registerRadioMessageCallbacks () |
| | Registers for setTarget messages from the local entity's radio. More...
|
| |
| virtual void | processSetTarget (DtSimMessage *msg) |
| | Sets the userTarget in the PSR to the target specified in the set target message. More...
|
| |
| virtual void | selectTargets () |
| | Walks the fusedContactsList once for each weapon, and if validTarget() returns true for each, uses the targetRankOperator returned by createTargetRankOperator() to sort the targets into the target list for the weapon. More...
|
| |
| virtual bool | targetForce (DtForceType force) const |
| |
| virtual bool | validTarget (const DtRwSensorContactInfo &contactInfo, const DtWeaponComponentInterface &weapIf) const |
| |
| virtual DtEntityTargetInformation | targetInfoFromContactInfo (const DtRwSensorContactInfo &contactInfo) const |
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| virtual void | updateRegionEvaluators () |
| | Updates all spatial filter evaluators with the current entity position and orientation. More...
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| virtual DtTargetRankOperator * | createTargetRankOperator (const DtTargetSelectionCriteria &criteria) const |
| | Creates a new DtTargetRankOperator with the specified criteria and the host VrfObject of this component. More...
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| virtual void | setupDetectableForces (DtForceType) |
| | Sets up detectable forces based on current force type. More...
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| virtual void | clearTargets () |
| | Clear the target lists. More...
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| virtual bool | isSurrenderedLifeform (const DtVrfObject *entity) const |
| | Check for surrendered lifeform state. More...
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| virtual bool | findFusedTargets (const std::map< DtUUID, DtRwSensorContactInfo * > &contactList, const DtWeaponComponentInterface &weapIf, DtRwSensorContactInfo &userTargetInfo, DtOrderedTargetSet &orderedTargets) |
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virtual const
DtRwSensorContactInfo * | setTargetsToWeaponInterface (DtWeaponComponentInterface &weapIf, DtRwSensorContactInfo &userTargetInfo, DtOrderedTargetSet &orderedTargets) |
| | Updates the weapon interface with a new target, either from the user target or the ordered target list. More...
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| virtual void | findWeaponControlInterfaces () |
| | Find any available weapon control interfaces on the entity and set them to the local list. More...
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| virtual bool | permissionToFire () const |
| | Checks the state repository's engagement rules to see if the entity has permission to fire. More...
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| virtual bool | canFireAtBasedOnTargetPriorityListRoe (const DtVrfObject *entity) const |
| | Returns true if this entity can fire upon the target entity given the rules of engagement. More...
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| virtual bool | suppressed () const |
| | Checks to see if the entity is suppressed. More...
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| virtual bool | allowedToFire () const |
| | Checks to see if conditions permit the entity to fire. More...
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| virtual bool | haveCommonMount (DtWeaponComponentInterface *weapon1, DtWeaponComponentInterface *weapon2) const |
| | Checks to see if the two weapons are mounted, directly or indirectly, on a common articulated part. More...
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| virtual bool | yieldsFiringPrecedenceTo (DtWeaponComponentInterface *weapon1, bool weapon1IsBeingTasked, DtWeaponComponentInterface *weapon2) |
| | Determines if weapon1 should yield to the weapon2, assuming they conflict (i.e. More...
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| virtual bool | tokenConflict (DtWeaponComponentInterface *weapon1, DtWeaponComponentInterface *weapon2) |
| | Determine if any of the token resources of weapon1 overlap with those of weapon2. More...
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| virtual bool | artPartConflict (DtWeaponComponentInterface *weapon1, DtWeaponComponentInterface *weapon2, DtArtPartType *conflictingPart) |
| | Determine if any of the ancestor parts of weapon1's gun overlap with the ancestor parts of weapon2's gun. More...
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| virtual bool | otherWeaponBlocksWeapon (DtWeaponComponentInterface *weapon, bool weaponIsBeingTasked, DtWeaponComponentInterface **conflictingWeapon, bool *controlExternalTurret) |
| | Determines if any other weapon in this controller's weapon interface list blocks the given weapon, i.e. More...
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| virtual void | clearLowerPriorityWeaponTargets (DtWeaponComponentInterface *weapon) |
| | Goes through the weapon interface list, finds weapons that conflict with the given weapon (either on a common turret, or a token resource), and clears the other weapons' targets and tasks. More...
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| virtual void | assembleListOfFiredUponTargets (std::set< DtUUID > &targets) |
| | Assembles a list of targets that have already been fired upon. More...
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| virtual int | nextPriorityValue () |
| | Gets the next priority value (myNextPriorityValue) to use. More...
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| virtual void | setNextPriorityValue (const int val) |
| | Not normally used: More...
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| virtual const artPartWeaponMap & | articulatedPartWeapons () const |
| | Accessors for the map of articulated parts to lists of weapons that are attached to the part. More...
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| virtual void | addArtPartWeaponToMap (const DtArtPartType part, const DtWeaponComponentInterface *weaponInterface) |
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| virtual void | setArticulatedPartWeapons (const artPartWeaponMap &artPartMap) |
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| virtual void | clearPendingSubtasks () |
| | Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type. More...
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| virtual void | clearSubtasksByType (const DtSimTaskMessageType &taskType) |
| | Clear all subtasks of a given type. More...
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| virtual void | cleanupInactiveSubtaskStatus () |
| | Clears out subtask status entries that are either completed or canceled which were started by this controller. More...
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| virtual void | suspendSubtasksOfTask (int taskId, DtSuspendedTaskInfo *suspendInfo) |
| | Suspends all running subtasks of taskId, and puts the suspend info for each of them as subtasks into the provided suspendInfo. More...
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| virtual void | suspendSubtaskOfTask (int taskId, int subtaskId, DtSuspendedTaskInfo *suspendInfo) |
| | Suspends a single running subtasks of taskId, and puts the suspend info into the provided suspendInfo. More...
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| virtual DtSimTaskMessageType | remapScriptId (const DtSimTaskMessageType &) const |
| | In case this is aliased, return the actual script id. More...
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| |
| | DtControllerComponent () |
| | default constructor More...
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| | DtControllerComponent (const DtControllerComponent &orig) |
| | copy constructor More...
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| const DtControllerComponent & | operator= (const DtControllerComponent &orig) |
| | assignment operator More...
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| virtual void | onRestore () |
| | Override to iterate over the descriptor to see if there are any targetting control tables. More...
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| virtual void | initializeTargetingControlTableFromDescriptor (const DtReaderWriter *) |
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| virtual double | computeCurrentTime () |
| | Compute current time and myDT. More...
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| bool | testInvariant () const |
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| virtual bool | createPortGroups () |
| | Called by init. More...
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| DtVrfProcessStateRepository * | createComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true) |
| | Creates a PSR for this component and registers it with the PSR manager. More...
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| virtual void | updateTaskVisualizations () |
| | Called to update task visualizations after every tick. More...
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| virtual void | destroyTaskVisualizations () |
| | Destroys all task visualizations for this component. More...
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| virtual void | destroyTaskVisualization (const DtString &name) |
| | Destroys an existing task visualization. More...
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| virtual DtPointTaskVisualizationPtr | pointTaskVisualization (const DtString &name) |
| | Finds an existing or creates a new point task visualization with the given name. More...
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| virtual DtLineTaskVisualizationPtr | lineTaskVisualization (const DtString &name) |
| | Finds an existing or creates a new line task visualization with the given name. More...
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| virtual DtAreaTaskVisualizationPtr | areaTaskVisualization (const DtString &name) |
| | Finds an existing or creates a new area task visualization with the given name. More...
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| virtual DtTextTaskVisualizationPtr | textTaskVisualization (const DtString &name) |
| | Finds an existing or creates a new text task visualization with the given name. More...
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| double | calculateNextTaskVisTickTime () const |
| | Determines the next time the task visualizations should be ticked. More...
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| virtual void | bindToRwAsVariable (const DtReaderWriter *rw) |
| | Copies values from the specified DtReaderWriter. More...
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| | DtObjectDebugger () |
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| | DtObjectDebugger (const DtObjectDebugger &) |
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| | ~DtObjectDebugger () |
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DtTargetSelectionController is a controller that takes the list know object contacts from the entity's state repository, and from this list of contacts, generates prioritized target lists for any number of weapons.
End User Description: This component receives lists of sensor contacts the entity state repository, and selects appropriate targets from those lists, which are then put out on target lists which can be used by weapon systems. The number of output target lists is variable, and depends on the number of target-output blocks specified in the descriptor. Each target output can have a different set of entity types it targets, as well as different coverage area in relation to the entity. This component also listens for setTarget messages from the GUI, and uses the specified target as highest priority target on the output list. Developer Description: The selectTargets() creates the prioritized target lists from this fused contact list.
Each weapon has its own target selection criteria, specified in the descriptor, which allows different priorities for different weapons.
Prioritizing of targets happens with the use of a DtTargetRankOperator, which defines a comparison operator between two contacts. This may be overridden and replaced with a user-defined ranking operator. By default, targets are ranked first based on the entity-type based target priority (specified in the descriptor), then based on whether they are in the current Sector of Responsibility, and finally on range from the host entity.
Any target specified in a setTarget message sent to this entity will be put as the highest priority target when it is on the input list for any weapon for which it is valid.
- Note
- This controller used to take a list of contacts from one or more sensors (VRF 3.10 and earlier), but was changed to read the list of known sensor contacts from the state repository. A controller such as the DtContactFusionController combines contacts from multiple sensors and populates the list in the state repository.
Uses Descriptor Type: DtComponentDescriptor