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| | DtSensorContactLinesVisualizer (makVrv::DtBaseConnection &simulation, makVrv::DtStateListener &listener, int modelSet) |
| | Constructor. More...
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| virtual | ~DtSensorContactLinesVisualizer () |
| | Destructor. More...
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| virtual void | setColor (float r, float g, float b, float a) |
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| void | getColor (float &r, float &g, float &b, float &a) |
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| virtual void | setLineWidth (float) |
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| float | lineWidth () const |
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| virtual void | setArrowSize (float) |
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| float | arrowSize () const |
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| virtual void | setHasArrowEndCap (bool) |
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| bool | hasArrowEndCap () const |
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| virtual bool | setVisible (bool b, int i) |
| | Returns true if this context wants to show or hide the item. More...
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| virtual void | setSelected (bool selected) |
| | Sets selected state. More...
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtStateVisualizer () |
| | DTOR. More...
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| virtual const TypeInfo & | typeInfo () const =0 |
| | Get the type info. More...
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| virtual void | setParent (DtStateVisualizer *) |
| | Override to set the parent of this visualizer. More...
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| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
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| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
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| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
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| virtual void | initialize () |
| | Initialize the visualizer. More...
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| virtual bool | isVisible () const |
| | Returns true if visible. More...
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| virtual bool | selected () const |
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| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
| | Sets pickable state. More...
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| virtual bool | pickable () const |
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| virtual void | setUniqueID (DtUniqueID id) |
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| DtUniqueID | uniqueID () const |
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| int | visualizerType () const |
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| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
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| DtStateListener & | listener () |
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| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
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| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
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| bool | distribute () const |
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| virtual void | createModelAgents () |
| | Override to set fill to true for box. More...
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| virtual void | destroyModelAgents () |
| | Override to null out myPolygonAgent. More...
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| virtual void | setVisualizerDefinition (const makVrv::DtVisualizerDefinition &visDef) |
| | Stores variables from visual definition to use when creating visualizer. More...
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| virtual void | setModelDefinitionForAgents () |
| | Sets model definition for all the agents that this visualizer might be using. More...
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| virtual void | tryToDraw () |
| | Sees if visualizers should be created or not. More...
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| virtual void | initializeSettings () |
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| virtual void | slot_entitySensorContactLinesEnabled (const DtUUID &, int setting) |
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| virtual void | initializeDefaults () |
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| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
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| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual bool | hide (int context) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
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| virtual bool | show (int context) |
| | Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
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| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
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| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
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boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
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DtSensorContactLinesVisualizer will contain common code to both the 2D and 3D visualizers.
This will be used to determine when the contact lines should be shown
| virtual bool makVrf::DtSensorContactLinesVisualizer::setVisible |
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bool |
visible, |
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int |
context |
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) |
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virtual |
Returns true if this context wants to show or hide the item.
If it does, put onto (or removes) list of contexts that are responsible for keeping this item hidden. If there are no items left and the item wants to be show, createModelAgents() is called, else if being hidden, destroyModelAgents() is called. Returns true if visibility has changed
Reimplemented from makVrv::DtStateVisualizer.