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| | DtVrfOverlayEllipseArcModel (makVrv::DtDe &de, makVrv::DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtVrfOverlayEllipseArcModel () |
| | DTOR. More...
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| virtual void | setArcOnly (bool) |
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| virtual void | setWedgeSpacing (double) |
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| virtual void | setDimensions (double x, double y, const std::vector< double > &wedgeSizes) |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
| | Sets the outside color on all wedges, if there are wedges. More...
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| virtual void | setInsideColor (float r, float g, float b, float a) |
| | Sets the inside color on all wedges, if there are wedges. More...
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| virtual void | setOutlineWidth (float w) |
| | Sets the outline width of all wedges, if wedges exist. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the inside and outside width of all wedges, if wedges exist. More...
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| virtual void | setVisible (bool b) |
| | Sets wedges visible. More...
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| virtual void | setFill (bool b) |
| | Sets fill on wedges. More...
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| virtual void | setWedgeColor (int wedge, float r, float g, float b, float a) |
| | If there is a wedge at this index, set it's outside color to this color. More...
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| virtual void | addToScene (const makVrv::DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Attaches the model to the scene. More...
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| virtual void | setStipplePattern (unsigned int) |
| | Sets stipple pattern for the polygon. More...
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| virtual void | setEventsEnabled (bool b) |
| | Sets to handle or not handle mouse events. More...
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virtual const std::vector
< double > & | wedges () const |
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Called when the model's position changes. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Called when the model's orientation changes. More...
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| | DtOsgOverlayEllipseArcModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsgOverlayEllipseArcModel () |
| | DTOR. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
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| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| | Set the max angle segment used when building the geometry. More...
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| virtual void | setGeometry (double angle, double sweep) |
| | Sets the direction and sweep angles on the geometry. More...
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| virtual void | setDimensions (double x, double y) |
| | Set the axis lengths of the ellipsoid. More...
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| virtual void | setCentralVertexColor (float r, float g, float b, float a) |
| | Set the color of the arc's central vertex (if any) More...
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| virtual void | setRelativePosition (double x, double y, double z) |
| | Set the local translation of the ellipsoid. More...
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| virtual void | updateVisibility (bool visibility) |
| | Updates the visibility of the ellipsoid. More...
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| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| | Sets the full fill pattern of the polygon. More...
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| virtual void | setOutline (bool) |
| | Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled. More...
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| virtual void | setSolidFillCenter (bool) |
| | Sets to fill the center solid (if filled) not gradiant. Default is false. More...
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| virtual void | setGroup (int) |
| | The higher the Z order the "closer" to the eyepoint this element will be drawn. More...
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| | DtOverlayEllipseArcModel (DtDe &de, DtUniqueID id) |
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| virtual | ~DtOverlayEllipseArcModel () |
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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Extension of Vantage ellipse arc model (overlay) to allow for only displaying of Arcs without pie legs.