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VR-Forces 4.8 Class Documentation
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OSG implementation of 2D ellipsoid arc. More...

Public Member Functions | |
| DtOsgOverlayEllipseArcModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtOsgOverlayEllipseArcModel () |
| DTOR. More... | |
| virtual void | update () |
| Called on tick when updated, calls updateGeometry() of model instance. More... | |
| virtual void | setModelDefinition (const std::string &str) |
| Sets the model definition on the model instance. More... | |
| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| Set the max angle segment used when building the geometry. More... | |
| virtual void | setGeometry (double angle, double sweep) |
| Sets the direction and sweep angles on the geometry. More... | |
| virtual void | setDimensions (double x, double y) |
| Set the axis lengths of the ellipsoid. More... | |
| virtual void | setColor (float r, float g, float b, float a) |
| Set the color of the ellipsoid. More... | |
| virtual void | setInsideColor (float r, float g, float b, float a) |
| Set the color at the center of the sphere. More... | |
| virtual void | setOutsideColor (float r, float g, float b, float a) |
| Set the color on the surface of the sphere. More... | |
| virtual void | setCentralVertexColor (float r, float g, float b, float a) |
| Set the color of the arc's central vertex (if any) More... | |
| virtual void | setRelativePosition (double x, double y, double z) |
| Set the local translation of the ellipsoid. More... | |
| virtual void | setScale (float scale) |
| Set the scale factor applied to the ellipse. More... | |
| virtual void | updateVisibility (bool visibility) |
| Updates the visibility of the ellipsoid. More... | |
| virtual void | setFill (bool) |
| Sets whether or not to fill the ellipse. More... | |
| virtual void | setOutlineWidth (float) |
| If not filled, sets the width of the outer circle. More... | |
| virtual void | setEventsEnabled (bool) |
| Sets to handle or not handle mouse events. More... | |
| virtual void | setStipplePattern (unsigned int stipplePattern) |
| Sets stipple pattern for the polygon. More... | |
| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| Sets the full fill pattern of the polygon. More... | |
| virtual void | setOutline (bool) |
| Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled. More... | |
| virtual void | setSolidFillCenter (bool) |
| Sets to fill the center solid (if filled) not gradiant. Default is false. More... | |
| virtual void | setGroup (int) |
| The higher the Z order the "closer" to the eyepoint this element will be drawn. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Called when the model's position changes. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Called when the model's orientation changes. More... | |
Public Member Functions inherited from makVrv::DtOverlayEllipseArcModel | |
| DtOverlayEllipseArcModel (DtDe &de, DtUniqueID id) | |
| virtual | ~DtOverlayEllipseArcModel () |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| Set the position and orientation of a vertex in the model at the same time. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Protected Member Functions | |
| virtual void | needsUpdate () |
| Sets needs update flag such that on next update pass the object is updated. More... | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| Attaches the model to the scene. More... | |
| virtual void | removeFromScene () |
| Detaches the model from the scene. More... | |
| virtual void | setIsSupportModel (bool isSupport) |
| Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More... | |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Protected Attributes | |
| DtUniqueID | myParentId |
| bool | myNeedsUpdate |
Protected Attributes inherited from makVrv::DtModel | |
| DtLoaderHandle * | myInLoadQueueHandle |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| The unique id is constant after initialization. More... | |
| bool | myColorBlendingEnabled |
| The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More... | |
| DtModelInstance * | myBackgroundModelInstance |
| holds the model created in the background for a bit More... | |
| float | myMinLastFrameDistance |
| last frames mimimal distance to the camera, calculated by the instancing system More... | |
| TransformList | myTransforms |
| We keep our own copy in case we get updates before we get a model instance. More... | |
| DtModelInstance * | myModelInstance |
| int | myModelSet |
| int | myVisualizerType |
| bool | myContributesToBound |
| DtUniqueID | myParentSceneObjectID |
| bool | myIsPropFlag |
| float | myBlendColor [4] |
| bool | myVisibleFlag |
| DtVector | myPositionOffset |
| DtTaitBryan | myOrientationOffset |
| std::string | myModelDefinitionName |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
OSG implementation of 2D ellipsoid arc.
| makVrv::DtOsgOverlayEllipseArcModel::DtOsgOverlayEllipseArcModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
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CTOR.
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DTOR.
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Set the max angle segment used when building the geometry.
Implements makVrv::DtOverlayEllipseArcModel.
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Sets the direction and sweep angles on the geometry.
Implements makVrv::DtOverlayEllipseArcModel.
Set the axis lengths of the ellipsoid.
Implements makVrv::DtOverlayEllipseArcModel.
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Set the color of the ellipsoid.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Set the color at the center of the sphere.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Set the color on the surface of the sphere.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Set the color of the arc's central vertex (if any)
There is no central vertex if the sweep is >= PI
Implements makVrv::DtOverlayEllipseArcModel.
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Set the local translation of the ellipsoid.
Implements makVrv::DtOverlayEllipseArcModel.
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Set the scale factor applied to the ellipse.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Updates the visibility of the ellipsoid.
Implements makVrv::DtOverlayEllipseArcModel.
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Sets whether or not to fill the ellipse.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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If not filled, sets the width of the outer circle.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Sets to handle or not handle mouse events.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Sets stipple pattern for the polygon.
Implements makVrv::DtOverlayEllipseArcModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Sets the full fill pattern of the polygon.
Must also call setFill to enable fill mode
Implements makVrv::DtOverlayEllipseArcModel.
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Sets whether or not to outline the polygon with a scribe as if unfilled, even when filled.
Only valid if fill is also true
Implements makVrv::DtOverlayEllipseArcModel.
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Sets to fill the center solid (if filled) not gradiant. Default is false.
Implements makVrv::DtOverlayEllipseArcModel.
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The higher the Z order the "closer" to the eyepoint this element will be drawn.
Use this variable to stack overlay objects in the particular order you want them displayed
Implements makVrv::DtOverlayEllipseArcModel.
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Called when the model's position changes.
Reimplemented from makVrv::DtModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Called when the model's orientation changes.
Reimplemented from makVrv::DtModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Called on tick when updated, calls updateGeometry() of model instance.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Sets the model definition on the model instance.
Reimplemented from makVrv::DtModel.
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Attaches the model to the scene.
Implements makVrv::DtModel.
Reimplemented in makVrf::DtVrfOverlayEllipseArcModel.
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Detaches the model from the scene.
Implements makVrv::DtModel.
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Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
Implements makVrv::DtModel.
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Sets needs update flag such that on next update pass the object is updated.
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