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| | Dt3DLineStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | Constructor. More...
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| virtual | ~Dt3DLineStateVisualizer () |
| | Destructor. More...
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| virtual void | setStartLocation (const DtVector &pos) |
| | Sets the start location (in database coordinates). More...
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| virtual void | setEndLocation (const DtVector &endpoint) |
| | Sets the end location (in database coordinates). More...
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| virtual void | setFlashing (bool flashing) |
| | Sets whether the line is flashing. More...
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| virtual void | setStyleSegments (const std::vector< double > &segmentPercentages) |
| | Sets the percentages of line segments. More...
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| virtual void | setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Sets the color of a particular segment. More...
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| virtual void | setSegmentLightningStyle (unsigned int segmentIndex, bool enableLightningStyle) |
| | Sets the lightning style of a particular segment. More...
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| virtual void | setSegmentStartArrow (unsigned int segmentIndex, bool enableArrow) |
| | Sets whether a particular segment has a start arrowhead. More...
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| virtual void | setSegmentEndArrow (unsigned int segmentIndex, bool enableArrow) |
| | Sets whether a particular segment has an end arrowhead. More...
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| virtual void | setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern) |
| | Sets the stipple pattern of a particular segment. More...
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| virtual void | setSegmentWidth (unsigned int segmentIndex, double width) |
| | Set the line width of a segment. More...
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| virtual void | setStopOnTerrainIntersection (bool enabled) |
| | Set whether or not to stop drawing the line at the first terrain intersection. More...
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| virtual void | setAttached (DtUniqueID id, int vtx, double percentage) |
| | Attaches the cuboid to the unique ID specified. More...
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| virtual void | setHostId (const std::string &id, int vtx, double percentage) |
| | Sets the host ID attached to. Overridden by child classes. More...
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| virtual void | setOffset (const DtVector32 &offset) |
| | Sets the offset (in body coordinates) of an attached line. More...
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| virtual void | setProjected (bool projected) |
| | Sets whether the line is projected above the terrain. More...
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info. More...
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| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| virtual | ~DtSceneObjectVisualizer () |
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| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;. More...
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| virtual DtSceneObjectAgent * | sceneObjectAgent () |
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| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents. More...
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
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| virtual void | setElementID (const DtElementID &elementID) |
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| DtElementID | elementID () const |
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| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists) More...
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| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtStateVisualizer () |
| | DTOR. More...
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| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
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| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
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| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
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| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item. More...
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| virtual void | initialize () |
| | Initialize the visualizer. More...
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| virtual bool | isVisible () const |
| | Returns true if visible. More...
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| virtual void | setSelected (bool) |
| | Sets selected state. More...
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| virtual bool | selected () const |
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| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
| | Sets pickable state. More...
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| virtual bool | pickable () const |
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| virtual void | setUniqueID (DtUniqueID id) |
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| DtUniqueID | uniqueID () const |
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| int | visualizerType () const |
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| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
| | Set any other additional visualizer information from the visual record. More...
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| DtStateListener & | listener () |
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| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
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| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
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| bool | distribute () const |
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| | DtRemoteGraphicVisualizerAttributes () |
| | CTOR. More...
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| virtual | ~DtRemoteGraphicVisualizerAttributes () |
| | DTOR. More...
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| virtual void | setActive (bool active) |
| | Set the graphic active or inactive. More...
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| virtual void | setLayerName (const std::string &layerName) |
| | Sets the layer that the graphic is in. More...
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| virtual void | setVisible (bool yesNo) |
| | Set the visuals visible or invisible. More...
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| virtual void | createModelAgents () |
| | Create the visual models, or do nothing if they already exist. More...
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| virtual void | destroyModelAgents () |
| | Destroy the visual models. More...
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| virtual void | setModelDefinitionForAgents () |
| | Not implemented. More...
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| virtual DtSceneObjectAgent * | createObjectAgent () |
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| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
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| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
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| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
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boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
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Dt3DLineStateVisualizer objects are responsible for displaying 3D line objects.