DtAnimationManager manages the key frame animation in vantage.
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DtAnimationManager manages the key frame animation in vantage.
| makVrv::DtAnimationManager::DtAnimationManager |
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DtDe & |
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protected |
| virtual makVrv::DtAnimationManager::~DtAnimationManager |
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protectedvirtual |
| virtual bool makVrv::DtAnimationManager::isEnabled |
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virtual |
Return whether the animation manager is enabled.
| virtual void makVrv::DtAnimationManager::setEnabled |
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bool |
enable | ) |
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virtual |
Sets whether the animation manager is enabled.
If set to false, animation manager will stop playing any key frame animation.
| virtual void makVrv::DtAnimationManager::playAnimation |
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osgAnimation::Animation * |
pAnimation, |
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int |
priority = 0, |
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float |
weight = 1.0 |
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| virtual void makVrv::DtAnimationManager::registerAnimation |
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osgAnimation::Animation * |
animation | ) |
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| virtual void makVrv::DtAnimationManager::buildTargetReference |
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build the animated target reference
| virtual void makVrv::DtAnimationManager::setUpdateCallback |
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osg::Node * |
rootNode | ) |
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Setup the update callback on the root node for the animation manager.
| const osgAnimation::AnimationList& makVrv::DtAnimationManager::getAnimationList |
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const |
Return the animation list.
| static const std::string& makVrv::DtAnimationManager::theClassName |
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staticprotected |
Get the name used to register this class.
| void makVrv::DtAnimationManager::connectSignals |
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protected |
Connects all the signals.
Non virtual, called in CTOR.
| virtual void makVrv::DtAnimationManager::shutdown |
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protectedvirtual |
Shut down the sound system, destroy the context and release all the sound resources.
| osg::ref_ptr<osgAnimation::BasicAnimationManager> makVrv::DtAnimationManager::myBasicAnimationManager |
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| DtDe& makVrv::DtAnimationManager::myDe |
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protected |
| bool makVrv::DtAnimationManager::myIsEnabled |
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protected |
The documentation for this class was generated from the following file: