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makVrv::DtEntityEffectStateVisualizer Class Reference

class provides general effect visualizer base class More...

Inheritance diagram for makVrv::DtEntityEffectStateVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtEntityEffectStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual void createParticleEffect ()
 
virtual void destroyModelAgents ()
 deletes the model agents More...
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 loads the element definition data for offset and art part More...
 
virtual void setOffset (const DtVector &offset)
 offset for particle system More...
 
virtual void setArtPart (int artPar)
 artPart for particle system More...
 
- Public Member Functions inherited from makVrv::DtEntityStateVisualizer
 DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtEntityStateVisualizer ()
 DTOR. More...
 
virtual void setState (int stateNumber, int stateValue)
 Override to set the attribute state of agents. More...
 
DtEntityStateListenerentityStateListener ()
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtStateVisualizer ()
 DTOR. More...
 
virtual void createModelAgents ()=0
 Override to create model agents that will be used to display data from the listener. More...
 
virtual const TypeInfotypeInfo () const =0
 Get the type info. More...
 
virtual void setParent (DtStateVisualizer *)
 Override to set the parent of this visualizer. More...
 
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition. More...
 
const std::string & modelDefinition () const
 Gets the current model definition. More...
 
virtual void implementVisibility (bool visible)
 Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
 
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item. More...
 
virtual void initialize ()
 Initialize the visualizer. More...
 
virtual bool isVisible () const
 Returns true if visible. More...
 
virtual void setSelected (bool)
 Sets selected state. More...
 
virtual bool selected () const
 
void setName (const std::string &)
 Internal name of state visualizer. More...
 
const std::string & name () const
 
virtual void setPickable (bool)
 Sets pickable state. More...
 
virtual bool pickable () const
 
virtual void setUniqueID (DtUniqueID id)
 
DtUniqueID uniqueID () const
 
int visualizerType () const
 
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item. More...
 
DtStateListenerlistener ()
 
DtBaseConnectionsimulation ()
 Get the connection for this visualizer. More...
 
void setDistribute (bool b)
 Whether or not to distribute over the network. More...
 
bool distribute () const
 

Protected Attributes

DtTrailEffectmyTrailEffect
 
DtVector myOffset
 
int myArtPart
 
- Protected Attributes inherited from makVrv::DtEntityStateVisualizer
DtEntityStateListenermyEntityListener
 Same as myListener, but casted for convenience. More...
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID myUniqueID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
int myModelSet
 
int myVisualizerType
 
std::vector< intmyShowHideContexts
 
bool mySelected
 
bool myPickable
 
bool myVisible
 
DtStateVisualizermyParent
 
DtSceneObjectAgent * mySceneObjectAgent
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
 
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer. More...
 
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual bool hide (int context)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
 
virtual bool show (int context)
 Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
 
virtual bool supportsShowHideContext (int) const
 Default returns true. More...
 
virtual void setModelDefinitionForAgents ()=0
 Sets model definition for all the agents that this visualizer might be using. More...
 
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity. More...
 

Detailed Description

class provides general effect visualizer base class

Constructor & Destructor Documentation

makVrv::DtEntityEffectStateVisualizer::DtEntityEffectStateVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)
inline

CTOR.

Member Function Documentation

virtual void makVrv::DtEntityEffectStateVisualizer::createParticleEffect ( )
virtual
virtual void makVrv::DtEntityEffectStateVisualizer::destroyModelAgents ( )
virtual

deletes the model agents

Implements makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtEntityTrailEffectVisualizer.

virtual void makVrv::DtEntityEffectStateVisualizer::setVisualizerDefinition ( const DtVisualizerDefinition visDef)
virtual
virtual void makVrv::DtEntityEffectStateVisualizer::setOffset ( const DtVector offset)
virtual

offset for particle system

virtual void makVrv::DtEntityEffectStateVisualizer::setArtPart ( int  artPar)
virtual

artPart for particle system

Member Data Documentation

DtTrailEffect* makVrv::DtEntityEffectStateVisualizer::myTrailEffect
protected
DtVector makVrv::DtEntityEffectStateVisualizer::myOffset
protected
int makVrv::DtEntityEffectStateVisualizer::myArtPart
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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