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makVrv::DtEnvironmentalAreaVisualizer Class Referenceabstract

DtEnvironmentalAreaVisualizer display a area that contains at least three points. More...

Inheritance diagram for makVrv::DtEnvironmentalAreaVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtEnvironmentalAreaVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 Constructor. More...
 
virtual ~DtEnvironmentalAreaVisualizer ()
 Destructor. More...
 
virtual void setColor (float r, float g, float b, float a)
 Sets the color for the area. More...
 
virtual void useDefaultColor ()
 Sets color to default color as defined in the visualizer definition. More...
 
virtual void getColor (float &r, float &g, float &b, float &a) const
 Returns the color. More...
 
virtual void addPoint (int index, const DtVector &)
 Adds a point to the Area. If index is -1, appends else places at given point. More...
 
virtual void removePoint (int index)
 Removes point at the given index. More...
 
virtual void modifyPoint (int index, const DtVector &)
 Modifies the point at the given index. More...
 
virtual void setPoints (const DtEnvironmentalStateListener::ControlPointsList &)
 Sets the control points to the specified list, adding, removing and changing as needed. More...
 
virtual void setSelected (bool b)
 Selects the entire Area. More...
 
virtual void resetSpatial ()
 Resets geometry of Area. More...
 
virtual void createModelAgents ()
 Creates the model agents associated with the Area. More...
 
virtual void setStipplePattern (unsigned short)
 Sets the line style of the outline of the area. More...
 
virtual unsigned short lineStipple () const
 
virtual void setScribed (bool)
 Sets whether or not to scribe the line (and edges) More...
 
virtual void setFillStyle (vrvTacticalGraphicUtilities::FillStyle)
 Sets the fill style of the area. More...
 
virtual
vrvTacticalGraphicUtilities::FillStyle 
fillStyle () const
 Returns the currently set fill style. More...
 
virtual void setPenStyle (vrvTacticalGraphicUtilities::PenStyle)
 Takes the pen style and translates it to a stipple pattern. More...
 
virtual void setPixelLineWidth (int)
 Sets the width of the outside line. More...
 
virtual void setOrigin (const DtVector &)
 Sets the origin of the area. More...
 
virtual void setUseDynamicOrigin (bool)
 Set whether or not to use dynamic origin. More...
 
DtAreaFacadeBaseareaFacade () const
 Area facade used by this visualizer. More...
 
virtual void setAttached (DtUniqueID)
 Sets this object to be attached to the specified object. More...
 
virtual void setPickable (bool)
 Whether or not the area can be pickable. More...
 
- Public Member Functions inherited from makVrv::DtSceneObjectVisualizer
 DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 
virtual ~DtSceneObjectVisualizer ()
 
virtual DtUniqueID uniqueID () const
 Return unique id of mySceneObjectAgent, if it exists, else returns 0;. More...
 
virtual DtSceneObjectAgent * sceneObjectAgent ()
 
virtual void setParent (DtStateVisualizer *p)
 Override of base class setParent to simply set the parent without destroying/recreating model agents. More...
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *)
 
virtual void setElementID (const DtElementID &elementID)
 
DtElementID elementID () const
 
virtual bool show (int)
 Override to show/hide scene object agent (if it exists) More...
 
virtual bool hide (int)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtStateVisualizer ()
 DTOR. More...
 
virtual const TypeInfotypeInfo () const =0
 Get the type info. More...
 
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition. More...
 
const std::string & modelDefinition () const
 Gets the current model definition. More...
 
virtual void implementVisibility (bool visible)
 Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
 
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item. More...
 
virtual void initialize ()
 Initialize the visualizer. More...
 
virtual bool isVisible () const
 Returns true if visible. More...
 
virtual bool selected () const
 
void setName (const std::string &)
 Internal name of state visualizer. More...
 
const std::string & name () const
 
virtual bool pickable () const
 
virtual void setUniqueID (DtUniqueID id)
 
DtUniqueID uniqueID () const
 
int visualizerType () const
 
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item. More...
 
DtStateListenerlistener ()
 
DtBaseConnectionsimulation ()
 Get the connection for this visualizer. More...
 
void setDistribute (bool b)
 Whether or not to distribute over the network. More...
 
bool distribute () const
 

Protected Member Functions

virtual void destroyModelAgents ()
 Destroys any model agents currently created. More...
 
virtual void setModelDefinitionForAgents ()
 Sets model definitions for agents. More...
 
virtual DtAreaFacadeBasecreateAreaFacade ()=0
 Implemented by subclasses to create the agent used to draw the area. More...
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 Set any other additional visualizer information from the visual record. More...
 
virtual DtVector offsetAtPosition (const DtVector &position) const
 Given the origin and the point offset, return an offset that is valid at the given position. More...
 
virtual void setSolid (bool)
 
virtual void setupArea (DtAreaFacadeBase *)
 Sets the newly created area up with current values. More...
 
virtual void startAttached ()
 Starts the process of attachment by creating updater for attachment. More...
 
virtual void endAttached ()
 Ends the attachment process. More...
 
virtual void setRelativeLocation (const DtVector &)
 
virtual void setOffsetPoints (const std::vector< DtVector > &)
 These are the relative offsets from the origin of this object that the point of this object represent. More...
 
- Protected Member Functions inherited from makVrv::DtSceneObjectVisualizer
virtual DtSceneObjectAgent * createObjectAgent ()
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer. More...
 
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual bool supportsShowHideContext (int) const
 Default returns true. More...
 
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity. More...
 

Protected Attributes

DtTacticalGraphicStateListenermyAreaListener
 
DtAreaFacadeBasemyAreaFacade
 
DtEnvironmentalStateListener::ControlPointsList myControlPoints
 
double myLineWidth
 
int myDefaultLineWidth
 
float myColor [4]
 
float myDefaultColor [4]
 
DtVector myPointOffset
 
bool myUseDynamicOrigin
 
unsigned short myLineStipple
 
vrvTacticalGraphicUtilities::FillStyle myFillStyle
 
bool myFillColorSet
 
float myFillColor
 
bool myScribed
 
bool myAttachedFlag
 
DtUniqueID myAttachedToId
 
DtMultiPointEmbarkationUpdaterAgent * myAttachedUpdaterAgent
 
DtVector myRelativeLocation
 
- Protected Attributes inherited from makVrv::DtSceneObjectVisualizer
DtElementID myElementID
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID myUniqueID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
int myModelSet
 
int myVisualizerType
 
std::vector< intmyShowHideContexts
 
bool mySelected
 
bool myPickable
 
bool myVisible
 
DtStateVisualizermyParent
 
DtSceneObjectAgent * mySceneObjectAgent
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
 
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick
 

Detailed Description

DtEnvironmentalAreaVisualizer display a area that contains at least three points.

Constructor & Destructor Documentation

makVrv::DtEnvironmentalAreaVisualizer::DtEnvironmentalAreaVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

Constructor.

virtual makVrv::DtEnvironmentalAreaVisualizer::~DtEnvironmentalAreaVisualizer ( )
virtual

Destructor.

Member Function Documentation

virtual void makVrv::DtEnvironmentalAreaVisualizer::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the color for the area.

This will apply to all segments of the area. If the default (all 0's), uses the default as defined in the visual definition

Reimplemented in makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlink2DEnvironmentalAreaVisualizer, makVrf::DtVrf2DEnvironmentalAreaVisualizer, makVrv::DT_PROTOCOL_NAMESPACE::DtVrlink2DEnvironmentalAreaVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlink3DEnvironmentalAreaVisualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::useDefaultColor ( )
virtual

Sets color to default color as defined in the visualizer definition.

Called when color set is 0, 0, 0, 0

virtual void makVrv::DtEnvironmentalAreaVisualizer::getColor ( float &  r,
float &  g,
float &  b,
float &  a 
) const
virtual

Returns the color.

virtual void makVrv::DtEnvironmentalAreaVisualizer::addPoint ( int  index,
const DtVector  
)
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::removePoint ( int  index)
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::modifyPoint ( int  index,
const DtVector  
)
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setPoints ( const DtEnvironmentalStateListener::ControlPointsList )
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setSelected ( bool  b)
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::resetSpatial ( )
virtual

Resets geometry of Area.

virtual void makVrv::DtEnvironmentalAreaVisualizer::createModelAgents ( )
virtual

Creates the model agents associated with the Area.

Reimplemented from makVrv::DtSceneObjectVisualizer.

Reimplemented in makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlink2DEnvironmentalAreaVisualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::setStipplePattern ( unsigned  short)
virtual

Sets the line style of the outline of the area.

virtual unsigned short makVrv::DtEnvironmentalAreaVisualizer::lineStipple ( ) const
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setScribed ( bool  )
virtual

Sets whether or not to scribe the line (and edges)

virtual void makVrv::DtEnvironmentalAreaVisualizer::setFillStyle ( vrvTacticalGraphicUtilities::FillStyle  )
virtual

Sets the fill style of the area.

If fill is 0, will be considered an outlined area

Reimplemented in makVrf::VRF_PROTOCOL_NAMESPACE::DtVrfVrlink2DEnvironmentalAreaVisualizer, makVrf::DtVrf2DEnvironmentalAreaVisualizer, and makVrv::Dt3DEnvironmentalAreaVisualizer.

virtual vrvTacticalGraphicUtilities::FillStyle makVrv::DtEnvironmentalAreaVisualizer::fillStyle ( ) const
virtual

Returns the currently set fill style.

virtual void makVrv::DtEnvironmentalAreaVisualizer::setPenStyle ( vrvTacticalGraphicUtilities::PenStyle  )
virtual

Takes the pen style and translates it to a stipple pattern.

See vrvTacticalGraphicUtilities for styles

virtual void makVrv::DtEnvironmentalAreaVisualizer::setPixelLineWidth ( int  )
virtual

Sets the width of the outside line.

Default is 2. The pixel line width is the line in osg pixel space. This is different than physicalLineWidth which sets the width of the line in datasbe space. If value is 0 will use default line width

virtual void makVrv::DtEnvironmentalAreaVisualizer::setOrigin ( const DtVector )
virtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setUseDynamicOrigin ( bool  )
virtual

Set whether or not to use dynamic origin.

When enabled, the model ignores the origin set in setOrigin and dynamically generates one instead This should be enabled when you want to set the vertices to database positions instead of offsets from the origin to avoid precision issues

DtAreaFacadeBase* makVrv::DtEnvironmentalAreaVisualizer::areaFacade ( ) const

Area facade used by this visualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::setAttached ( DtUniqueID  )
virtual

Sets this object to be attached to the specified object.

Once attached this object will move its origin offset from the relative location

virtual void makVrv::DtEnvironmentalAreaVisualizer::setPickable ( bool  )
virtual

Whether or not the area can be pickable.

Reimplemented from makVrv::DtStateVisualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::destroyModelAgents ( )
protectedvirtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Sets model definitions for agents.

Reimplemented from makVrv::DtSceneObjectVisualizer.

virtual DtAreaFacadeBase* makVrv::DtEnvironmentalAreaVisualizer::createAreaFacade ( )
protectedpure virtual

Implemented by subclasses to create the agent used to draw the area.

Implemented in makVrv::Dt3DEnvironmentalAreaVisualizer, makVrv::Dt3DBoxVisualizer, makVrv::Dt2DBoxVisualizer, and makVrv::Dt2DEnvironmentalAreaVisualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::setVisualizerDefinition ( const DtVisualizerDefinition )
protectedvirtual

Set any other additional visualizer information from the visual record.

Reimplemented from makVrv::DtStateVisualizer.

Reimplemented in makVrv::Dt3DEnvironmentalAreaVisualizer.

virtual DtVector makVrv::DtEnvironmentalAreaVisualizer::offsetAtPosition ( const DtVector position) const
protectedvirtual

Given the origin and the point offset, return an offset that is valid at the given position.

Default simply returns offset

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlink3DEnvironmentalAreaVisualizer, and makVrv::DT_PROTOCOL_NAMESPACE::DtVrlink2DEnvironmentalAreaVisualizer.

virtual void makVrv::DtEnvironmentalAreaVisualizer::setSolid ( bool  )
protectedvirtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setupArea ( DtAreaFacadeBase )
protectedvirtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::setRelativeLocation ( const DtVector )
protectedvirtual

If attached, these will represent the offset from the origin of the entity this object is, such that when the host entity moves this object's origin will move relative to that entity by the offset amount

virtual void makVrv::DtEnvironmentalAreaVisualizer::setOffsetPoints ( const std::vector< DtVector > &  )
protectedvirtual

These are the relative offsets from the origin of this object that the point of this object represent.

This means that when the object moves because the host object moves, all the points on this object will be reset from the new origin of this entity by the offset points

virtual void makVrv::DtEnvironmentalAreaVisualizer::startAttached ( )
protectedvirtual
virtual void makVrv::DtEnvironmentalAreaVisualizer::endAttached ( )
protectedvirtual

Ends the attachment process.

Member Data Documentation

DtTacticalGraphicStateListener& makVrv::DtEnvironmentalAreaVisualizer::myAreaListener
protected
DtAreaFacadeBase* makVrv::DtEnvironmentalAreaVisualizer::myAreaFacade
protected
DtEnvironmentalStateListener::ControlPointsList makVrv::DtEnvironmentalAreaVisualizer::myControlPoints
protected
double makVrv::DtEnvironmentalAreaVisualizer::myLineWidth
protected
int makVrv::DtEnvironmentalAreaVisualizer::myDefaultLineWidth
protected
float makVrv::DtEnvironmentalAreaVisualizer::myColor[4]
protected
float makVrv::DtEnvironmentalAreaVisualizer::myDefaultColor[4]
protected
DtVector makVrv::DtEnvironmentalAreaVisualizer::myPointOffset
protected
bool makVrv::DtEnvironmentalAreaVisualizer::myUseDynamicOrigin
protected
unsigned short makVrv::DtEnvironmentalAreaVisualizer::myLineStipple
protected
vrvTacticalGraphicUtilities::FillStyle makVrv::DtEnvironmentalAreaVisualizer::myFillStyle
protected
bool makVrv::DtEnvironmentalAreaVisualizer::myFillColorSet
protected
float makVrv::DtEnvironmentalAreaVisualizer::myFillColor
protected
bool makVrv::DtEnvironmentalAreaVisualizer::myScribed
protected
bool makVrv::DtEnvironmentalAreaVisualizer::myAttachedFlag
protected
DtUniqueID makVrv::DtEnvironmentalAreaVisualizer::myAttachedToId
protected
DtMultiPointEmbarkationUpdaterAgent* makVrv::DtEnvironmentalAreaVisualizer::myAttachedUpdaterAgent
protected
DtVector makVrv::DtEnvironmentalAreaVisualizer::myRelativeLocation
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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