Visualizer for fire interactions (such as muzzle flash effects) This class will create a permanent effect.
More...
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| | DtFireInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| virtual | ~DtFireInteractionVisualizer () |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info. More...
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| | DtInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtInteractionVisualizer () |
| | DTOR. More...
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| virtual void | setLocation (const DtVector &) |
| | Call to scene object to set location. Placement is location + origin. More...
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| void | setDelayTime (double d) |
| | Duration of interaction. More...
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| double | delayTime () const |
| | Get the duration of the interaction. More...
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| | DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
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| virtual | ~DtSceneObjectVisualizer () |
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| virtual DtUniqueID | uniqueID () const |
| | Return unique id of mySceneObjectAgent, if it exists, else returns 0;. More...
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| virtual DtSceneObjectAgent * | sceneObjectAgent () |
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| virtual void | setParent (DtStateVisualizer *p) |
| | Override of base class setParent to simply set the parent without destroying/recreating model agents. More...
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *) |
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| virtual void | setElementID (const DtElementID &elementID) |
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| DtElementID | elementID () const |
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| virtual bool | show (int) |
| | Override to show/hide scene object agent (if it exists) More...
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| virtual bool | hide (int) |
| | Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR. More...
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| virtual | ~DtStateVisualizer () |
| | DTOR. More...
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| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition. More...
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| const std::string & | modelDefinition () const |
| | Gets the current model definition. More...
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| virtual void | implementVisibility (bool visible) |
| | Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
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| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item. More...
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| virtual void | initialize () |
| | Initialize the visualizer. More...
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| virtual bool | isVisible () const |
| | Returns true if visible. More...
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| virtual void | setSelected (bool) |
| | Sets selected state. More...
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| virtual bool | selected () const |
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| void | setName (const std::string &) |
| | Internal name of state visualizer. More...
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
| | Sets pickable state. More...
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| virtual bool | pickable () const |
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| virtual void | setUniqueID (DtUniqueID id) |
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| DtUniqueID | uniqueID () const |
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| int | visualizerType () const |
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| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item. More...
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| DtStateListener & | listener () |
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| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer. More...
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| void | setDistribute (bool b) |
| | Whether or not to distribute over the network. More...
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| bool | distribute () const |
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| void | createModelAgents () |
| | Creates the model agent. If already created, makes it visible. More...
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| virtual void | destroyModelAgents () |
| | Model agent is only destroyed in destructor. More...
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | Set any other additional visualizer information from the visual record. More...
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| virtual void | setModelDefinitionForAgents () |
| | Sets model definition for all the agents that this visualizer might be using. More...
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| virtual DtSceneObjectAgent * | createObjectAgent () |
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| virtual void | slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
| | Called when the mouse is clicked in this visualizer. More...
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| virtual void | slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual void | slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName) |
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| virtual bool | supportsShowHideContext (int) const |
| | Default returns true. More...
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| template<typename T , typename C > |
| void | connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val) |
| | Connect a signal and update the entity. More...
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| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
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boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked. More...
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
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boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
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| std::list< DtModelAgent * > | myModels |
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| double | myLifeTime |
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| double | myDelayTime |
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| std::string | mySchema |
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| DtElementID | myElementID |
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| DtBaseConnection & | mySimulation |
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| DtStateListener & | myListener |
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| bool | myDistributeFlag |
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| DtUniqueID | myUniqueID |
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| std::string | myName |
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| std::string | myModelDefinition |
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| DtSignalConnectionManager | myConnections |
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| int | myModelSet |
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| int | myVisualizerType |
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| std::vector< int > | myShowHideContexts |
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| bool | mySelected |
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| bool | myPickable |
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| bool | myVisible |
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| DtStateVisualizer * | myParent |
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| DtSceneObjectAgent * | mySceneObjectAgent |
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Visualizer for fire interactions (such as muzzle flash effects) This class will create a permanent effect.
If you wish the effect to be removed, make sure the delay time is 0. This visualizer will show fire interactions