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makVrv::DtGlStudioDrawable Class Reference

The OSG Drawable that contains a GL Studio HUD. More...

Inheritance diagram for makVrv::DtGlStudioDrawable:
Inheritance graph
[legend]

Public Member Functions

 DtGlStudioDrawable ()
 constructor More...
 
 DtGlStudioDrawable (disti::ComponentBase *component)
 CTOR which takes a disti component. More...
 
 DtGlStudioDrawable (const DtGlStudioDrawable &other, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy. More...
 
virtual ~DtGlStudioDrawable ()
 DTOR. More...
 
virtual osg::Object * cloneType () const
 Required osg::Object class methods. More...
 
virtual osg::Object * clone (const osg::CopyOp &copyop) const
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const charlibraryName () const
 
virtual const charclassName () const
 
virtual bool loadLiveComponent (const std::string &fileName, const std::string &className)
 Loads a live component from a GL Studio shared library. More...
 
virtual void destroyComponent ()
 Frees the memory for the component. More...
 
virtual void setComponent (disti::ComponentBase *comp)
 Replace the currently loaded component with the given component instance. More...
 
virtual disti::ComponentBase * component ()
 Get access to the component pointer to allow for calling component-specific methods. More...
 
virtual bool handleMouseInput (const DtMouseEvent &ea)
 handle mouse events More...
 
virtual osg::BoundingBox computeBoundingBox () const
 Computes the bounding box if needed. More...
 
virtual bool supports (osg::PrimitiveFunctor &) const
 OSG required function. More...
 
virtual void accept (osg::PrimitiveFunctor &functor) const
 The PrimitiveFunctor is used for OpenSceneGraph picking The Drawable object should tell the PrimitiveFunctor about it's geometry. More...
 
virtual void update (osg::NodeVisitor *visitor, osg::Drawable *drawable)
 The update function is called each frame. More...
 
virtual bool cull (osg::NodeVisitor *visitor, osg::Drawable *drawable, osg::State *state=NULL) const
 
virtual void drawImplementation (osg::RenderInfo &state) const
 
virtual void setProperty (const std::string &prop, const std::string &val)
 
virtual void setDe (DtDe *de)
 
virtual void setCockpitObject (DtOsgGlStudioCockpit *cockpitObject)
 
virtual void releaseGLObjects (osg::State *state=0) const
 
virtual void dirtyRenderObjects ()
 used by the cockpit to let the drawable know that something changed with the rendering so rebuild the rtt shader and drawable. More...
 

Protected Member Functions

virtual void initQuadRendering (osg::Camera *camera) const
 initialize the geometry to render the RTT texture on top of the current framebuffer More...
 
virtual void deinitQuadRendering () const
 tear down the geometry used to render the RTT texture More...
 
virtual void initRTT (osg::Camera *camera) const
 setup the rtt for the texture that is used when HDR is turned on More...
 
virtual void deinitRTT () const
 tear down the rtt for the HDR cockpit textue More...
 
virtual void slot_reloadShaders ()
 slot for reload shaders signal so the cockpit RTT shader can be reloaded More...
 

Protected Attributes

DtOsgGlStudioCockpitmyCockpitObject
 
disti::ComponentBase * myComponent
 
DtDemyDe
 
std::map< osg::Camera
*, DtGlRenderTexture * > 
myGLRenderTextures
 
std::map< osg::Camera
*, DtGlScreenQuad * > 
myGLScreenQuads
 
osg::ref_ptr< osg::Program > myProgram
 
DtSignalConnectionManager myConnections
 

Detailed Description

The OSG Drawable that contains a GL Studio HUD.

Constructor & Destructor Documentation

makVrv::DtGlStudioDrawable::DtGlStudioDrawable ( )

constructor

makVrv::DtGlStudioDrawable::DtGlStudioDrawable ( disti::ComponentBase *  component)

CTOR which takes a disti component.

For loading user-instantiated (statically linked) component object

makVrv::DtGlStudioDrawable::DtGlStudioDrawable ( const DtGlStudioDrawable other,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

For loading from a live component DLL

virtual makVrv::DtGlStudioDrawable::~DtGlStudioDrawable ( )
virtual

DTOR.

Member Function Documentation

virtual osg::Object* makVrv::DtGlStudioDrawable::cloneType ( ) const
virtual

Required osg::Object class methods.

virtual osg::Object* makVrv::DtGlStudioDrawable::clone ( const osg::CopyOp &  copyop) const
virtual
virtual bool makVrv::DtGlStudioDrawable::isSameKindAs ( const osg::Object *  obj) const
virtual
virtual const char* makVrv::DtGlStudioDrawable::libraryName ( ) const
virtual
virtual const char* makVrv::DtGlStudioDrawable::className ( ) const
virtual
virtual bool makVrv::DtGlStudioDrawable::loadLiveComponent ( const std::string &  fileName,
const std::string &  className 
)
virtual

Loads a live component from a GL Studio shared library.

virtual void makVrv::DtGlStudioDrawable::destroyComponent ( )
virtual

Frees the memory for the component.

virtual void makVrv::DtGlStudioDrawable::setComponent ( disti::ComponentBase *  comp)
virtual

Replace the currently loaded component with the given component instance.

The node takes ownership of the object.

virtual disti::ComponentBase* makVrv::DtGlStudioDrawable::component ( )
virtual

Get access to the component pointer to allow for calling component-specific methods.

virtual bool makVrv::DtGlStudioDrawable::handleMouseInput ( const DtMouseEvent ea)
virtual

handle mouse events

virtual osg::BoundingBox makVrv::DtGlStudioDrawable::computeBoundingBox ( ) const
virtual

Computes the bounding box if needed.

virtual bool makVrv::DtGlStudioDrawable::supports ( osg::PrimitiveFunctor &  ) const
virtual

OSG required function.

virtual void makVrv::DtGlStudioDrawable::accept ( osg::PrimitiveFunctor &  functor) const
virtual

The PrimitiveFunctor is used for OpenSceneGraph picking The Drawable object should tell the PrimitiveFunctor about it's geometry.

Since we are unable to get the detailed geometry here we use the bounding box geometry for osg picking. Detailed picking of component geometry is done within HandleInput.

virtual void makVrv::DtGlStudioDrawable::update ( osg::NodeVisitor *  visitor,
osg::Drawable *  drawable 
)
virtual

The update function is called each frame.

This is where we call Calculate() on the component.

virtual bool makVrv::DtGlStudioDrawable::cull ( osg::NodeVisitor *  visitor,
osg::Drawable *  drawable,
osg::State *  state = NULL 
) const
virtual
virtual void makVrv::DtGlStudioDrawable::drawImplementation ( osg::RenderInfo &  state) const
virtual
virtual void makVrv::DtGlStudioDrawable::setProperty ( const std::string &  prop,
const std::string &  val 
)
virtual
virtual void makVrv::DtGlStudioDrawable::setDe ( DtDe de)
virtual
virtual void makVrv::DtGlStudioDrawable::setCockpitObject ( DtOsgGlStudioCockpit cockpitObject)
virtual
virtual void makVrv::DtGlStudioDrawable::releaseGLObjects ( osg::State *  state = 0) const
virtual
virtual void makVrv::DtGlStudioDrawable::dirtyRenderObjects ( )
virtual

used by the cockpit to let the drawable know that something changed with the rendering so rebuild the rtt shader and drawable.

virtual void makVrv::DtGlStudioDrawable::initQuadRendering ( osg::Camera *  camera) const
protectedvirtual

initialize the geometry to render the RTT texture on top of the current framebuffer

virtual void makVrv::DtGlStudioDrawable::deinitQuadRendering ( ) const
protectedvirtual

tear down the geometry used to render the RTT texture

virtual void makVrv::DtGlStudioDrawable::initRTT ( osg::Camera *  camera) const
protectedvirtual

setup the rtt for the texture that is used when HDR is turned on

virtual void makVrv::DtGlStudioDrawable::deinitRTT ( ) const
protectedvirtual

tear down the rtt for the HDR cockpit textue

virtual void makVrv::DtGlStudioDrawable::slot_reloadShaders ( )
protectedvirtual

slot for reload shaders signal so the cockpit RTT shader can be reloaded

Member Data Documentation

DtOsgGlStudioCockpit* makVrv::DtGlStudioDrawable::myCockpitObject
protected
disti::ComponentBase* makVrv::DtGlStudioDrawable::myComponent
protected
DtDe* makVrv::DtGlStudioDrawable::myDe
protected
std::map<osg::Camera *, DtGlRenderTexture*> makVrv::DtGlStudioDrawable::myGLRenderTextures
mutableprotected
std::map<osg::Camera *, DtGlScreenQuad*> makVrv::DtGlStudioDrawable::myGLScreenQuads
mutableprotected
osg::ref_ptr<osg::Program> makVrv::DtGlStudioDrawable::myProgram
mutableprotected
DtSignalConnectionManager makVrv::DtGlStudioDrawable::myConnections
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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