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makVrv::DtInteractionAudializer Class Reference

DtInteractionAudializer manages the sound for an interaction. More...

Inheritance diagram for makVrv::DtInteractionAudializer:
Inheritance graph
[legend]

Public Member Functions

 DtInteractionAudializer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtInteractionAudializer ()
 DTOR. More...
 
virtual void createModelAgents ()
 Override to create model agents that will be used to display data from the listener. More...
 
virtual void destroyModelAgents ()
 Destroys all currently created definitions. More...
 
virtual void setModelDefinitionForAgents ()
 Sets the model definition for the agent. More...
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 process the visual definition record More...
 
virtual void setInteractionLocation (DtVector location)
 Sets the local location of the interaction. More...
 
virtual DtVector interactionLocation ()
 Gets the local location of the interaction. More...
 
virtual void setDecibel (float decibel)
 Sets the decibel of the sound. More...
 
virtual float decibel ()
 Gets the decibel of the sound. More...
 
virtual void setDeleteDelay (float delay)
 Sets the deletion delay of the interacion sound in seconds, default is 60 seconds. More...
 
virtual float deleteDelay ()
 Gets the deletion delay of the interacion sound in seconds, default is 60 seconds. More...
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR. More...
 
virtual ~DtStateVisualizer ()
 DTOR. More...
 
virtual const TypeInfotypeInfo () const =0
 Get the type info. More...
 
virtual void setParent (DtStateVisualizer *)
 Override to set the parent of this visualizer. More...
 
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition. More...
 
const std::string & modelDefinition () const
 Gets the current model definition. More...
 
virtual void implementVisibility (bool visible)
 Wrap some of the show/hide functionality so that it can be overloaded (ex. More...
 
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item. More...
 
virtual void initialize ()
 Initialize the visualizer. More...
 
virtual bool isVisible () const
 Returns true if visible. More...
 
virtual void setSelected (bool)
 Sets selected state. More...
 
virtual bool selected () const
 
void setName (const std::string &)
 Internal name of state visualizer. More...
 
const std::string & name () const
 
virtual void setPickable (bool)
 Sets pickable state. More...
 
virtual bool pickable () const
 
virtual void setUniqueID (DtUniqueID id)
 
DtUniqueID uniqueID () const
 
int visualizerType () const
 
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item. More...
 
DtStateListenerlistener ()
 
DtBaseConnectionsimulation ()
 Get the connection for this visualizer. More...
 
void setDistribute (bool b)
 Whether or not to distribute over the network. More...
 
bool distribute () const
 

Protected Attributes

DtSoundModelAgent * mySoundModelAgent
 
float myDecibel
 
DtVector myInteractionLocation
 
float myDeleteDelay
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID myUniqueID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
int myModelSet
 
int myVisualizerType
 
std::vector< intmyShowHideContexts
 
bool mySelected
 
bool myPickable
 
bool myVisible
 
DtStateVisualizermyParent
 
DtSceneObjectAgent * mySceneObjectAgent
 

Private Member Functions

 DtInteractionAudializer ()
 Default Constructor not implemented – default constructor not allowed. More...
 
 DtInteractionAudializer (const DtInteractionAudializer &)
 Copy Constructor not implemented – Copy not allowed. More...
 
DtInteractionAudializeroperator= (const DtInteractionAudializer &)
 Assignment Operator not implemented – Copy not allowed. More...
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
 
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked. More...
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
 
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer. More...
 
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 
virtual bool hide (int context)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list. More...
 
virtual bool show (int context)
 Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero. More...
 
virtual bool supportsShowHideContext (int) const
 Default returns true. More...
 
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity. More...
 

Detailed Description

DtInteractionAudializer manages the sound for an interaction.

The sound will only play one time, it has delay due to the doppler effect. It points to a sound model definition, you can configure the filename, decibel,etc. It's the base class for DtFireInteractionAudializer and DtDetonationAudializer. You cannot create an instance of this class(typeInfo not implemented).

Constructor & Destructor Documentation

makVrv::DtInteractionAudializer::DtInteractionAudializer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

CTOR.

virtual makVrv::DtInteractionAudializer::~DtInteractionAudializer ( )
virtual

DTOR.

makVrv::DtInteractionAudializer::DtInteractionAudializer ( )
private

Default Constructor not implemented – default constructor not allowed.

makVrv::DtInteractionAudializer::DtInteractionAudializer ( const DtInteractionAudializer )
private

Copy Constructor not implemented – Copy not allowed.

Member Function Documentation

virtual void makVrv::DtInteractionAudializer::createModelAgents ( )
virtual

Override to create model agents that will be used to display data from the listener.

Implements makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtDetonationAudializer.

virtual void makVrv::DtInteractionAudializer::destroyModelAgents ( )
virtual

Destroys all currently created definitions.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtInteractionAudializer::setModelDefinitionForAgents ( )
virtual

Sets the model definition for the agent.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtInteractionAudializer::setVisualizerDefinition ( const DtVisualizerDefinition visDef)
virtual

process the visual definition record

Reimplemented from makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtDetonationAudializer.

virtual void makVrv::DtInteractionAudializer::setInteractionLocation ( DtVector  location)
virtual

Sets the local location of the interaction.

virtual DtVector makVrv::DtInteractionAudializer::interactionLocation ( )
virtual

Gets the local location of the interaction.

virtual void makVrv::DtInteractionAudializer::setDecibel ( float  decibel)
virtual

Sets the decibel of the sound.

virtual float makVrv::DtInteractionAudializer::decibel ( )
virtual

Gets the decibel of the sound.

virtual void makVrv::DtInteractionAudializer::setDeleteDelay ( float  delay)
virtual

Sets the deletion delay of the interacion sound in seconds, default is 60 seconds.

This will allow a sound to be heard up to ~12 miles away. It's used to handle the deletion of the agent class. Increase this if you want to hear the sound further away.

virtual float makVrv::DtInteractionAudializer::deleteDelay ( )
virtual

Gets the deletion delay of the interacion sound in seconds, default is 60 seconds.

This will allow a sound to be heard up to ~12 miles away. It's used to handle the deletion of the agent class. Increase this if you want to hear the sound further away.

DtInteractionAudializer& makVrv::DtInteractionAudializer::operator= ( const DtInteractionAudializer )
private

Assignment Operator not implemented – Copy not allowed.

Member Data Documentation

DtSoundModelAgent* makVrv::DtInteractionAudializer::mySoundModelAgent
protected
float makVrv::DtInteractionAudializer::myDecibel
protected
DtVector makVrv::DtInteractionAudializer::myInteractionLocation
protected
float makVrv::DtInteractionAudializer::myDeleteDelay
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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