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| | DtOsg3DSegmentedLineModel (DtDe &de, DtUniqueID id) |
| | CTOR takes a de and an id. More...
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| virtual | ~DtOsg3DSegmentedLineModel () |
| | DTOR. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of (or add) one vertex. More...
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| virtual void | removePosition (int vtx) |
| | Remove a vertex. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | No effect. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Set the line color. More...
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| virtual void | setWidth (float width) |
| | Set the line width. More...
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| virtual void | setStipplePattern (unsigned int pattern, int repeatFactor) |
| | Set a stipple pattern for the line. More...
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| virtual void | setStyleSegments (const std::vector< double > &segmentPercentages) |
| | Set the style segments to percentages of the total line length The values in segmentPercentages must add up to 1.0. More...
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| virtual void | setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of a particular segment. More...
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virtual const std::vector
< DtVector > & | points () const |
| | Returns the points associated with this line. More...
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| virtual void | setArrowSize (double) |
| | Sets arrow size. unimplemented. More...
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| virtual void | setArrowStyle (int) |
| | Set the style of the arrow. Unimplemented. More...
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| virtual void | setSegmentLightningStyle (unsigned int segmentIndex, bool enableLightningStyle) |
| | Turn on or off lightning bolt style for a particular segment. More...
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| virtual void | setSegmentStartArrow (unsigned int segmentIndex, bool enableArrow) |
| | Turn on or off the arrow at a segment's start point. More...
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| virtual void | setSegmentEndArrow (unsigned int segmentIndex, bool enableArrow) |
| | Turn on or off the arrow at a segment's end point. More...
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| virtual void | setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern, int repeatFactor) |
| | Set the line stipple pattern for a segment, according to the OpenGL line stippling specification. More...
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| virtual void | setSegmentWidth (unsigned int segmentIndex, double width) |
| | Set the width of a line segment. More...
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| virtual void | setSegmentStartColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of the firt vertex in a segment. More...
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| virtual void | setSegmentEndColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of the end vertex in a segment. More...
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| virtual void | setStopOnTerrainIntersection (bool enabled) |
| | Set whether or not the line stops at the first terrain intersection. More...
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| virtual void | setOcclusionEnabled (bool enabled) |
| | Turn on or off occlusion of the line by other objects; default is true. More...
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| virtual void | setPickable (bool pickable) |
| | Turn on or off the ability to pick the line. Off by default. More...
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| virtual void | setVisible (bool isVisible) |
| | Implementation of setVisible for the line model; sets the line visible or invisible while maintaining its state. More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (can be clamped to) More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition for the line (defines default color and width) More...
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Add the line to the scene. More...
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| virtual void | removeFromScene () |
| | Remove the line from the scene. More...
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| virtual void | update () |
| | Connected to the renderer's postUpdate signal; tells the model instance to update. More...
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| | Dt3DSegmentedLineModel (DtDe &de, DtUniqueID id) |
| | Constructor. More...
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| virtual | ~Dt3DSegmentedLineModel () |
| | Destructor. More...
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| | DtSegmentedLineModel (DtDe &de, DtUniqueID id) |
| | Constructor. More...
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| virtual | ~DtSegmentedLineModel () |
| | Destructor. More...
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| | DtLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtLineModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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OSG implementation of distributed attachable segmented line model.