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| | DtOsgExtrudedLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsgExtrudedLineModel () |
| | DTOR. More...
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| virtual void | setHeight (float) |
| | Sets the height of the line (-half height to + half height around center). More...
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| virtual void | setDimensions (float width, float height) |
| | Sets the dimensions of the line. More...
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| virtual void | setLineWidth (float width) |
| | Sets the width of the line in pixel space, not world. More...
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| virtual void | setScribed (bool b) |
| | Sets the line to be scribed (default true) More...
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| virtual void | setScribeColor (float r, float g, float b, float a) |
| | Sets the color of the scribe line. More...
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| virtual void | setSegmentStartArrow (int, bool) |
| | Sets the arrow to be on/off at the start of the segment. More...
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| virtual void | setSegmentEndArrow (int, bool) |
| | Sets the arrow to be on/off at the end of the segment. Start and end arrow turn on are equivalent. More...
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| virtual void | setArrowSize (double) |
| | Sets the size of the arrow (in pixels) More...
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| virtual void | setOrigin (const DtVector &v) |
| | Sets the origin in the scene connector. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
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| virtual void | removePosition (int index) |
| | Calls removePoint. More...
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| virtual void | setPosition (int index, const DtVector &position) |
| | Sets the origin if index is 0, else no-op. More...
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| virtual void | setPositions (const std::vector< DtVector > &, const DtVector &origin) |
| | Sets the points of the line, using the given origin as the origin of the line (the point by which all other points are offset from) More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Sets the orientation of the line. More...
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| virtual void | setStipplePattern (unsigned int stipple, int repeatFactor) |
| | Parameters for line stippling. More...
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| virtual void | setSegmentStipplePattern (int, unsigned int, int repeatFactor) |
| | Sets the stipple pattern of the line. More...
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| virtual void | setLineStyle (int) |
| | Sets the line style (see DtTacticalGraphicUtilities.h for types) More...
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| virtual void | setArrowStyle (int) |
| | Sets the style of the arrow (see DtTacticalGraphicUtilities.h for types) More...
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virtual const std::vector
< DtVector > & | points () const |
| | Returns the points associated with this line. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the color of the line. More...
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| virtual void | setWidth (float width) |
| | Sets the width of the line. More...
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| virtual void | setScribeWidth (float width) |
| | Sets the scribe of the scribe line. More...
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| virtual void | setSolid (bool solid) |
| | Sets shape solid or outlined only. More...
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| virtual void | setPickable (bool) |
| | Sets whether or not line is pickable. More...
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| virtual void | setStopOnTerrainIntersection (bool enabled) |
| | Set whether or not the line stops at the first terrain intersection Not implemented. More...
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| virtual void | setOcclusionEnabled (bool enabled) |
| | Turn on or off occlusion of the line by other objects; default is true. More...
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| virtual void | setVisible (bool) |
| | Sets model shown/hidden. More...
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| virtual void | setUpExtent (float) |
| | Sets the height of the line ("above" the origin point) More...
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| virtual void | setDownExtent (float) |
| | Sets the height of the line ("below" the origin point) More...
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| virtual void | setLeftExtent (float) |
| | Sets the width of the line ("left" the origin point). If width is set, this will be set to - half width. More...
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| virtual void | setRightExtent (float) |
| | Sets the width of the line ("right" the origin point). If width is set, this will be set to + half width. More...
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| | DtExtrudedLineModel (DtDe &de, DtUniqueID id) |
| | Constructor. More...
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| virtual | ~DtExtrudedLineModel () |
| | Destructor. More...
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| | Dt3DLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~Dt3DLineModel () |
| | DTOR. More...
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| | DtLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtLineModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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| virtual void | moveInstancesFromChannelSpecific () |
| | Moves instances from channel specific groups back to model set/visualizer groups. More...
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| virtual void | moveInstancesToChannelSpecific () |
| | Moves the single instance to channel specific instances. More...
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| virtual void | update () |
| | Called when its time to update the model. More...
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| virtual void | needsUpdate () |
| | Sets needs update flag such that on next update pass the object is updated. More...
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| virtual void | setSegmentColor (int, float r, float g, float b, float a) |
| | Sets the color for the segment. More...
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| virtual void | setFixedWidthSizing (bool) |
| | For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width). More...
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| virtual void | slot_channelCreated (DtChannel *channel) |
| | Called when channel is created, if the model set is this model set then add a new model instance. More...
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| virtual void | slot_channelDestroyed (DtChannelManager *channelManager, DtChannel *channel) |
| | If the channel destroyed contains an instance of this model, destroy that model instance. More...
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| virtual void | slot_channelConfigurationModified (const std::string &deName, const std::string &winName, const std::string &oldChannelName, const DtChannelConfiguration &config) |
| | Check to see if model instances associated with this channel need to be created or destroyed. More...
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| virtual void | setupModelInstance (DtModelInstance *, DtModelDefinition *) |
| | Sets up the model instance with the specified model definition. More...
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| virtual void | setupInstanceWithCurrentValues (DtExtrudedLineModelInstance *, const std::vector< DtVector > &points) |
| | Sets up the model instance with current values of this model. More...
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| virtual bool | hasArrows () const |
| | Returns true if there are any arrows present. More...
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Attaches the model to the scene. More...
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| virtual void | removeFromScene () |
| | Detaches the model from the scene. More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
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| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| | Add this model to the scene as a prop. More...
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| virtual void | initializeModelInstance () |
| | Push any state maintained by the model to the model instance. More...
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| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| | Called when the model instance changed. More...
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| virtual void | waitAndClearLoadHandle () |
| | avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
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| virtual void | removedFromLoadQueue () |
| | deletes the myInLoadQueueHandle handle More...
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| virtual void | setDoneBackgroundLoading () |
| | called by async task, updates myCurrentlyLoading atomic More...
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| virtual void | setActivelyBackgroundLoading () |
| | called right before tbb task creation More...
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OSG implementation of 3D Extruded line.