DtOsgFrameTextureBlitterManager responsible for copying depth buffer to render to target.
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DtOsgFrameTextureBlitterManager responsible for copying depth buffer to render to target.
| virtual makVrv::DtOsgFrameTextureBlitterManager::~DtOsgFrameTextureBlitterManager |
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| makVrv::DtOsgFrameTextureBlitterManager::DtOsgFrameTextureBlitterManager |
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DtDe & |
de | ) |
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protected |
| makVrv::DtOsgFrameTextureBlitterManager::DtOsgFrameTextureBlitterManager |
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| virtual void makVrv::DtOsgFrameTextureBlitterManager::releaseGLObjects |
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releases current gl objects
| DtGlRenderTexture* makVrv::DtOsgFrameTextureBlitterManager::updateAndGetDepthRenderTexture |
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osg::RenderInfo & |
renderInfo | ) |
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updates the depth texture based on camera and frame and get a pointer to it
Get/create instance of blitter manager.
| static const std::string& makVrv::DtOsgFrameTextureBlitterManager::theClassName |
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Get the name this class is registered by.
| virtual void makVrv::DtOsgFrameTextureBlitterManager::slot_channelDestroyed |
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DtChannelManager * |
channelManager, |
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DtChannel * |
channel |
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) |
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Function when a channel is destroyed.
| virtual void makVrv::DtOsgFrameTextureBlitterManager::flushInvalidCameras |
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void |
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| virtual void makVrv::DtOsgFrameTextureBlitterManager::deleteRenderTextureForCamera |
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const osg::Camera * |
camera | ) |
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protectedvirtual |
| DtDe& makVrv::DtOsgFrameTextureBlitterManager::myDe |
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protected |
The documentation for this class was generated from the following file: