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makVrv::DtOsgSkyObject Class Reference

An OSG implementation of the sky. More...

Inheritance diagram for makVrv::DtOsgSkyObject:
Inheritance graph
[legend]

Public Member Functions

 DtOsgSkyObject (DtDe &, DtUniqueID id)
 CTOR. More...
 
virtual ~DtOsgSkyObject ()
 DTOR. More...
 
virtual void setLocation (const DtVector &location)
 Set the location of the viewer where the sky is to be recalculated. More...
 
virtual const DtVectorlocation () const
 Get the location of the viewer where the sky is to be recalculated. More...
 
virtual void addCloudLayer (DtCloudLayerId layerId)
 Add new cloud layer. More...
 
virtual void setCloudLayerDeckType (DtCloudLayerId layerId, int deckType)
 
virtual void setCloudLayerCornerRadius (DtCloudLayerId layerId, float corner)
 
virtual void setCloudLayerBounds (DtCloudLayerId layerId, const DtVector &bounds)
 
virtual void setCloudLayerDensity (DtCloudLayerId layerId, double density)
 
virtual void setCloudLayerInfiniteFlag (DtCloudLayerId layerId, bool infinite)
 
virtual void setCloudLayerRelativeFlag (DtCloudLayerId layerId, bool relative)
 
virtual void setCloudLayerFadeAtAltitudeFlag (DtCloudLayerId layerId, bool fadeAtAltitude)
 
virtual void setCloudLayerAltitudeIsHATFlag (DtCloudLayerId layerId, bool altitudeIsHAT)
 
virtual CloudLayerfindCloudLayer (DtCloudLayerId layerId)
 Get the information of a cloud layer. More...
 
virtual void removeCloudLayer (DtCloudLayerId layerId)
 Get the number of cloud layers. More...
 
virtual void removeCloudLayers ()
 Remove all cloud layers. More...
 
virtual void sendCloudLayers ()
 Send cloud layers to the scene-graph. More...
 
virtual void sendCloudLayer (DtCloudLayerId layerId)
 Send a single cloud layer to the scene-graph. More...
 
virtual void setCloudLayerEnabled (DtCloudLayerId layerId, bool enabled)
 Enable/disable a cloud layer. More...
 
virtual float getSunAlpha () const
 Retrieves the visibility of the sun disc, which will be affected by fog. More...
 
virtual void setDrawSunAndMoonIntoEnvMap (bool draw)
 Sets whether the sun and moon are rendered into the environment map. More...
 
virtual void setCloudLayerPositionAndOrientation (DtCloudLayerId layerId, const DtVector &position, float orientation)
 Move a cloud layer to a new position. More...
 
virtual void setWindDirection (float radians)
 Set wind direction blowing from in radians from north. More...
 
virtual float windDirection () const
 Get wind direction blowing from in radians from north. More...
 
virtual float windDirectionInDegrees () const
 Get wind direction blowing from in degrees from north. More...
 
void setGenerateCubeMaps (bool enabled)
 Toggles automatic generation of cube maps from the sky. More...
 
GLuint getCubeMap (const osg::ref_ptr< const osg::Camera > camera, const osg::State &state) const
 Retrieve the OpenGL texture ID for a cube map generated from the local sky for a given camera. More...
 
GLuint getPrimaryCubeMap () const
 Retrieve the OpenGL texture ID for a cube map generated from the local sky for general use. More...
 
void setFogOverride (osg::ref_ptr< const osg::Camera > camera, const osg::Vec4f &fogColor, float fogDensity)
 Override fog settings. More...
 
void clearFogOverride (osg::ref_ptr< const osg::Camera > camera)
 Clear any fog override previously set. More...
 
void clearFogOverrideForAllCameras (void)
 
void setHorizonColor (const osg::Vec4f &horizonColor)
 Set the color at and below the horizon. More...
 
void clearHorizonColor ()
 Clear use of a fixed horizon color. More...
 
void updatePrecipitation ()
 Update the precipitation in the scene-graph. More...
 
DtSilverliningGroupgetDtSilverlining ()
 get Silverlining's Date and Time in the GMT timezone More...
 
DtGroundFogGroupgetDtGroundFogGroup ()
 Get the ground fog group object. More...
 
DtWeatherLayerGroupgetDtWeatherLayerGroup ()
 Get the weather layer group object. More...
 
void enableLighting (osg::ref_ptr< osg::Camera > camera, bool enable)
 
bool shouldActivateRaindrops () const
 check precipitation bools to see whether to draw the rain post effect More...
 
void setAboveWater (bool value)
 needed for god ray generation More...
 
bool aboveWater ()
 
virtual void setAirTurbidity (float turbidity)
 
virtual float airTurbidity () const
 
virtual void setAmbientAirTemperature (float temperature)
 
virtual float ambientAirTemperature () const
 
virtual void setVisibleDistance (float distance)
 
virtual float visibleDistance () const
 
virtual void setFogHeight (float meters)
 
virtual float fogHeight () const
 
virtual void setFogColor (const DtVector &color)
 
virtual const osg::Vec4 & fogColor () const
 
virtual void setFogThresholdDistance (float distance)
 
virtual float fogThresholdDistance () const
 
virtual void setPrecipitationEnabled (bool enabled)
 
virtual bool precipitationEnabled () const
 
virtual void setPrecipitationVisibilityEffectsEnabled (bool enabled)
 
virtual bool precipitationVisibilityEffectsEnabled () const
 
virtual void setPrecipitationType (int type)
 
virtual int precipitationType () const
 
virtual void setPrecipitationIntensity (float intensity)
 
virtual float precipitationIntensity () const
 
virtual void setWindSpeed (float metersPerSecond)
 
virtual float windSpeed () const
 
virtual void setMinimumWindAltitude (float alt)
 
virtual float minimumWindAltitude () const
 
virtual void setMaximumWindAltitude (float alt)
 
virtual float maximumWindAltitude () const
 
virtual void setLensFlare (bool enabled)
 
virtual bool lensFlare () const
 
virtual void setCrepuscularRays (bool enabled)
 
virtual bool crepuscularRays () const
 
virtual void setRainSplashEffect ()
 
- Public Member Functions inherited from makVrv::DtSkyObject
 DtSkyObject (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtSkyObject ()
 DTOR. More...
 
virtual void setDateAndTime (unsigned short year, unsigned char month, unsigned char day, unsigned char hour, unsigned char minutes, double seconds, bool observeDaylightSavings)
 Set the date and time to show the sky. More...
 
void setAmbientLightValue (float ambientLightValue)
 This is set by the SilverLining group; it can be accessed only by getting the skyObject through the skyObjectAgent. More...
 
float ambientLightValue () const
 
bool isDaylight () const
 Returns whether or not the light level counts as daylight. More...
 
bool isSkyCastingShadows () const
 Returns whether or not the light level counts as shadow casting, (which could be from sun or moon light sources, but only considers sky based light sources). More...
 

Protected Types

typedef boost::unordered_map
< DtCloudLayerId, CloudLayer
CloudLayerMap
 

Protected Member Functions

void updatePrecipitationOSG ()
 
void updatePrecipitationSilverLining ()
 
void on_coordinateSystemChanged (const std::string &type)
 
void applyCurrentSettings ()
 
virtual void sendCloudLayer (const CloudLayer &layer)
 

Protected Attributes

DtDemyDe
 
DtSignalConnectionManager mySignals
 
osg::ref_ptr< DtSilverliningGroupmySilverliningGroup
 
osg::ref_ptr< DtGroundFogGroupmyGroundFogGroup
 
osg::ref_ptr< DtWeatherLayerGroupmyWeatherLayerGroup
 
DtUniqueID myHailLayerId
 
DtVector myLocation
 
CloudLayerMap myCloudLayerMap
 
osg::ref_ptr
< osgParticle::PrecipitationEffect > 
myPrecipitationEffect
 
bool myPrecipitationEnabled
 
int myPrecipitationEffectType
 
float myPrecipitationIntensity
 
float myAirTurbidity
 
float myAirTemperature
 
float myVisibleDistance
 
float myFogHeight
 
osg::Vec4f myFogColor
 
float myFogThreshold
 
float myWindSpeed
 
float myWindDirection
 
float myWindAltMinimum
 
float myWindAltMaximum
 
bool myLensFlareEnabled
 
bool myCrepuscularRaysEnabled
 
bool myVisibilitySaved
 
float mySavedVisibility
 
bool myAboveWater
 
bool myPrecipitationVisibilityEffects
 
osg::ref_ptr< osg::TextureCubeMap > myDefaultCubeMap
 
- Protected Attributes inherited from makVrv::DtSkyObject
float myAmbientLightValue
 
DtSkyObjectSignalermySignaler
 
DtDemyDe
 

Additional Inherited Members

- Public Types inherited from makVrv::DtSkyObject
enum  PrecipitationType {
  None = 0, Rain = 1, SnowWet = 2, SnowDry = 3,
  Sleet = 4, Hail = 5
}
 Precipitation types. More...
 
- Static Public Attributes inherited from makVrv::DtSkyObject
static const float DefaultDayLightLevel
 Value for daylight visibility. More...
 
static const float DefaultSkyShadowsLightLevelNoHdr
 Value for shadow visibility without HDR. More...
 
static const float DefaultSkyShadowsLightLevelHdr
 Value for shadow visibility with HDR. More...
 
static const float DefaultFogVisibilityLevel
 Value for fog visibility - standard definition (1000 m.) More...
 

Detailed Description

An OSG implementation of the sky.

Member Typedef Documentation

typedef boost::unordered_map<DtCloudLayerId, CloudLayer> makVrv::DtOsgSkyObject::CloudLayerMap
protected

Constructor & Destructor Documentation

makVrv::DtOsgSkyObject::DtOsgSkyObject ( DtDe ,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgSkyObject::~DtOsgSkyObject ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtOsgSkyObject::setLocation ( const DtVector location)
virtual

Set the location of the viewer where the sky is to be recalculated.

Parameters
[in]locationis the local coordinate from which to generate the sky. Typically it is the observer location.

Reimplemented from makVrv::DtSkyObject.

virtual const DtVector& makVrv::DtOsgSkyObject::location ( ) const
virtual

Get the location of the viewer where the sky is to be recalculated.

Returns
the local coordinate from which to generate the sky.
virtual void makVrv::DtOsgSkyObject::addCloudLayer ( DtCloudLayerId  layerId)
virtual

Add new cloud layer.

Parameters
[in]LayerId of the layer to add.
[in]deckTypethe type of clouds to add.
[in]locationthe position of clouds.
[in]boundsthe boundary of clouds.
[in]densitythe density of clouds.
[in]infinitea flag defining if the cloud layer is infinite.
[in]relativea flag indicating if the position is relative to the observer.
[in]fadeAtAltitudea flag indicating if the cloud layer fades when the observer is high above it.
[in]altitudeIsHATa flag indicating if the altitude is treated as height above terrain.

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerDeckType ( DtCloudLayerId  layerId,
int  deckType 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerCornerRadius ( DtCloudLayerId  layerId,
float  corner 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerBounds ( DtCloudLayerId  layerId,
const DtVector bounds 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerDensity ( DtCloudLayerId  layerId,
double  density 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerInfiniteFlag ( DtCloudLayerId  layerId,
bool  infinite 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerRelativeFlag ( DtCloudLayerId  layerId,
bool  relative 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerFadeAtAltitudeFlag ( DtCloudLayerId  layerId,
bool  fadeAtAltitude 
)
virtual

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerAltitudeIsHATFlag ( DtCloudLayerId  layerId,
bool  altitudeIsHAT 
)
virtual

Implements makVrv::DtSkyObject.

virtual CloudLayer* makVrv::DtOsgSkyObject::findCloudLayer ( DtCloudLayerId  layerId)
virtual

Get the information of a cloud layer.

Parameters
[in]indexis the index of the cloud layer.
[in]deckTypethe type of clouds to add.
[in]locationthe position of clouds.
[in]boundsthe boundary of clouds.
[in]densitythe density of clouds.
[in]infinitea flag defining if the cloud layer is infinite.
[in]relativea flag defining if the position is relative to the camera.
Return values
trueif cloud layer was found and returned data is valid.
falseotherwise.

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::removeCloudLayer ( DtCloudLayerId  layerId)
virtual

Get the number of cloud layers.

Remove a cloud layer

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::removeCloudLayers ( )
virtual

Remove all cloud layers.

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::sendCloudLayers ( )
virtual

Send cloud layers to the scene-graph.

Note
Scene-graph cloud layers are cleared then re-set.
virtual void makVrv::DtOsgSkyObject::sendCloudLayer ( DtCloudLayerId  layerId)
virtual

Send a single cloud layer to the scene-graph.

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setCloudLayerEnabled ( DtCloudLayerId  layerId,
bool  enabled 
)
virtual

Enable/disable a cloud layer.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::getSunAlpha ( ) const
virtual

Retrieves the visibility of the sun disc, which will be affected by fog.

virtual void makVrv::DtOsgSkyObject::setDrawSunAndMoonIntoEnvMap ( bool  draw)
virtual

Sets whether the sun and moon are rendered into the environment map.

virtual void makVrv::DtOsgSkyObject::setAirTurbidity ( float  turbidity)
virtual

Set / Get the air turbidity (haziness/pollution)

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::airTurbidity ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setAmbientAirTemperature ( float  temperature)
virtual

Set / Get the ambient air temperature

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::ambientAirTemperature ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setVisibleDistance ( float  distance)
virtual

Set / Get the visible distance.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::visibleDistance ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setFogHeight ( float  meters)
virtual

Set / Get the ceiling height of the fog layer.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::fogHeight ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setFogColor ( const DtVector color)
virtual

Set / Get the fog color (which will be lit based on time of day.) The fog color will blend toward this value once visibility is below the fog threshold distance, otherwise hazy conditions dominated by Rayeligh scattering is assumed.

Implements makVrv::DtSkyObject.

virtual const osg::Vec4& makVrv::DtOsgSkyObject::fogColor ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setFogThresholdDistance ( float  distance)
virtual

Set / Get the visibility distance at which atmospheric attenuation is considered to be mostly Rayleigh scattering from small particles, instead of fog. Below this distance, the specified fog color is used, and the sun will start to fade out.

virtual float makVrv::DtOsgSkyObject::fogThresholdDistance ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setPrecipitationEnabled ( bool  enabled)
virtual

Set / Get whether precipitation is enabled.

Implements makVrv::DtSkyObject.

virtual bool makVrv::DtOsgSkyObject::precipitationEnabled ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setPrecipitationVisibilityEffectsEnabled ( bool  enabled)
virtual

Set / Get whether precipitation affects visibility.

virtual bool makVrv::DtOsgSkyObject::precipitationVisibilityEffectsEnabled ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setPrecipitationType ( int  type)
virtual

Set / Get the precipitation type.

Parameters
input0 = none, 1 = rain, 2 = wet snow, 3 = dry snow, 4 = sleet, 5 = hail

Implements makVrv::DtSkyObject.

virtual int makVrv::DtOsgSkyObject::precipitationType ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setPrecipitationIntensity ( float  intensity)
virtual

Set / Get the precipitation intensity.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::precipitationIntensity ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setCloudLayerPositionAndOrientation ( DtCloudLayerId  layerId,
const DtVector position,
float  orientation 
)
virtual

Move a cloud layer to a new position.

Implements makVrv::DtSkyObject.

virtual void makVrv::DtOsgSkyObject::setWindSpeed ( float  metersPerSecond)
virtual

Set / Get the wind speed in meters per second.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::windSpeed ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setWindDirection ( float  radians)
virtual

Set wind direction blowing from in radians from north.

Implements makVrv::DtSkyObject.

virtual float makVrv::DtOsgSkyObject::windDirection ( ) const
virtual

Get wind direction blowing from in radians from north.

virtual float makVrv::DtOsgSkyObject::windDirectionInDegrees ( ) const
virtual

Get wind direction blowing from in degrees from north.

this is not a member variable so every time it is called it converts from Radians to Degrees

virtual void makVrv::DtOsgSkyObject::setMinimumWindAltitude ( float  alt)
virtual

Set / Get minimum wind altitude.

virtual float makVrv::DtOsgSkyObject::minimumWindAltitude ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setMaximumWindAltitude ( float  alt)
virtual

Set / Get maximum wind altitude.

virtual float makVrv::DtOsgSkyObject::maximumWindAltitude ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setLensFlare ( bool  enabled)
virtual

Set / Get use of lens flare effects.

virtual bool makVrv::DtOsgSkyObject::lensFlare ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setCrepuscularRays ( bool  enabled)
virtual

Set / Get use of crepuscular rays (sun rays) effects.

virtual bool makVrv::DtOsgSkyObject::crepuscularRays ( ) const
virtual
virtual void makVrv::DtOsgSkyObject::setRainSplashEffect ( )
virtual

Set / Get use of rain splash effects.

void makVrv::DtOsgSkyObject::setGenerateCubeMaps ( bool  enabled)

Toggles automatic generation of cube maps from the sky.

GLuint makVrv::DtOsgSkyObject::getCubeMap ( const osg::ref_ptr< const osg::Camera >  camera,
const osg::State &  state 
) const

Retrieve the OpenGL texture ID for a cube map generated from the local sky for a given camera.

GLuint makVrv::DtOsgSkyObject::getPrimaryCubeMap ( ) const

Retrieve the OpenGL texture ID for a cube map generated from the local sky for general use.

void makVrv::DtOsgSkyObject::setFogOverride ( osg::ref_ptr< const osg::Camera >  camera,
const osg::Vec4f &  fogColor,
float  fogDensity 
)

Override fog settings.

void makVrv::DtOsgSkyObject::clearFogOverride ( osg::ref_ptr< const osg::Camera >  camera)

Clear any fog override previously set.

void makVrv::DtOsgSkyObject::clearFogOverrideForAllCameras ( void  )
void makVrv::DtOsgSkyObject::setHorizonColor ( const osg::Vec4f &  horizonColor)

Set the color at and below the horizon.

void makVrv::DtOsgSkyObject::clearHorizonColor ( )

Clear use of a fixed horizon color.

void makVrv::DtOsgSkyObject::updatePrecipitation ( )

Update the precipitation in the scene-graph.

DtSilverliningGroup* makVrv::DtOsgSkyObject::getDtSilverlining ( )

get Silverlining's Date and Time in the GMT timezone

DtGroundFogGroup* makVrv::DtOsgSkyObject::getDtGroundFogGroup ( )

Get the ground fog group object.

DtWeatherLayerGroup* makVrv::DtOsgSkyObject::getDtWeatherLayerGroup ( )

Get the weather layer group object.

void makVrv::DtOsgSkyObject::enableLighting ( osg::ref_ptr< osg::Camera >  camera,
bool  enable 
)
bool makVrv::DtOsgSkyObject::shouldActivateRaindrops ( ) const

check precipitation bools to see whether to draw the rain post effect

void makVrv::DtOsgSkyObject::setAboveWater ( bool  value)
inline

needed for god ray generation

bool makVrv::DtOsgSkyObject::aboveWater ( )
inline
void makVrv::DtOsgSkyObject::updatePrecipitationOSG ( )
protected
void makVrv::DtOsgSkyObject::updatePrecipitationSilverLining ( )
protected
void makVrv::DtOsgSkyObject::on_coordinateSystemChanged ( const std::string &  type)
protected
void makVrv::DtOsgSkyObject::applyCurrentSettings ( )
protected
virtual void makVrv::DtOsgSkyObject::sendCloudLayer ( const CloudLayer layer)
protectedvirtual

Member Data Documentation

DtDe& makVrv::DtOsgSkyObject::myDe
protected
DtSignalConnectionManager makVrv::DtOsgSkyObject::mySignals
protected
osg::ref_ptr<DtSilverliningGroup> makVrv::DtOsgSkyObject::mySilverliningGroup
protected
osg::ref_ptr<DtGroundFogGroup> makVrv::DtOsgSkyObject::myGroundFogGroup
protected
osg::ref_ptr<DtWeatherLayerGroup> makVrv::DtOsgSkyObject::myWeatherLayerGroup
protected
DtUniqueID makVrv::DtOsgSkyObject::myHailLayerId
protected
DtVector makVrv::DtOsgSkyObject::myLocation
protected
CloudLayerMap makVrv::DtOsgSkyObject::myCloudLayerMap
protected
osg::ref_ptr<osgParticle::PrecipitationEffect> makVrv::DtOsgSkyObject::myPrecipitationEffect
protected
bool makVrv::DtOsgSkyObject::myPrecipitationEnabled
protected
int makVrv::DtOsgSkyObject::myPrecipitationEffectType
protected
float makVrv::DtOsgSkyObject::myPrecipitationIntensity
protected
float makVrv::DtOsgSkyObject::myAirTurbidity
protected
float makVrv::DtOsgSkyObject::myAirTemperature
protected
float makVrv::DtOsgSkyObject::myVisibleDistance
protected
float makVrv::DtOsgSkyObject::myFogHeight
protected
osg::Vec4f makVrv::DtOsgSkyObject::myFogColor
protected
float makVrv::DtOsgSkyObject::myFogThreshold
protected
float makVrv::DtOsgSkyObject::myWindSpeed
protected
float makVrv::DtOsgSkyObject::myWindDirection
protected
float makVrv::DtOsgSkyObject::myWindAltMinimum
protected
float makVrv::DtOsgSkyObject::myWindAltMaximum
protected
bool makVrv::DtOsgSkyObject::myLensFlareEnabled
protected
bool makVrv::DtOsgSkyObject::myCrepuscularRaysEnabled
protected
bool makVrv::DtOsgSkyObject::myVisibilitySaved
protected
float makVrv::DtOsgSkyObject::mySavedVisibility
protected
bool makVrv::DtOsgSkyObject::myAboveWater
protected
bool makVrv::DtOsgSkyObject::myPrecipitationVisibilityEffects
protected
osg::ref_ptr<osg::TextureCubeMap> makVrv::DtOsgSkyObject::myDefaultCubeMap
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (www.mak.com)