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| virtual | ~DtVirtualRealitySettingsManager () |
| | DTOR. More...
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| virtual void | setEnabled (bool enabled) |
| | sets wheter VR is in enabled or not More...
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| virtual bool | enabled () const |
| | gets whether VR is currently enabled More...
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| virtual void | setMirroring (makArchives::DtVirtualRealitySettingsRecord::DtMirroring enabled) |
| | Enables/disables mirroring of an HMD eye channel on a monitor so other people can see what the user of the HMD is seeing. More...
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virtual
makArchives::DtVirtualRealitySettingsRecord::DtMirroring | mirroring () const |
| | Get the current state of mirroring the HMD to a monitor. More...
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| virtual void | setMirrorChannel (const std::string &channelName) |
| | Sets the display channel using a window and channel name (i.e. More...
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| virtual const std::string & | mirrorChannel () const |
| | Gets the mirror display channel using a window and channel name (i.e. "Window 1:Channel 1") More...
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| virtual void | setAttachedObserver (const std::string &obsName) |
| | Sets the observer that the HMD is attached to. More...
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| virtual const std::string & | attachedObserver () |
| | gets the names of the current attached observer More...
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| virtual void | setFlipOverlays (bool flip) |
| | flip overlays on the vertical axis. More...
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| virtual bool | flipOverlays () const |
| | get the flip overlays settings More...
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| virtual void | setPreferOpenVR (bool prefer) |
| | set using the openVR provider if available instead of the oculus provider. More...
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| virtual bool | preferOpenVR () const |
| | use the openVR provider if available instead of the oculus provider this setting is not in the GUI More...
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| virtual void | setUseMultiView (bool use) |
| | set preference to use multiview extension if available More...
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| virtual bool | useMultiView () const |
| | use multiview extension if available More...
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Use the settings from the given settings record.
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| virtual void | setFromRecord (const makArchives::DtVirtualRealitySettingsRecord &rec) |
| | Set the current settings' state from the given record (abstract). More...
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| virtual void | getRecord (makArchives::DtVirtualRealitySettingsRecord &rec) const |
| | Populate the given record with the current settings. More...
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| | DtBaseSettingsManager (DtDe &de, const std::string &name, const std::string &displayName, const std::string &ext) |
| | CTOR. More...
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| virtual | ~DtBaseSettingsManager () |
| | Virtual DTOR. More...
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| virtual void | initializeBackup () |
| | Creates a backup of the settings' current state. More...
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| | DtCommonBaseSettingsManager (DtDe &de, const std::string &name, const std::string &displayName, const std::string &ext) |
| | CTOR The name, displayName, and extension parameters are used for creating the settings object (DtDeSettings) and backup, and for constructing the filename when readin/writing the records to disk. More...
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| virtual | ~DtCommonBaseSettingsManager () |
| | Virtual DTOR. More...
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| virtual void | autoSaveIfNecessary () |
| | Saves the current settings as defaults if autosave is enabled. More...
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| virtual void | setAutoSave (bool doit) |
| | Sets whether autosave is enabled for the settings manager. More...
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| virtual bool | autoSave () const |
| | Gets whether autosave is enabled for the settings manager. More...
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| virtual void | setUseDefaultSettingsRecord (bool useit) |
| | Sets whether setting initialization should check for a default record. More...
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| virtual bool | useDefaultSettingsRecord () const |
| | Gets whether setting initialization should check for a default record. More...
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| virtual DtDeSettings * | settings () |
| | Accessor for the manager's DtDeSettings object. More...
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| virtual const DtDeSettings * | settings () const |
| | Accessor for the manager's DtDeSettings object (const). More...
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| virtual DtSettingsBackup * | settingsBackup () |
| | Accessor for the manager's settings backup. More...
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| virtual const DtSettingsBackup * | settingsBackup () const |
| | Accessor for the manager's settings backup (const). More...
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| virtual void | loadDefaults () |
| | Initializes the settings and creates a backup. More...
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| virtual void | saveDefaultSettings () |
| | Saves the current settings' state as the default (on disk). More...
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| virtual void | loadDefaultSettings (bool loadOnlyFactorySettings) |
| | Loads the default settings from disk. More...
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| virtual void | importSettings (const std::string &filePath) |
| | Load the settings' state from the given file. More...
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| virtual void | exportSettings (const std::string &filePath) const |
| | Save the current settings' state to the given file. More...
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| virtual void | getSplitRecord (std::vector< makArchives::DtVirtualRealitySettingsRecord > &rec, std::vector< std::string > &fileNames) |
| | For directory support, split the main record into different sub-records and give them each a file name. More...
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| virtual void | addRecords (makArchives::DtVirtualRealitySettingsRecord &rec, makArchives::DtVirtualRealitySettingsRecord &combinedRec) |
| | For directory support, when reading in a directory, add the records from each file to the combined record. More...
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| | DtVirtualBaseClass () |
| | Do nothing constructor. More...
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| virtual | ~DtVirtualBaseClass () |
| | Virtual do nothing destructor. More...
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Contains the DtVirtualRealitySettingsManager class declaration.
This class can be used to programatically enable/disable virtual reality and change the mirroring state.
template<typename ManagerClass >
| ManagerClass& defaultManagerInstanceFunction |
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DtDe & |
de, |
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bool |
allowedInSlave |
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) |
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friend |
Befriend the manager instance functions for instance retrieval / creation.
Befriend the manager instance functions for instance retrieval / creation.
Befriend the manager instance functions for instance retrieval and creation.
Befriend the manager instance functions for instance retreival/creation.
Befriend the manager instance functions for instance retrieval/creation.
Manager requirements: 1) Static instance function 2) Protected DtSignalConnectionManager named myConnections. 3) Member functioned called loadDefaults which takes no arguments. and loads the default settings of the manager or factory from disk. 4) define defaultManagerInstanceFunction as friend. 5) define defaultManagerRegisterInstanceFunction as friend (see below). 5) Protected Constructor which only takes a DtDe reference.
* class Manager
* {
* public:
* protected:
* template <typename ManagerClass>
* template <typename ManagerClass>
* Manager(DtDe&);
* };
*
Then simply in the implementation of instance call defaultManagerInstanceFunction with the de object and return the return value.
* Manager& Manager::instance(DtDe& de)
* {
* return defaultManagerInstanceFunction<Manager>(de);
* }
*