13 #include <vl/detonationInteraction.h>
59 virtual const char*
type()
const;
98 virtual DtDamageState isInjured(
DtPrbValueList& probabilities)
const;
102 virtual void updateState(DtDamageState state);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool adjudicateCollateralDamage(const DtDetonationContext &detonationContext)
Determines collateral damage from an impact near the entity.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: symbolString.h:20
std::vector< DtString > myProneAnimationList
Definition: humanDamageActuator.h:133
DtHumanDamagePSR * myMHDProcessState
Definition: humanDamageActuator.h:127
virtual const char * type() const
Returns a string identifies the class type of component.
End User Description: A damage actuator that accounts for stunning an entity.
Definition: humanDamageActuator.h:34
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual void setRestored()
Re-registers the entity to receive detonations since it is now restored.
virtual bool createPSR()
Create a process state repository (DtDamageAdjudicationPSR), or a different type if it is specified i...
DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations...
Definition: damageAdjudicationActuator.h:63
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Definition: humanDamageActuatorDescriptor.h:19
std::vector< DtString > myStunnedAnimationList
Definition: humanDamageActuator.h:132
DtPrbValueList.
Definition: prbValueList.h:19
int myCurrentHitPoints
The current health status of the entity.
Definition: humanDamageActuator.h:126
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:27
DtHumanDamageActuatorDescriptor * myHumanDamageActuatorDescriptor
The descriptor that initializes this actuator.
Definition: humanDamageActuator.h:123
Definition: humanDamagePSR.h:18
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtDamageAdjudicationActuator & operator=(const DtDamageAdjudicationActuator &orig)
assignment operator; not implemented
virtual bool init()
Registers callbacks with the detonation manager.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual void tick()
Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indi...
std::vector< DtString > myDeadAnimationList
Definition: humanDamageActuator.h:134
virtual bool adjudicateDirectDamage(const DtDetonationContext &detonationContext)
When a detonation context is received, from the detonation manager, it is processed in order to deter...
DtEventId myCurrentId
This is set in adjudicate direct damage to make sure a hit isn't counted twice in a collateral damage...
Definition: humanDamageActuator.h:130