DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwInt myDesiredStaticPosture
The desired static posture for the entity.
Definition: humanPosturePSR.h:68
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtHumanPosturePSR.
Definition: humanPosturePSR.h:23