13 #include "vlutil/vlString.h"
14 #include <matrix/vlVector.h>
19 class DtReflectedDesignator;
51 virtual const char*
type()
const;
59 virtual void setTgtDesignatorCode(
const int code);
60 virtual const int tgtDesignatorCode()
const;
64 virtual DtReflectedDesignator* findTarget();
70 virtual bool targetTrackable(DtReflectedDesignator* target);
75 virtual void registerSetLaserCodeRequestMsgCallbacks();
78 static void setLaserCodeRequestCallback(
DtSimMessage* msg,
void* usr);
82 virtual void processSetLaserCodeRequestCallback(
DtSimMessage* msg);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
bool myHasTargetSpot
Remember has-target state for debug printing.
Definition: lasingMissileTrackController.h:101
const DtMissileMoveToControllerComponent & operator=(const DtMissileMoveToControllerComponent &orig)
assignment operator; see comments on copy constructor!
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Overridden to initialze myMissileState and call calculateTargetErrorOffset.
DtLasingMissileTrackControllerDescriptor; descriptor for the DtLasingMissileTrackController component...
Definition: lasingMissileTrackControllerDescriptor.h:21
DtMissileMoveToControllerComponent is a controller that maneuvers a missile toward a given target poi...
Definition: missileMoveToControllerComponent.h:35
DtLasingMissileTrackControllerDescriptor * myLasingMissileTrackDescriptor
Definition: lasingMissileTrackController.h:103
File: simMsg.h.
Definition: simMessage.h:35
virtual bool setupControlPoint()
Returns the boolean member data flag myMissilesTargeted, indicating whether or not a target location ...
virtual const char * type() const
Returns a string identifies the class type of component.
File: laserLauncherPSR.h.
Definition: laserTrackerPSR.h:38
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
Instances of DtLasingMissileTrackController derive from DtMissileMoveToControllerComponent.
Definition: lasingMissileTrackController.h:28
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtLaserTrackerPSR * myProcessState
Container for state data associated with this component.
Definition: lasingMissileTrackController.h:98