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VR-Forces 5.0.1 Developer's Guide
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The DtFireContext class exists to contain all the relevent information necessary for an entity to process a fire interaction when determining under-fire status.
Public Member Functions | |
| DtFireContext (const makVrfEvents::DtDetonationEvent &detonationInteraction) | |
| DtFireContext (const makVrfEvents::DtFireEvent &fireInteraction) | |
| virtual | ~DtFireContext () |
| bool | detonationIsValid () const |
| virtual const makVrfEvents::DtDetonationEvent & | detonationInter () const |
| bool | fireIsValid () const |
| virtual const makVrfEvents::DtFireEvent & | fireInter () const |
| virtual void | setFireTime (const DtTime &fireTime) |
| virtual const DtTime & | fireTime () const |
| virtual void | setDistance (double distance) |
| virtual double | distance () const |
| virtual void | setShooter (DtSimObjectReference shooter) |
| virtual DtSimObjectReference | shooter () const |
| virtual void | setMunition (const DtSimMunition &munition) |
| virtual const DtSimMunition & | munition () const |
| DtFireContext::DtFireContext | ( | const makVrfEvents::DtDetonationEvent & | detonationInteraction | ) |
| DtFireContext::DtFireContext | ( | const makVrfEvents::DtFireEvent & | fireInteraction | ) |
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The munition associated with the fire.
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default values:
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0.0
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NULL.
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