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DtIndirectFireActuator Class Reference
Inheritance diagram for DtIndirectFireActuator:
Inheritance graph
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Public Member Functions

 DtIndirectFireActuator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtIndirectFireActuator ()
 
virtual bool postAddComponentsInit ()
 
virtual void preFirstTickInit ()
 
virtual void initPendingDetonations ()
 
virtual const chartype () const
 
virtual makVrfEvents::DtFireEventcreateFireInteraction (const DtVector &localTargetPoint, const DtVector geocentricMuzzlePosition, const DtVector geocentricMuzzleVelocity)
 
virtual
makVrfEvents::DtDetonationEvent
createDetonationInteraction (DtTime &detTime)
 
virtual void scheduleDetonation (makVrfEvents::DtDetonationEvent *detInter, DtTime detTime)
 
virtual void fireTheWeapon ()
 
virtual DtCreateObjectHandle createMissileObject (const DtString &eventId, double &timeOfFlight, const DtVector &localTargetPoint, const DtVector &localMuzzlePosition, DtDcm &localMuzzlePositionToTopoDcm, const DtVector &geocentricMuzzlePosition, const DtVector &geocentricMuzzleVelocity, const double angleOfFire)
 
virtual double determineMuzzleSpeed (double range)
 
virtual void addDispersion (DtVector &detLocation, bool addHeightDispersion)
 
virtual double calculateRangeFactorOnError (const double rangeToTarget)
 
virtual double skillLevelModifier ()
 
virtual
makVrfEvents::DtDetonationEvent
createDetonationInteraction (const DtDetonationDescriptor &desc, DtTime &detTime)
 
virtual DtDetonationDescriptorcreateDetonationDescriptor (makVrfEvents::DtDetonationEvent *detInter, DtTime simTime)
 
virtual void processSimObjectAdded (DtSimObjectReference vrfObject)
 
virtual bool taskVisualizationsActive () const
 
- Public Member Functions inherited from DtWeaponActuator
 DtWeaponActuator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtWeaponActuator ()
 
virtual bool init ()
 
virtual makVrfEvents::DtFireEventcreateFireInteraction ()
 
virtual void setProjectileStartSpeed (DtReal startSpeed)
 
virtual DtReal projectileStartSpeed ()
 
virtual void setMuzzleOffset (const DtVector &muzzleOffset)
 
virtual const DtVectormuzzleOffset ()
 
virtual DtVector muzzleLocalPosition ()
 
virtual DtDcm weaponOrientation ()
 
virtual const
makVrf::DtArticulatedPartStateRepository
getWeaponSimBody ()
 
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent ()
 
virtual DtSimRadioradio ()
 
virtual bool tickWhileDestroyed () const
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual void postTick ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod)
 
virtual double minTickPeriod () const
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 
virtual double minTickPeriodVariance () const
 
virtual void setNextTickTime (double nextTickTime)
 
virtual double nextTickTime () const
 
virtual double calculateNextTickTime () const
 
virtual double calculateFirstTickTime () const
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual bool taskVisualizationsEnabled () const
 
virtual void onRestore ()
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual void enable ()
 
virtual void disable ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool wasUpdatedSince (DtTime t) const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static void detonationCallback (DtTimer *timer)
 
static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtWeaponActuator
static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

virtual void tick ()
 
virtual void processRequestLaunchedMunitions (const DtVrfObjectMessage *msg)
 
virtual void sendCurrentLaunchedMunition (const DtRwLaunchedMunition *, const DtUUID &)
 
virtual void sendAllMunitions (const DtUUID &)
 
virtual void sendNextLaunchTime (const DtUUID &)
 
virtual DtMunitionInFlight munitionInFlight (const DtRwLaunchedMunition *) const
 
virtual bool createPorts ()
 
virtual bool createPSR ()
 
virtual void updateTaskVisualizations ()
 
virtual void generateKnownTargetPoint (const DtVector &worldLocation, DtString knownPointName)
 
virtual DtString generateKnownTargetPointName ()
 
virtual void munitionDeleted (const DtSimObject *)
 
virtual bool determineMunitionPositionsParameters (DtVector &localTargetPoint, DtVector &localMuzzlePosition, DtDcm &localMuzzlePositionToTopoDcm, DtVector &geocentricMuzzlePosition, DtVector &geocentricMuzzleVelocity, double &angleOfFire)
 
 DtIndirectFireActuator ()
 
 DtIndirectFireActuator (const DtIndirectFireActuator &orig)
 
const DtIndirectFireActuatoroperator= (const DtIndirectFireActuator &orig)
 
virtual void detonationCallback (const makVrfEvents::DtEvent &)
 
virtual void processDetonation (const makVrfEvents::DtDetonationEvent &detonation)
 
- Protected Member Functions inherited from DtWeaponActuator
virtual bool createPortGroups ()
 
 DtWeaponActuator ()
 
 DtWeaponActuator (const DtWeaponActuator &orig)
 
const DtWeaponActuatoroperator= (const DtWeaponActuator &orig)
 
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual void setRadio (DtSimRadio *radio)
 
 DtActuatorComponent ()
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Static Protected Member Functions

static void requestLaunchedMunitionsCallback (const DtVrfObjectMessage *msg, void *usr)
 

Protected Attributes

DtReal myMuzzleSpeed
 
DtList myTimerList
 
DtIndirectFireActuatorDescriptormyIndirectFireActuatorDescriptor
 
DtVrfIndirectFirePSRmyIndirectFireProcessState
 
boost::signals2::scoped_connection mySimObjectAddedConnection
 
double myLastTimeReported
 
double myLastLoadTimeReported
 
bool myNeedsLoadSend
 
std::map< DtUUID,
boost::signals2::connection * > 
myMunitionRemovalConnections
 
Ports and Port Groups
DtVectorInputPortmyTargetPointPort
 
DtAnalogInputPortmyMuzzleSpeedPort
 
DtAnalogInputPortmyAngleOfFirePort
 
DtBooleanInputPortmyAlignedDirectlyPort
 
DtVectorOutputPortmyMuzzleOffsetPort
 
- Protected Attributes inherited from DtWeaponActuator
DtWeaponActuatorDescriptormyWeaponActuatorDescriptor
 
DtReal myProjectileStartSpeed
 
DtVector myMuzzleOffset
 
DtSimObjectReference myCurrentEntityTarget
 
DtString myCurrentEventId
 
DtReal myCurrentRange
 
DtVrfWeaponPSRmyWeaponProcessState
 
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
 
DtInputPortGroupmyWeaponInputPortGroup
 
DtAmmunitionInputPortmyAmmunitionPort
 
DtConstrainedIntegerInputPortmyFusePort
 
DtBooleanInputPortmyTriggerPort
 
DtBooleanInputPortmyLoadedPort
 
DtOutputPortGroupmyWeaponOutputPortGroup
 
DtIntegerOutputPortmyArtPartTypePort
 
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
bool myTickEveryFrame
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManager myPredicateCallbackManager
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 
virtual void registerAttributeFunctions ()
 
virtual bool processUnloadAmmunition ()
 
static bool unloadAmmunition (void *actuator, DtReaderWriter *dummy)
 

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Constructor & Destructor Documentation

DtIndirectFireActuator::DtIndirectFireActuator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtIndirectFireActuator::~DtIndirectFireActuator ( )
virtual

destructor

DtIndirectFireActuator::DtIndirectFireActuator ( )
protected

default constructor; not implemented

DtIndirectFireActuator::DtIndirectFireActuator ( const DtIndirectFireActuator orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtIndirectFireActuator::postAddComponentsInit ( )
virtual

Overridden to initialize the value on myMuzzleOffsetPort.

Reimplemented from DtWeaponActuator.

virtual void DtIndirectFireActuator::preFirstTickInit ( )
virtual

Override to call initPendingDetonations() in the first tick, to schedule any outstanding detonations saved in our process state.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireActuator::initPendingDetonations ( )
virtual

Called in the first tick. Creates and schedules any pending detonations from detonation descriptor data in the process state repository. For those detonations whose target does not exist yet (e.g. target may be remote and not discovered yet), registers the objectAddedCb to provide an opportunity to create and schedule those pending detonations at a later time.

virtual const char* DtIndirectFireActuator::type ( ) const
virtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtIndirectFireActuatorType

Reimplemented from DtWeaponActuator.

virtual makVrfEvents::DtFireEvent* DtIndirectFireActuator::createFireInteraction ( const DtVector localTargetPoint,
const DtVector  geocentricMuzzlePosition,
const DtVector  geocentricMuzzleVelocity 
)
virtual

Overrides the DtWeaponActuator to create a makVrfEvents::DtFireEvent based on the values from the input ports. The myMuzzleSpeed member variable is calculated as the square root of the product of the maximum range times DtGRAVITY_CONSTANT. The myCurrentRange member variable is calculated as the distance from the weapon to the target in meters. A new event Id is obtained from the exercise connection and assigned to the myCurrentEventId member variable.

virtual makVrfEvents::DtDetonationEvent* DtIndirectFireActuator::createDetonationInteraction ( DtTime detTime)
virtual

Instantiates a makVrfEvents::DtDetonationEvent and fills out its values based on the values from the input ports. It will modify the given DtReal parameter to contain the amount of time in seconds before the detonation should be sent out. The delay is calculated as range / (muzzle speed * launch angle). Calls addDispersion() to introduce random error into the location of the detonation. If the fuze type is not DtFuzeContact, addDispersion() will be called with height dispersion enabled.

virtual void DtIndirectFireActuator::scheduleDetonation ( makVrfEvents::DtDetonationEvent detInter,
DtTime  detTime 
)
virtual

Creates a DtDetonationTimerData object from detInter which is put into a DtTimer which generates a one-time callback to detonationCallback after detTime seconds.

virtual void DtIndirectFireActuator::fireTheWeapon ( )
virtual

DtWeaponActuator::fireTheWeapon is overridden to schedule a detonation interaction in addition to creating a fire interaction like the base class does.

Reimplemented from DtWeaponActuator.

virtual DtCreateObjectHandle DtIndirectFireActuator::createMissileObject ( const DtString eventId,
double timeOfFlight,
const DtVector localTargetPoint,
const DtVector localMuzzlePosition,
DtDcm &  localMuzzlePositionToTopoDcm,
const DtVector geocentricMuzzlePosition,
const DtVector geocentricMuzzleVelocity,
const double  angleOfFire 
)
virtual

Creates a new vrf object for the artillery shell using the type and offset parameters specified in the descriptor. Returns a pointer to the newly created object.

virtual double DtIndirectFireActuator::determineMuzzleSpeed ( double  range)
virtual

Looking at the configuration of the weapon system will determine this Longer range weapons use the range list to determine the muzzle speed to fire the weapon, but directly aligned weapons use a preset muzzle velocity. But for a close range system like a hand grenade the user may want more control or allow the actuator to vary this more closely than the range list.

virtual void DtIndirectFireActuator::addDispersion ( DtVector detLocation,
bool  addHeightDispersion 
)
virtual

Adjusts detLocation based on the range and displacement error probabilities in myIndirectFireActuatorDescriptor. If addHeightDispersion is true, then it will also adjust the height of the detonation based on the burst height probability.

virtual double DtIndirectFireActuator::calculateRangeFactorOnError ( const double  rangeToTarget)
virtual

If use-error-varies-by-range flag is true, then we will use coefficents from descriptor in Quadratic equation based on range to target to determine max probably error for range.

virtual double DtIndirectFireActuator::skillLevelModifier ( )
virtual

Add additional error based on the skill level of the operator.

static void DtIndirectFireActuator::detonationCallback ( DtTimer timer)
static

Extracts and sends the makVrfEvents::DtDetonationEvent stored in the DtTimer.

static DtSimComponent* DtIndirectFireActuator::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
virtual makVrfEvents::DtDetonationEvent* DtIndirectFireActuator::createDetonationInteraction ( const DtDetonationDescriptor desc,
DtTime detTime 
)
virtual

Creates a new makVrfEvents::DtDetonationEvent, given a DtDetonationDescriptor. Fills out new new interaction with data from the descriptor and returns the detonation time (time in seconds relative to current sim time). The resulting makVrfEvents::DtDetonationEvent and DtTime can be directly passed into scheduleDetonation.

virtual DtDetonationDescriptor* DtIndirectFireActuator::createDetonationDescriptor ( makVrfEvents::DtDetonationEvent detInter,
DtTime  simTime 
)
virtual

Creates and fills out a new DtDetonationDescriptor, given a makVrfEvents::DtDetonationEvent and a time (simulation time to fire, in seconds).

virtual void DtIndirectFireActuator::processSimObjectAdded ( DtSimObjectReference  vrfObject)
virtual

Checks pending detonation list (in the process state repository) for target with same name as new object. If one exists, sets the target global id in the pending object item (a DtDetonationDescriptor), and then schedules the detonation, given the data in the descriptor.

virtual bool DtIndirectFireActuator::taskVisualizationsActive ( ) const
virtual

Normally returns false unless debug is enabled.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireActuator::tick ( )
protectedvirtual

Fire if requested.

Reimplemented from DtWeaponActuator.

static void DtIndirectFireActuator::requestLaunchedMunitionsCallback ( const DtVrfObjectMessage msg,
void *  usr 
)
staticprotected
virtual void DtIndirectFireActuator::processRequestLaunchedMunitions ( const DtVrfObjectMessage msg)
protectedvirtual
virtual void DtIndirectFireActuator::sendCurrentLaunchedMunition ( const DtRwLaunchedMunition ,
const DtUUID  
)
protectedvirtual
virtual void DtIndirectFireActuator::sendAllMunitions ( const DtUUID )
protectedvirtual
virtual void DtIndirectFireActuator::sendNextLaunchTime ( const DtUUID )
protectedvirtual
virtual DtMunitionInFlight DtIndirectFireActuator::munitionInFlight ( const DtRwLaunchedMunition ) const
protectedvirtual
virtual void DtIndirectFireActuator::detonationCallback ( const makVrfEvents::DtEvent )
protectedvirtual

Processes detonation events and creates known point and sets last detonation location.

virtual void DtIndirectFireActuator::processDetonation ( const makVrfEvents::DtDetonationEvent detonation)
protectedvirtual

Processes detonation events and creates known point and sets last detonation location.

virtual bool DtIndirectFireActuator::createPorts ( )
protectedvirtual

Creates the input ports and adds them to the component.

Reimplemented from DtWeaponActuator.

virtual bool DtIndirectFireActuator::createPSR ( )
protectedvirtual

Creates #myProcessState data member, and adds it to our process state repository manager. Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.

Reimplemented from DtWeaponActuator.

virtual void DtIndirectFireActuator::updateTaskVisualizations ( )
protectedvirtual

Normally does not display task visualizations, but will if debug is enabled.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireActuator::generateKnownTargetPoint ( const DtVector worldLocation,
DtString  knownPointName 
)
protectedvirtual

Generates a known target point at the specified location.

virtual DtString DtIndirectFireActuator::generateKnownTargetPointName ( )
protectedvirtual
virtual void DtIndirectFireActuator::munitionDeleted ( const DtSimObject )
protectedvirtual
virtual bool DtIndirectFireActuator::determineMunitionPositionsParameters ( DtVector localTargetPoint,
DtVector localMuzzlePosition,
DtDcm &  localMuzzlePositionToTopoDcm,
DtVector geocentricMuzzlePosition,
DtVector geocentricMuzzleVelocity,
double angleOfFire 
)
protectedvirtual

Determines and adjusts the target position. Calculates the muzzle geocentric position and velocity - i.e. munition initial position and velocity.

virtual void DtIndirectFireActuator::registerAttributeFunctions ( )
protectedvirtual

Attribute functions:Overrides the simComponent version to register the functions below.

Reimplemented from DtSimComponent.

static bool DtIndirectFireActuator::unloadAmmunition ( void *  actuator,
DtReaderWriter dummy 
)
staticprotected

Function to be registered as a setter with the parent component system for the unload-ammunition attribute. Calls processUnloadAmmunition.

virtual bool DtIndirectFireActuator::processUnloadAmmunition ( )
protectedvirtual

Attribute functions:Overrides the simComponent version to register the functions below.

const DtIndirectFireActuator& DtIndirectFireActuator::operator= ( const DtIndirectFireActuator orig)
protected

assignment operator; not implemented

Member Data Documentation

DtVectorInputPort* DtIndirectFireActuator::myTargetPointPort
protected

Input Port Name: target-point-port
Input Port Description: Local position to fire at.
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtAnalogInputPort* DtIndirectFireActuator::myMuzzleSpeedPort
protected

Input Port Name: muzzle-speed-port
Input Port Description: Muzzle speed in meters/second.
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtAnalogInputPort* DtIndirectFireActuator::myAngleOfFirePort
protected

Input Port Name: angle-of-fire-port
Input Port Description: Elevation angle of fire in radians.
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtBooleanInputPort* DtIndirectFireActuator::myAlignedDirectlyPort
protected

Input Port Name: aligned-directly-port
Input Port Description: Whether this gun can align directly with the target if it is close in
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtVectorOutputPort* DtIndirectFireActuator::myMuzzleOffsetPort
protected

Output Port Name: muzzle-offset-port
Output Port Description: The entity's muzzle offset location.
Output Port Range:
Output Port Default Value:
Output Group Parent:

DtReal DtIndirectFireActuator::myMuzzleSpeed
protected
DtList DtIndirectFireActuator::myTimerList
protected
DtIndirectFireActuatorDescriptor* DtIndirectFireActuator::myIndirectFireActuatorDescriptor
protected
DtVrfIndirectFirePSR* DtIndirectFireActuator::myIndirectFireProcessState
protected

We've overrode createPSR() to create derived kind of DtVrfWeaponPSR. This member variable provided for convenient point to derived type.

boost::signals2::scoped_connection DtIndirectFireActuator::mySimObjectAddedConnection
protected
double DtIndirectFireActuator::myLastTimeReported
protected
double DtIndirectFireActuator::myLastLoadTimeReported
protected
bool DtIndirectFireActuator::myNeedsLoadSend
protected
std::map<DtUUID, boost::signals2::connection*> DtIndirectFireActuator::myMunitionRemovalConnections
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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