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DtIndirectFireController Class Reference

DtIndirectFireController is responsible for processing the fire for effect tasks including fire for effect on entity, target, and location.

Uses Descriptor Type: DtIndirectFireControllerDescriptor

Inheritance diagram for DtIndirectFireController:
Inheritance graph
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Public Types

typedef std::list
< DtIndirectWeaponComponentInterface * > 
DtIndirectWeaponInterfaceList
 
- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
 
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
 
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
 
typedef std::vector< DtFilename > SearchPaths
 
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
 
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
 

Public Member Functions

 DtIndirectFireController (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtIndirectFireController ()
 
virtual bool init ()
 
virtual const chartype () const
 
virtual bool postAddComponentsInit ()
 
virtual void tick ()
 
virtual void clearTask ()
 
virtual bool isWeaponFireFinished (DtIndirectWeaponComponentInterface *weapIf)
 
virtual void findWeaponControlInterfaces ()
 
virtual void setCurrentTargetLocation (const DtVector &location)
 
virtual const DtVectorcurrentTargetLocation ()
 
virtual void registerTaskMsgCallbacks ()
 
virtual void processUserTask (DtSimMessage *msg)
 
virtual void processFFETask (DtFireForEffectTask *task)
 
virtual bool processFireCruiseMissileTask (DtSimMessage *msg)
 
virtual void processFireCruiseMissileTask (DtFireCruiseMissileTask *task)
 
virtual void taskComplete (bool success=true)
 
virtual bool processFFEOnTargetTask (DtSimMessage *msg)
 
virtual bool processFFEOnLocationTask (DtSimMessage *msg)
 
virtual bool processFFEOnEntityTask (DtSimMessage *msg)
 
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSingleTaskControllerComponent ()
 
virtual void postTick ()
 
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 
virtual void taskNotify (const DtSimTask &task)
 
virtual void suspendTask ()
 
virtual int sendSubtask (DtSimTask &task)
 
virtual void clearSubtask (int subtaskId)
 
virtual void addPendingSubtaskId (int subtaskId)
 
virtual bool findPendingSubtaskId (int subtaskId)
 
virtual bool isSubtasked () const
 
virtual void removePendingSubtaskId (int subtaskId)
 
virtual void removeAllPendingSubtaskIds ()
 
virtual std::vector< intcurrentPendingSubstaskIds () const
 
virtual void clearCurrentTaskMessage ()
 
virtual DtTaskMessagecurrentTaskMessage () const
 
virtual DtSimTaskStatePtr currentTaskState () const
 
virtual bool decideToGiveUpTask () const
 
virtual void giveUpTask ()
 
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 
virtual void clearTaskById (int taskId)
 
virtual DtSuspendedTaskInfosuspendTaskById (int taskId)
 
virtual DtSuspendedTaskInfosuspendSubtaskById (int taskId, int subtaskId)
 
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
virtual void disable ()
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtTaskControllerComponent ()
 
virtual bool showCurrentTaskInGui () const
 
virtual void setRadio (DtSimRadio *radio)
 
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 
virtual void enable ()
 
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 
virtual bool taskVisualizationsActive () const
 
virtual void setTasked (bool tasked)
 
virtual bool tasked () const
 
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtControllerComponent ()
 
virtual DtSimRadioradio ()
 
virtual void enableTaskTypes ()
 
virtual void disableTaskTypes ()
 
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtLocalObject *owner, DtSimulationServices *simServices, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
virtual ~DtSimComponent ()
 
virtual void setParentSystem (DtComponentSystem *system)
 
DtComponentSystemparentSystem () const
 
virtual void registerAttributeFunctions ()
 
virtual void preFirstTickInit ()
 
virtual void timedTick ()
 
virtual void setMinTickPeriod (double minTickPeriod)
 
virtual double minTickPeriod () const
 
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 
virtual double minTickPeriodVariance () const
 
virtual void setNextTickTime (double nextTickTime)
 
virtual double nextTickTime () const
 
virtual double calculateNextTickTime () const
 
virtual double calculateFirstTickTime () const
 
virtual void setEntity (DtLocalObject *entity)
 
virtual DtSimComponentnextComponent ()
 
virtual DtSimComponentprevComponent ()
 
virtual void setListItem (DtListItem *item)
 
virtual DtListItem * listItem ()
 
virtual void putData (std::string &fp, int indentLevel=0)
 
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 
virtual void addInputPort (DtInputPort *port)
 
virtual void removeInputPort (DtInputPort *port)
 
virtual DtInputPortlookupInputPort (const DtString &portName)
 
virtual DtList inputPortList () const
 
virtual void addOutputPort (DtOutputPort *port)
 
virtual void removeOutputPort (DtOutputPort *port)
 
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 
virtual DtList outputPortList () const
 
virtual void addInputPortGroup (DtInputPortGroup *group)
 
virtual void removeInputPortGroup (DtInputPortGroup *group)
 
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 
virtual DtList inputPortGroupList () const
 
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
 
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 
virtual DtList outputPortGroupList () const
 
virtual int priority () const
 
virtual void setPriority (int priority)
 
double dT () const
 
virtual void setDT (double deltaT)
 
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 
virtual const
DtComponentDescriptor
componentDescriptor () const
 
virtual bool tickWhileDestroyed () const
 
DtVrfProcessStateRepositoryManagerpsrManager ()
 
virtual const DtSymbolStringcomponentFullName () const
 
DtPhysicalWorldphysicalWorld ()
 
const DtPhysicalWorldphysicalWorld () const
 
const DtAttachedTerrainterrainAttachedTo () const
 
DtLocalObjectentity ()
 
const DtLocalObjectentity () const
 
DtSimulationServicessimulationServices ()
 
const DtSimulationServicessimulationServices () const
 
const Coordinate_SystemcoordinateSystem () const
 
virtual bool taskVisualizationsEnabled () const
 
makVrf::DtTaskVisualizationMaptaskVisualizations ()
 
virtual bool isEnabled ()
 
virtual void setIsEnabled (bool yesNo)
 
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
 
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
 
virtual int notifyLevel () const
 
virtual DtSimResourceManagerresourceManager ()
 
virtual const
DtSimResourceManager
resourceManager () const
 
VRF4API_METHOD const
DtSimulationServices
simManager () const
 
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 
bool operator== (const DtReaderWriter &) const
 
bool operator!= (const DtReaderWriter &rhs)
 
virtual ~DtReaderWriter ()
 
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual void postPutSelf ()
 
virtual void prePutSelf ()
 
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
virtual void postGetSelf ()
 
virtual void preGetSelf ()
 
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 
virtual DtSymbolString name () const
 
virtual void addAlias (const DtSymbolString &alias)
 
virtual void addAlias (const DtString &alias)
 
virtual bool hasAlias (const DtSymbolString &alias)
 
virtual const aliasContaineraliases () const
 
virtual void setReadonly (bool flag)
 
bool isReadonly () const
 
virtual void reset ()
 
virtual int alignment () const
 
virtual bool variableIsBound () const
 
virtual void unbindVariable ()
 
virtual void setName (const DtString &)
 
virtual const charreaderWriterType () const
 
virtual const charxmlType () const
 
virtual DtString prettyPrint () const
 
std::string debugText () const
 
virtual void bindVariables (DtVariableBindingsList variableBindings)
 
virtual std::list
< DtVariableNameType
unboundVariables () const
 
bool invalid () const
 
virtual bool hasChild (const DtReaderWriter *p) const
 
virtual bool hasVariableReference () const
 
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 
virtual void recordUpdateTime () const
 
virtual bool wasUpdatedSince (DtTime t) const
 
virtual bool changedSinceLastChecked ()
 
virtual bool peekChangedSinceLastChecked () const
 
virtual void setValueSpecified (bool specified, bool recurse=false)
 
virtual bool valueSpecified () const
 
virtual bool isVariableReference () const
 
virtual void setIsVariableReference (bool value)
 
virtual void clearAllVariableReferenceFlags ()
 
virtual DtSymbolString variableName () const
 
virtual void setVariableName (const DtSymbolString variableName)
 
virtual const DtReaderWriterdefaultRWValue () const
 
virtual DtReaderWriterdefaultRWValue ()
 
virtual void setDefaultRWValue (DtReaderWriter *)
 
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 
const DtReaderWriterRegistryregistry () const
 
DtReaderWriterRegistryregistry ()
 
virtual DtPropertyInterfaceproperty ()
 
virtual const DtPropertyInterfaceproperty () const
 
virtual DtString toXml () const
 
virtual DtRwVariableBindingsgenerateVariableBindings () const
 
virtual bool toXml (const DtFilename &) const
 
virtual bool fromXml (const DtString &)
 
virtual bool fromXmlFile (const DtFilename &)
 
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
 
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 

Static Public Member Functions

static void FFEOnTargetCallback (DtSimMessage *msg, void *usr)
 
static void FFEOnEntityCallback (DtSimMessage *msg, void *usr)
 
static void FFEOnLocationCallback (DtSimMessage *msg, void *usr)
 
static void userTaskCallback (DtSimMessage *msg, void *usr)
 
static void fireCruiseMissileCallback (DtSimMessage *msg, void *usr)
 
static DtSimComponentcreator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
- Static Public Member Functions inherited from DtTaskControllerComponent
static void deprecatedTaskProcessorCallbackAdapter (DtSimMessage *msg, void *usr, DtSimTaskStatePtr taskState)
 
- Static Public Member Functions inherited from DtSimComponent
static DtSimComponentFactoryfactory ()
 
static void setFactory (DtSimComponentFactory *factory)
 
static DtSimComponentcreateComponent (const DtString &name, const DtString &type, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentSystem *parentSystem, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 
static void addSimComponentCreatorFcn (const DtString &type, DtSimComponentCreatorFcn fcn)
 
static VRF4API_METHOD
DtSimComponent
MarkThreadSafe (DtSimComponent *comp)
 
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
 
static const
DtVariableBindingsList
nullVariableReference ()
 
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
 
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
 
static void setPutIndent (bool)
 
static bool putIndent ()
 
static const chartheXmlType ()
 
static const DtFilename & appPath ()
 
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 
static void createReaderWriterFactory ()
 
static void cleanupFactory ()
 
static DtReaderWriterFactoryfactory ()
 
static void setOutputStream (DtOutputStream *stream)
 
static DtOutputStream & outputStream ()
 
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 

Protected Member Functions

void makeDisplayNamesUnique ()
 
virtual bool createPSR ()
 
virtual void clearTaskState (DtIndirectWeaponComponentInterface *weapIf)
 
virtual void getOrientation (DtRwString *orientString, DtRwTaitBryan &orientation)
 
 DtIndirectFireController ()
 
 DtIndirectFireController (const DtIndirectFireController &orig)
 
const DtIndirectFireControlleroperator= (const DtIndirectFireController &orig)
 
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 
virtual void cleanupInactiveSubtaskStatus ()
 
- Protected Member Functions inherited from DtTaskControllerComponent
virtual void suspendSubtasksOfTask (int taskId, DtSuspendedTaskInfo *suspendInfo)
 
virtual void suspendSubtaskOfTask (int taskId, int subtaskId, DtSuspendedTaskInfo *suspendInfo)
 
virtual DtSimTaskMessageType remapScriptId (const DtSimTaskMessageType &) const
 
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 
 DtControllerComponent (const DtControllerComponent &orig)
 
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 
virtual void onRestore ()
 
virtual void initializeTargetingControlTableFromDescriptor (const DtReaderWriter *)
 
virtual void sendCapableSetsAndTasks ()
 
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 
bool testInvariant () const
 
virtual bool createPortGroups ()
 
virtual bool createPorts ()
 
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 
virtual void updateTaskVisualizations ()
 
virtual void destroyTaskVisualizations ()
 
virtual void destroyTaskVisualization (const DtString &name)
 
virtual
makVrf::DtPointTaskVisualizationPtr 
pointTaskVisualization (const DtString &name)
 
virtual
makVrf::DtLineTaskVisualizationPtr 
lineTaskVisualization (const DtString &name)
 
virtual
makVrf::DtAreaTaskVisualizationPtr 
areaTaskVisualization (const DtString &name)
 
virtual
makVrf::DtTextTaskVisualizationPtr 
textTaskVisualization (const DtString &name)
 
double calculateNextTaskVisTickTime () const
 
DtVrfObjectStateRepositorylocalStateRepository ()
 
const DtVrfObjectStateRepositorylocalStateRepository () const
 
void addSimObjectPredicateCallback (DtSimObjectReference, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void removeSimObjectPredicateCallback (const DtSimObject *, DtVrfObjectPredicateCallbackFunction function, const DtVrfObjectPredicate &predicate, DtTime evaluationPeriod=0, void *userData=0)
 
void invokeSimObjectPredicateCallbacks ()
 
virtual void clearPredicateCallbacks ()
 
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 

Protected Attributes

DtIndirectFireControllerPSRmyProcessState
 
DtIndirectWeaponInterfaceList myWeaponInterfaceList
 
DtIndirectFireSupportControllerDescriptormyFireSupportDescriptor
 
DtUUID myCurrentTarget
 
DtVector myCurrentTargetLocation
 
- Protected Attributes inherited from DtTaskControllerComponent
DtTaskCallbackMap myTaskCallbackMap
 
std::list
< DtTaskProcessorCallbackInfo * > 
myTaskProcessorCallbackInfoList
 
bool myTaskIsRunning
 
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 
bool myTaskTypesEnabled
 
bool myInitialized
 
- Protected Attributes inherited from DtSimComponent
DtLocalObjectmyEntity
 
DtComponentSystemmySystem
 
DtListItem * myListItem
 
DtInputPortMap myInputPortList
 
DtOutputPortMap myOutputPortList
 
DtInputPortGroupMap myInputPortGroupList
 
DtOutputPortGroupMap myOutputPortGroupList
 
int myPriority
 
double myMinTickPeriod
 
double myMinTickPeriodVariance
 
double myNextTickTime
 
double myLastTickSimTime
 
double myDT
 
bool myIsEnabled
 
bool myFirstTick
 
const DtComponentDescriptormyComponentDescriptor
 
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 
bool myTickEveryFrame
 
makVrf::DtTaskVisualizationMap myTaskVisualizations
 
double myNextTaskVisTickTime
 
DtSymbolString myFullComponentName
 
DtSimulationServicesmySimServices
 
DtPredicateCallbackManager myPredicateCallbackManager
 
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
 
DtReaderWriterRegistry myRegistry
 
DtReaderWriterRegistrymyParentRegistry
 
bool myValueSpecified
 
bool myReadOnlyFlag
 
bool myIsVariableReference
 
DtSymbolString myVariableName
 
bool myVariableIsBound
 
DtReaderWritermyDefaultValue
 
aliasContainer myAliases
 
bool myInvalid
 
bool myChangedFlag
 
virtual void processIndirectFireAtLocationTask (DtSimMessage *msg)
 
virtual void processIndirectFireAtTargetTask (DtSimMessage *msg)
 
static void indirectFireAtLocationTaskCallback (DtSimMessage *msg, void *usr)
 
static void indirectFireAtTargetTaskCallback (DtSimMessage *msg, void *usr)
 
virtual void processWeaponListRequest (const DtVrfObjectMessage *msg)
 
static void weaponListRequestCallback (const DtVrfObjectMessage *msg, void *usr)
 

Additional Inherited Members

- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
 
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
 
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
 
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
 
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
 
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory
 
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
 
static DtGetSelfCallbackInfo thePostGetSelfCallback
 
static DtPutSelfCallbackInfo thePrePutSelfCallback
 
static const DtVariableBindingsList theEmptyVariableBindingsList
 
static bool theCreatorFcnSet
 
static DtReaderWriterFactorytheFactory
 
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
 
static bool thePutIndent
 
static DtOutputStream * theOutputStream
 

Member Typedef Documentation

Constructor & Destructor Documentation

DtIndirectFireController::DtIndirectFireController ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
virtual DtIndirectFireController::~DtIndirectFireController ( )
virtual

destructor

DtIndirectFireController::DtIndirectFireController ( )
protected

default constructor; not implemented

DtIndirectFireController::DtIndirectFireController ( const DtIndirectFireController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtIndirectFireController::init ( )
virtual

Overridden to call createWeaponController()

Reimplemented from DtControllerComponent.

virtual const char* DtIndirectFireController::type ( ) const
virtual

Returns a string identifies the class type of component. Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtIndirectFireControllerType

Implements DtTaskControllerComponent.

virtual bool DtIndirectFireController::postAddComponentsInit ( )
virtual

Finds all weapons available to this entity and enables the various indirect fire tasks if appropriate.

Reimplemented from DtControllerComponent.

virtual void DtIndirectFireController::tick ( )
virtual

Determines if the weapon is ready to fire based on speed and the state of the munition loader. For a detailed description, please see the developer's guide. If myFirstTick is true, the checkpointed state of the controller is copied from the DtVrfIndirectFirePSR.

Reimplemented from DtSimComponent.

virtual void DtIndirectFireController::clearTask ( )
virtual

Overridden to deactivate the port group on myWeaponController when this controller completes a task.

Reimplemented from DtSingleTaskControllerComponent.

virtual bool DtIndirectFireController::isWeaponFireFinished ( DtIndirectWeaponComponentInterface weapIf)
virtual

Updates task state for a weaponInterface. Checks for task completion and weapon status.

virtual void DtIndirectFireController::findWeaponControlInterfaces ( )
virtual
virtual void DtIndirectFireController::setCurrentTargetLocation ( const DtVector location)
virtual

Set the current target location in the DtVrfIndirectFirePSR.

virtual const DtVector& DtIndirectFireController::currentTargetLocation ( )
virtual

Get the current target location from the DtVrfIndirectFirePSR.

virtual void DtIndirectFireController::registerTaskMsgCallbacks ( )
virtual

Overrides this so it can register its interest in fire for effect commands. Instances of this component will register its callbacks with their own 'this' pointer as user data with the msg executive requesting notification of wait tasks.

Reimplemented from DtTaskControllerComponent.

static void DtIndirectFireController::indirectFireAtLocationTaskCallback ( DtSimMessage msg,
void *  usr 
)
static

Process scripted task versions of FFE tasks. Variables allowed for definition For Fire For Effect on Location: location - Geocentric point . This is the location to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be.

For Fire For Effect on Target: target - object to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be

virtual void DtIndirectFireController::processIndirectFireAtLocationTask ( DtSimMessage msg)
virtual

Process scripted task versions of FFE tasks. Variables allowed for definition For Fire For Effect on Location: location - Geocentric point . This is the location to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be.

For Fire For Effect on Target: target - object to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be

static void DtIndirectFireController::indirectFireAtTargetTaskCallback ( DtSimMessage msg,
void *  usr 
)
static

Process scripted task versions of FFE tasks. Variables allowed for definition For Fire For Effect on Location: location - Geocentric point . This is the location to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be.

For Fire For Effect on Target: target - object to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be

virtual void DtIndirectFireController::processIndirectFireAtTargetTask ( DtSimMessage msg)
virtual

Process scripted task versions of FFE tasks. Variables allowed for definition For Fire For Effect on Location: location - Geocentric point . This is the location to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be.

For Fire For Effect on Target: target - object to fire upon muntition - This is a string that contains both the weapon name and the name of the particular munition to fire numRnds - Number of rounds to fire heightAboveTerrain - If an airburst is desired, define how high above the terrain it should be

static void DtIndirectFireController::FFEOnTargetCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnTargetTask.

static void DtIndirectFireController::FFEOnEntityCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnEntityTask.

static void DtIndirectFireController::FFEOnLocationCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processFFEOnLocationTask.

static void DtIndirectFireController::userTaskCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processUserTask.

virtual bool DtIndirectFireController::processFFEOnTargetTask ( DtSimMessage msg)
virtual

Processes the given FFE task. Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual bool DtIndirectFireController::processFFEOnLocationTask ( DtSimMessage msg)
virtual

Processes the given FFE task. Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual bool DtIndirectFireController::processFFEOnEntityTask ( DtSimMessage msg)
virtual

Processes the given FFE task. Returns true if the message is processed, even if the processing is unsuccessful. Returns false if the processing cannot be immediately completed due to the required terrain not having yet been paged in. In that case the task will be stored in the PSR and the tick() function will keep re-trying the task until it returns true.

virtual void DtIndirectFireController::processUserTask ( DtSimMessage msg)
virtual

Called by userTaskCallback. Accepts user task names of "ffe", "fft" and "ffl" for firing for effect on entity, target and location respectively. The first argument is the entity/target/location to shoot at. Creates a new task and forwards it to the appropriate "processFFE" method.

virtual void DtIndirectFireController::processFFETask ( DtFireForEffectTask task)
virtual

Called by each of the processFFE methods to process the arguments in the base class of each of the FFE types, DtFireForEffectTask.

static void DtIndirectFireController::fireCruiseMissileCallback ( DtSimMessage msg,
void *  usr 
)
static

Registered by registerTaskMsgCallbacks, calls processCruiseMissileTask.

virtual bool DtIndirectFireController::processFireCruiseMissileTask ( DtSimMessage msg)
virtual
virtual void DtIndirectFireController::processFireCruiseMissileTask ( DtFireCruiseMissileTask task)
virtual
static void DtIndirectFireController::weaponListRequestCallback ( const DtVrfObjectMessage msg,
void *  usr 
)
static

Responds to weapon list requests with list of weapon names associated with this entity.

virtual void DtIndirectFireController::processWeaponListRequest ( const DtVrfObjectMessage msg)
virtual

Responds to weapon list requests with list of weapon names associated with this entity.

virtual void DtIndirectFireController::taskComplete ( bool  success = true)
virtual

If we are currently tasked, this will cause us to notify the entity that we're done and delete the task. To indicate that the task has failed (and is being abandoned) call this method with success set to false.

Reimplemented from DtSingleTaskControllerComponent.

static DtSimComponent* DtIndirectFireController::creator ( const DtString name,
DtLocalObject owner,
DtSimulationServices simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

Parameters
nameReader writer name of this component.
ownerThe DtLocalObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
Returns
New instance of this class.
void DtIndirectFireController::makeDisplayNamesUnique ( )
protected

Goes through the weapon interfaces in myWeaponInterfaceList and if there are any duplicates, appends a "_2", "_3", etc. to the duplicates. (This changes the weapons interfaces.)

virtual bool DtIndirectFireController::createPSR ( )
protectedvirtual

Creates myProcessState data member, and adds it to our process state repository manager. Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.

virtual void DtIndirectFireController::clearTaskState ( DtIndirectWeaponComponentInterface weapIf)
protectedvirtual
virtual void DtIndirectFireController::getOrientation ( DtRwString orientString,
DtRwTaitBryan orientation 
)
protectedvirtual

Used by Fire for effect scripted tasks that have an orientation defined in them.

const DtIndirectFireController& DtIndirectFireController::operator= ( const DtIndirectFireController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtIndirectFireControllerPSR* DtIndirectFireController::myProcessState
protected

Container for state data associated with this component. This state is saved and restored as part of a scenario (or checkpoint). Keeps track of the current fire support task.

DtIndirectWeaponInterfaceList DtIndirectFireController::myWeaponInterfaceList
protected

List of weapon interfaces through which the indirect fire controller interfaces with the various indirect fire weapons.

DtIndirectFireSupportControllerDescriptor* DtIndirectFireController::myFireSupportDescriptor
protected

Descriptor to initialize this controller which controlls all the indirect fire weapons attached to this entity. So entity specific not weapon specific.

DtUUID DtIndirectFireController::myCurrentTarget
protected
DtVector DtIndirectFireController::myCurrentTargetLocation
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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