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VR-Forces 5.0.1 Developer's Guide
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Allows manipulating a terrain object. Returned by functions which create terrain objects.

Public Member Functions | |
| virtual | ~DtTerrainGeometryHandle () |
| virtual bool | isDisabled () const =0 |
| virtual void | disable ()=0 |
| virtual void | setAppearance (DtAppearance app)=0 |
| virtual void | setPosition (const DtPoint &location, const DtDcm &orientation)=0 |
| virtual DtVector | position () const =0 |
| virtual DtDcm | orientation () const =0 |
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virtual |
Virtual destructor.
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pure virtual |
Returns true if this object has active geometry in the terrain.
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.
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pure virtual |
Resets to default state with no geometry in the terrain. Call the setAppearance and setPosition functions to add it back.
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.
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pure virtual |
Set appearance.
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.
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pure virtual |
Sets position in space.
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.
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pure virtual |
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.
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pure virtual |
Implemented in DtEntityTerrainGeometryHandle, and DtDynamicTerrainGeometryHandle.