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DtVrfSingletonRenderer Member List

This is the complete list of members for DtVrfSingletonRenderer, including all inherited members.

addChannelToModelSetRoot(int modelSetId, DtChannel *channel)makVrv::DtOsgRenderervirtual
addChannelToVisualizerRoot(int modelSetId, int visualizerType, DtChannel *channel)makVrv::DtOsgRenderervirtual
addFloatStat(const std::string &name, float value)makVrv::DtOsgRenderervirtual
addFloatStat(const std::string &subsystem, const std::string &name, float value)makVrv::DtOsgRenderervirtual
addIntStat(const std::string &name, int value)makVrv::DtOsgRenderervirtual
addIntStat(const std::string &subsystem, const std::string &name, int value)makVrv::DtOsgRenderervirtual
addMainThreadPersistantJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
addMainThreadPreDrawJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
addMainThreadTransientJob(osg::Operation *operation, bool requiredThisFrame)makVrv::DtOsgRenderervirtual
addNodeToRoot(osg::Node *node, const DtSceneRoot &sr, bool createOnAccess=true)makVrv::DtOsgRenderervirtual
addParallelThreadCullJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
addParallelThreadSwapBufferJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
addSceneRootToNode(const DtSceneRoot &sr, osg::Group *node, bool createOnAccess=true)makVrv::DtOsgRenderervirtual
addSceneRootToRoot(const DtSceneRoot &childRoot, const DtSceneRoot &parentRoot, bool createOnAccess=true)makVrv::DtOsgRenderervirtual
addSceneToCamera(osg::Camera *camera)makVrv::DtOsgRenderervirtual
advanceTime()makVrv::DtOsgRenderer
AlphaToCoverageBinmakVrv::DtOsgRendererstatic
alphaToCoverageRenderBin()makVrv::DtOsgRenderervirtual
cameraCloudShadowMap(osg::Camera *camera, unsigned int *textureIndex, osg::Matrix *textureViewProjMatrix, unsigned int *textureIndex2, osg::Matrix *textureViewProjMatrix2) const makVrv::DtOsgRenderervirtual
channelCloudShadowMap(DtOsgChannel *osgChannel, unsigned int *textureIndex, osg::Matrix *textureViewProjMatrix, unsigned int *textureIndex2, osg::Matrix *textureViewProjMatrix2) const makVrv::DtOsgRenderervirtual
channelRoot(int modelSet, DtChannel *channel)makVrv::DtOsgRendererinlinestatic
ChannelRootMap typedefmakVrv::DtOsgRendererprotected
channelShadowSettings(DtOsgChannel *osgChannel, DtShadowSettingsObject **shadowSettingObject, bool *isPlanView) const makVrv::DtOsgRenderervirtual
cleanup() overridemakVrv::DtOsgRenderervirtual
clearEmptyWindows()makVrv::DtOsgRendererprotected
clearFrameBufferIfChannelChanged()makVrv::DtOsgRendererprotected
clearMainThreadJobsManager()makVrv::DtOsgRenderervirtual
clearMultiViewData()makVrv::DtOsgRenderer
clearPagedLODs()makVrv::DtOsgRenderer
clearStateGraphForAllChannels(void)makVrv::DtOsgRenderer
CLOUD_RENDERBINmakVrv::DtOsgRendererstatic
CloudBinmakVrv::DtOsgRendererstatic
COCKPIT_RENDERBINmakVrv::DtOsgRendererstatic
CockpitBinmakVrv::DtOsgRendererstatic
createChannelRoot(int modelSet, DtChannel *)makVrv::DtOsgRendererprotectedvirtual
createJobsManager()makVrv::DtOsgRenderervirtual
createManagers()makVrv::DtRenderer
createModelSetRoot(int modelSet)makVrv::DtOsgRendererprotectedvirtual
createModelSetSpecificShadowRootAndScene(int modelSet)makVrv::DtOsgRendererprotectedvirtual
createShadowRoots()makVrv::DtOsgRendererprotectedvirtual
createVisualizerRoot(int modelSet, int visualizer)makVrv::DtOsgRendererprotectedvirtual
debugDrawBox(const osg::Vec3 &center, const osg::Vec3 &extents)makVrv::DtOsgRenderervirtual
debugDrawBox(const osg::Vec3 &center, const osg::Vec3 &extents, const osg::Quat &orientation)makVrv::DtOsgRenderervirtual
DEFAULT_RENDERBINmakVrv::DtOsgRendererstatic
DEFAULT_TRANSPARENT_RENDERBINmakVrv::DtOsgRendererstatic
DEPTH_ONLY_RENDERBINmakVrv::DtOsgRendererstatic
DepthOnlyBinmakVrv::DtOsgRendererstatic
DtOsgRenderer(DtDe &de)makVrv::DtOsgRendererprotected
DtRenderer(DtDe &de)makVrv::DtRenderer
DtRenderMap typedefmakVrv::DtRenderer
DtVrfSingletonRenderer(makVrv::DtDe &)DtVrfSingletonRendererexplicit
effectManager()makVrv::DtOsgRenderer
effectManager() const makVrv::DtOsgRenderer
environmentRoot()makVrv::DtOsgRendererstatic
exportTerrainAndProps(const std::string &)makVrv::DtOsgRendererprotectedvirtual
findInstance(DtDe &de)makVrv::DtOsgRendererstatic
findSceneRootChildByName(const DtSceneRoot &parent, const std::string &rootName)makVrv::DtOsgRenderervirtual
fontManager()makVrv::DtOsgRenderer
fontManager() const makVrv::DtOsgRenderer
getOrCreateMultiViewData(const osg::Camera *camera)makVrv::DtOsgRenderervirtual
imGuiHelper()makVrv::DtOsgRenderervirtual
imGuiLoaderStatsData()makVrv::DtOsgRenderervirtual
initAerodromeManagers()makVrv::DtOsgRendererprotectedvirtual
intersectOnlyPropRoot()makVrv::DtOsgRendererstatic
intersectOnlyRoot(int modelSet)makVrv::DtOsgRendererinlinestatic
isNahimicServiceRunning()makVrv::DtOsgRendererprotectedvirtual
isSceneRootEmpty(const DtSceneRoot &sr)makVrv::DtOsgRenderervirtual
launchPreCullTasks(DtOsgCullVisitor *cv)makVrv::DtOsgRenderervirtual
launchSwapBufferTasks()makVrv::DtOsgRenderervirtual
LIGHTPOINT_RENDERBINmakVrv::DtOsgRendererstatic
LightPointBinmakVrv::DtOsgRendererstatic
mainThreadJobsManager() const makVrv::DtOsgRenderer
makeContextCurrent()makVrv::DtOsgRenderervirtual
matchesSceneRoot(const DtSceneRoot &sr, osg::Group *group)makVrv::DtOsgRenderervirtual
minimapFallbackTerrainRoot()makVrv::DtOsgRendererstatic
minimapTerrainRoot()makVrv::DtOsgRendererstatic
ModelSet typedefmakVrv::DtOsgRendererprotected
modelSetRoot(int modelSet)makVrv::DtOsgRendererinlinestatic
ModelSetRootMap typedefmakVrv::DtOsgRendererprotected
modelSetSpecificShadowRoot(int modelSet)makVrv::DtOsgRenderervirtual
modelSetSpecificShadowScene(int modelSet)makVrv::DtOsgRenderervirtual
ModelSetVisualizerTypeRootMap typedefmakVrv::DtOsgRendererprotected
moveRootToShadowRoot(const DtSceneRoot &targetRoot, osg::Group *shadowRoot, osg::Group *modelSetRoot)makVrv::DtOsgRendererprotectedvirtual
multiViewVrEnabled() const makVrv::DtOsgRenderervirtual
myActiveThreadsmakVrv::DtOsgRendererprotected
myAlphaToCoverageBinmakVrv::DtOsgRendererprotected
myAlphaToCoverageRenderBinmakVrv::DtOsgRendererprotected
myChannelRootMapmakVrv::DtOsgRendererprotected
myCloudBinmakVrv::DtOsgRendererprotected
myCockpitBinmakVrv::DtOsgRendererprotected
myConnectionsmakVrv::DtRendererprotected
myDemakVrv::DtRendererprotected
myDebugBoxmakVrv::DtOsgRendererprotected
myDebugRootmakVrv::DtOsgRendererprotected
myDefaultViewermakVrv::DtOsgRendererprotected
myDepthOnlyBinmakVrv::DtOsgRendererprotected
myEffectManagermakVrv::DtOsgRendererprotected
myEnvironmentRootmakVrv::DtOsgRendererprotected
myFontManagermakVrv::DtOsgRendererprotected
myGlobalShaderComponentmakVrv::DtOsgRendererprotected
myImGuiHelpermakVrv::DtOsgRendererprotected
myInitializedInRendermakVrv::DtOsgRendererprotected
myIntersectOnlyPropsRootmakVrv::DtOsgRendererprotected
myIntersectOnlyRootMapmakVrv::DtOsgRendererprotected
myLightIndicatorManagermakVrv::DtOsgRendererprotected
myLightPointBinmakVrv::DtOsgRendererprotected
myMainThreadJobsManagermakVrv::DtOsgRendererprotected
myMinimapFallbackTerrainRootmakVrv::DtOsgRendererprotected
myMinimapTerrainRootmakVrv::DtOsgRendererprotected
myModelSetMapmakVrv::DtOsgRendererprotected
myMultiViewDatamakVrv::DtOsgRendererprotected
myMultiViewVrEnabledmakVrv::DtOsgRendererprotected
myNewProfilerStatemakVrv::DtOsgRendererprotected
myNormalizedOverlayRootmakVrv::DtOsgRendererprotected
myObserverObjectManagermakVrv::DtRendererprotected
myOcclusionNodeBinmakVrv::DtOsgRendererprotected
myOceanBinmakVrv::DtOsgRendererprotected
myOceanRootmakVrv::DtOsgRendererprotected
myOsgWindowManagermakVrv::DtOsgRendererprotected
myOverlayManagermakVrv::DtRendererprotected
myParallelCullJobsmakVrv::DtOsgRendererprotected
myParallelSwapBufferJobsmakVrv::DtOsgRendererprotected
myPropsRootmakVrv::DtOsgRendererprotected
myReaddJobSystemmakVrv::DtOsgRendererprotected
myRenderMapmakVrv::DtRendererprotected
myRenderRootmakVrv::DtOsgRendererprotected
myResourcesReleasedmakVrv::DtOsgRendererprotected
myRunwayMarkingManagermakVrv::DtOsgRendererprotected
myScaledPropsRootmakVrv::DtOsgRendererprotected
myScaledTerrainRootmakVrv::DtOsgRendererprotected
myScaleMatrixmakVrv::DtOsgRendererprotected
mySceneGraphmakVrv::DtOsgRendererprotected
myShadowedSceneMapmakVrv::DtOsgRendererprotected
myShadowRootMapmakVrv::DtOsgRendererprotected
myShadowsEnabledmakVrv::DtOsgRendererprotected
mySkyBinmakVrv::DtOsgRendererprotected
myStatic3dDebugRootmakVrv::DtOsgRendererprotected
myTaxiwaySignManagermakVrv::DtOsgRendererprotected
myTerrainRootmakVrv::DtOsgRendererprotected
myTerrainScaleFactormakVrv::DtOsgRendererprotected
myTerrainScaleFactorChangedmakVrv::DtOsgRendererprotected
myTerrainScalingEnabledmakVrv::DtOsgRendererprotected
myTerrainScalingEnabledChangedmakVrv::DtOsgRendererprotected
myTickableManagermakVrv::DtRendererprotected
myVisualizerRootMapmakVrv::DtOsgRendererprotected
myWireframeOnmakVrv::DtOsgRendererprotected
newProfilerState()makVrv::DtOsgRenderervirtual
normalizedOverlayRoot()makVrv::DtOsgRendererstatic
numActiveThreads() const makVrv::DtOsgRenderervirtual
numDatabasePagerThreads(osgViewer::CompositeViewer &viewer) const makVrv::DtOsgRendererprotectedvirtual
observerObjectManager()makVrv::DtRenderer
OCCLUSION_RENDERBINmakVrv::DtOsgRendererstatic
OcclusionRenderBinmakVrv::DtOsgRendererstatic
OCEAN_RENDERBINmakVrv::DtOsgRendererstatic
OceanBinmakVrv::DtOsgRendererstatic
oceanRoot()makVrv::DtOsgRendererstatic
OperationRef typedefmakVrv::DtOsgRendererprotected
OperationVector typedefmakVrv::DtOsgRendererprotected
osgGlTextureListener(void)makVrv::DtOsgRendererstatic
overlayManager()makVrv::DtRenderer
overlayManager() const makVrv::DtRenderer
postInitialize()makVrv::DtOsgRendererprotected
postUpdate()makVrv::DtRenderervirtual
processBackgroundLoaderIcoTasksIfNecessary(void)makVrv::DtOsgRendererprotectedvirtual
propNode()DtVrfSingletonRenderer
propRoot()makVrv::DtOsgRendererstatic
registerPagedLODs(osg::Node *node)makVrv::DtOsgRenderer
releaseResources()makVrv::DtOsgRendererinlinevirtual
releaseResources(osg::State *state)makVrv::DtOsgRenderervirtual
removeChannelFromModelSetRoot(int modelSetId, DtChannel *channel)makVrv::DtOsgRenderervirtual
removeChannelFromVisualizerRoot(int modelSetId, int visualizerType, DtChannel *channel)makVrv::DtOsgRenderervirtual
removeChannelRoot(DtChannel *channel)makVrv::DtOsgRenderervirtual
removeMainThreadPersistantJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
removeNodeFromRoot(osg::Node *node, const DtSceneRoot &sr)makVrv::DtOsgRenderervirtual
removeParallelThreadCullJob(osg::Operation *opp)makVrv::DtOsgRenderervirtual
removeSceneRootFromRoot(const DtSceneRoot &childRoot, const DtSceneRoot &parentRoot)makVrv::DtOsgRenderervirtual
removeShadows()makVrv::DtOsgRendererprotectedvirtual
render()makVrv::DtOsgRenderervirtual
renderMap() const makVrv::DtRendererinline
renderRoot()makVrv::DtOsgRendererstatic
resetRoot()makVrv::DtOsgRenderer
resetSceneGraph()makVrv::DtOsgRenderervirtual
RootMap typedefmakVrv::DtOsgRendererprotected
runMainThreadJobs(double timeBudget)makVrv::DtOsgRendererprotectedvirtual
sceneRootBound(const DtSceneRoot &sr)makVrv::DtOsgRenderervirtual
sceneRootListBound(const DtSceneRootList &srList)makVrv::DtOsgRenderervirtual
sceneRootNodeMask(const DtSceneRoot &sr)makVrv::DtOsgRenderervirtual
setChannelShadowState(DtOsgChannel *osgChannel, bool enable)makVrv::DtOsgRenderervirtual
setDdsFlip(bool flip)makVrv::DtOsgRenderervirtual
setMultiViewVrEnabled(bool enabled)makVrv::DtOsgRenderervirtual
setNewProfilerState(int value)makVrv::DtOsgRenderervirtual
setRootNode(osg::Group *, bool copyChildrenFromOldRoot)makVrv::DtOsgRenderer
setSceneDataToRenderRoot(osgViewer::View &view)makVrv::DtOsgRenderervirtual
setSceneRootNodeMask(const DtSceneRoot &sr, osg::Node::NodeMask nodemask)makVrv::DtOsgRenderervirtual
setShadowState(bool enabled)makVrv::DtOsgRenderervirtual
setTerrainScaleFactor(double scaleFactor)makVrv::DtOsgRenderer
setTerrainScalingEnabled(bool enabled)makVrv::DtOsgRenderer
setupAtcVirtualProgram()makVrv::DtOsgRendererprotected
setupTextureManagement(osg::TextureObjectManager *tom)makVrv::DtOsgRendererprotectedvirtual
setWireframeRendering(bool enabled)makVrv::DtOsgRenderervirtual
sgChannelRoot(int modelSet, DtChannel *channel, bool createOnAccess=true)makVrv::DtOsgRendererprotected
sgEnvironmentRoot()makVrv::DtOsgRenderer
sgIntersectOnlyRoot(int modelSet)makVrv::DtOsgRenderer
sgIntersectoOnlyPropsRoot()makVrv::DtOsgRenderer
sgMinimapFallbackTerrainRoot(bool createOnAccess)makVrv::DtOsgRenderer
sgMinimapTerrainRoot()makVrv::DtOsgRenderer
sgModelSetRoot(int modelSet)makVrv::DtOsgRendererprotected
sgNormalizedOverlayRoot()makVrv::DtOsgRenderer
sgOceanRoot()makVrv::DtOsgRenderer
sgPropsRoot()makVrv::DtOsgRenderer
sgRenderRoot()makVrv::DtOsgRenderer
sgRenderRootStateSet()makVrv::DtOsgRenderer
sgScaledPropsRoot()makVrv::DtOsgRenderer
sgScaledTerrainRoot()makVrv::DtOsgRenderer
sgStatic3dDebugRoot()makVrv::DtOsgRenderer
sgTerrainRoot()makVrv::DtOsgRenderer
sgVisualizerRoot(int modelSet, int visualizerType, bool createOnAccess=true)makVrv::DtOsgRendererprotected
ShadowedSceneMap typedefmakVrv::DtOsgRendererprotected
shadowedSceneName(void)makVrv::DtOsgRendererinlinestatic
shadowsEnabled() const makVrv::DtOsgRenderervirtual
signal_channelRootAddedmakVrv::DtOsgRenderer
signal_diguyProfilingChangedmakVrv::DtOsgRenderer
signal_postUpdatemakVrv::DtRenderer
signal_preObserverUpdatemakVrv::DtRenderer
signal_releaseResourcesmakVrv::DtRenderer
signal_shadowsRemovedmakVrv::DtOsgRenderer
signal_treeProfilingChangedmakVrv::DtOsgRenderer
signal_updatemakVrv::DtRenderer
signal_visualizerRootAddedmakVrv::DtOsgRenderer
SKY_RENDERBINmakVrv::DtOsgRendererstatic
SkyBinmakVrv::DtOsgRendererstatic
slot_onCoordinateSystemChanged(const std::string &coordinateSystemType)makVrv::DtOsgRendererprotected
slot_onDdsFlipChanged(bool flip)makVrv::DtOsgRendererprotected
slot_onOcclusionCullingChanged(bool enabled)makVrv::DtOsgRendererprotected
slot_onShadowStateChanged(bool shadowMode)makVrv::DtOsgRendererprotected
slot_onTerrainScaleFactorChanged(double scaleFactor)makVrv::DtOsgRendererprotected
slot_onTerrainScalingEnabledChanged(bool enabled)makVrv::DtOsgRendererprotected
slot_onViewCreated()makVrv::DtOsgRendererprotected
slot_onViewToBeDestroyed()makVrv::DtOsgRendererprotected
slot_onWireframeModeChanged(bool mode)makVrv::DtOsgRendererprotected
swapChildren(osg::Node *currentChild, osg::Node *newChild)makVrv::DtOsgRendererprotected
terrainNode()DtVrfSingletonRenderer
terrainRoot()makVrv::DtOsgRendererstatic
theEnvironmentRootmakVrv::DtOsgRendererprotectedstatic
theIntersectOnlyPropRootmakVrv::DtOsgRendererprotectedstatic
theMinimapFallbackTerrainRootmakVrv::DtOsgRendererprotectedstatic
theMinimapTerrainRootmakVrv::DtOsgRendererprotectedstatic
theNormalizedOverlayRootmakVrv::DtOsgRendererprotectedstatic
theOceanRootmakVrv::DtOsgRendererprotectedstatic
theOsgGlTextureListenermakVrv::DtOsgRendererprotectedstatic
thePropRootmakVrv::DtOsgRendererprotectedstatic
theRenderRootmakVrv::DtOsgRendererprotectedstatic
theShadowedSceneNamemakVrv::DtOsgRendererprotectedstatic
theTerrainRootmakVrv::DtOsgRendererprotectedstatic
tickableManager()makVrv::DtRenderer
tickableManager() const makVrv::DtRenderer
traverseRoot(osg::NodeVisitor &nv, const DtSceneRoot &sr)makVrv::DtOsgRenderervirtual
update()makVrv::DtOsgRenderervirtual
updateAerodrome()makVrv::DtOsgRendererprotectedvirtual
updateSceneGraph()makVrv::DtOsgRendererprotected
updateTerrainScaling()makVrv::DtOsgRendererprotectedvirtual
viewer()makVrv::DtOsgRenderervirtual
viewExists() const makVrv::DtOsgRenderervirtual
VisualizerType typedefmakVrv::DtOsgRendererprotected
visualizerTypeRoot(int modelSet, int visualizerType)makVrv::DtOsgRendererinlinestatic
VisualizerTypeRootMap typedefmakVrv::DtOsgRendererprotected
wireframeRendering() const makVrv::DtOsgRenderervirtual
~DtOsgRenderer()makVrv::DtOsgRenderervirtual
~DtRenderer()makVrv::DtRenderervirtual

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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