3) Define the current frame class. This will be used for read access.
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| | DtHumanStateComponentCurrentFrame (DtStateData *) |
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| virtual | ~DtHumanStateComponentCurrentFrame () |
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| const DtString | diguyAppearance () const |
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| const DtString | diguyType () const |
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| const DtString | diguyHeadAppearance () const |
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| const DtString | diguyItemAppearance () const |
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| const DtPatchIdentifier | diguyPrimaryUnitPatch () const |
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| const DtPatchIdentifier | diguySecondaryUnitPatch () const |
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| const DtPatchIdentifier | diguyRankPatch () const |
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| const DtString | diguyCharacterName () const |
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| const DtString | diguyAction () const |
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| const double | bodyWeight () const |
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| const bool | diguyUsingAnimationOffset () const |
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| const DtVector | diguyAnimationOffset () const |
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| const float | diguyTransitionSpeed () const |
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| bool | readComponentValid () const |
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| bool | findReadComponent () |
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| | DtHumanStateComponent (DtStateData *sd) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyAppearance, DiguyAppearance) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyType, DiguyType) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyHeadAppearance, DiguyHeadAppearance) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyItemAppearance, DiguyItemAppearance) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtPatchIdentifier, diguyPrimaryUnitPatch, DiguyPrimaryUnitPatch) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtPatchIdentifier, diguySecondaryUnitPatch, DiguySecondaryUnitPatch) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtPatchIdentifier, diguyRankPatch, DiguyRankPatch) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyCharacterName, DiguyCharacterName) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtString, diguyAction, DiguyAction) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (double, bodyWeight, BodyWeight) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (bool, diguyUsingAnimationOffset, DiguyUsingAnimationOffset) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (DtVector, diguyAnimationOffset, DiguyAnimationOffset) |
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| | UNDEFINED_RETURNVALUE_ACCESSOR_MUTATOR (float, diguyTransitionSpeed, DiguyTransitionSpeed) |
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| virtual void | setDiguyType (const DtString &newType, const DtString &newAppearance) |
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| | DtFrameStateInterface (const DtStateData *) |
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| virtual | ~DtFrameStateInterface () |
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| void | setIsWritable (bool b) |
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| bool | isWritable () const |
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| UInt64 | stateId () const |
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| UInt64 | legionGlobalId () const |
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| void | setLegionGlobalId (UInt64 d) |
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| bool | isModified () const |
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| void | clearModified () |
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| void | markModified () |
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virtual
DtStateComponent::StateComponentType | type () const |
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virtual
DtStateComponent::StateComponentType | componentType () const =0 |
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| void | setId (UInt64 id) |
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| virtual UInt64 | id () const |
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| virtual void | updateStateData (DtStateData *sd) |
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| virtual Legion::ReadStateInstance | readStateInstance () const |
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| virtual Legion::WriteStateInstance | writeStateInstance () |
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| void | emitComponentUpdated () |
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| bool | advancedFrame () const |
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| virtual void | frameAdvanced () |
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| virtual void | convertToRemote () |
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| virtual void | convertToLocal () |
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| virtual void | aboutToBeDeleted () |
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