Visualizer Set for detonations.
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| | DtDetonationVisualizerSet (DtBaseConnection &c, DtDetonationInteractionStateListener &l) |
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| | DtDetonationVisualizerSet (DtBaseConnection &c, DtDetonationInteractionStateListener &l, DtSceneObjectAgent *sceneObject, int modelSet, bool distribute) |
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| virtual | ~DtDetonationVisualizerSet () |
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| | DtDetonationVisualizerSet ()=delete |
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| | DtDetonationVisualizerSet (const DtDetonationVisualizerSet &)=delete |
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| DtDetonationVisualizerSet & | operator= (const DtDetonationVisualizerSet &)=delete |
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| virtual void | visualize (const DtUnicode &visDefName, int modelSet) |
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| virtual void | setLocation (const DtVector &vec) |
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virtual
DtDetonationInteractionStateListener & | detonationListener () |
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| | DtDetonationVisualizerSet (DtLegionConnection &c, const LOM::DetonateEvent &evt) |
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| virtual | ~DtDetonationVisualizerSet () |
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| virtual void | visualize (const DtUnicode &visDefName, int modelSet) |
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| virtual void | setLocation (const DtVector &) |
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| DtDetonationInteractionStateListener & | detonationListener () |
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| | DtVisualizerSet (DtBaseConnection &conn, DtStateListener &listener, int modelSet, bool distribute) |
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| | DtVisualizerSet (DtBaseConnection &conn, DtStateListener &listener, DtSceneObjectAgent *sceneObject, int modelSet, bool distribute) |
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| virtual | ~DtVisualizerSet () |
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| virtual void | visualizeElementDefinition (const DtUnicode &elementName, const DtElementDefinitionNew &def, const DtVisualizerCreationSettings::VisualTypeVisualizerCreationMap &creationMap) |
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| virtual void | visualizeElementDefinition (const DtUnicode &elementName, const DtElementDefinitionNew &def) |
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| virtual void | createVisualizersByType (int visualType) |
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| virtual void | destroyVisualizersByType (int visualType) |
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| const DtElementDefinitionNew * | definition () const |
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| virtual void | setElementDefinition (const DtElementDefinitionNew *def) |
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| int | modelSet () const |
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| template<typename VisualizerClass > |
| void | findVisualizers (std::vector< VisualizerClass * > &visualizers) |
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| template<typename VisualizerClass > |
| void | findVisualizersByDynamicCast (std::vector< VisualizerClass * > &visualizers) |
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| virtual void | findVisualizers (const DtVisualizerSchema &, VisualizerList &visualizers) |
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| virtual DtUniqueID | sceneObjectID () const |
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| DtSceneObjectVisualizer * | sceneObjectVisualizer () const |
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| virtual void | setPickable (bool pickable) |
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| bool | pickable () const |
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| virtual bool | addVisualizer (const DtVisualizerDefinition &def) |
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| virtual void | destroyAllModelVisualizers () |
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| virtual DtStateVisualizer::Type | supportsVisualizerType () const |
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| DtStateListener & | listener () const |
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| virtual void | setVisible (bool visible, DtVisualizerShowHideContext::VisualizerShowHideContext) |
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| virtual void | visualizeVisualizerDefinitionSet (const DtUnicode &elementName, const DtVisualizerDefinitionSet &set, const DtVisualizerCreationSettings::VisualTypeVisualizerCreationMap *creationMap=nullptr) |
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