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makVrv::DtDiGuyCharacterModel Class Reference

DI-Guy Character model. This class manages a DI-Guy character (diguyCharacter) instance and makes calls to it after receiving requests that come in from the networking layer. The chain goes as follows: Network message processing layer (e.g. processDiGuyPdu()) to DtEntityStateInterceptor to DtEntityStateListener to DtEntityDIGuyStateVisualizer to DtCharacterModelAgent to DtCharacterModel.

Inheritance diagram for makVrv::DtDiGuyCharacterModel:
Inheritance graph
[legend]

Public Member Functions

 DtDiGuyCharacterModel (DtDe &de, DtUniqueID id)
 
virtual ~DtDiGuyCharacterModel ()
 
virtual void setModelDefinition (const std::string &modelDefinition)
 
virtual void discoverDynamicRegions (const DtModelDefinition *definition)
 
diguyCharacter * character ()
 
DtDiGuyScenariogetScenario ()
 
virtual const std::string & className () const
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 
virtual void removeFromScene ()
 
void setPositionAndVelocityState (const DtVector &vrvLoc, const DtTaitBryan &vrvOri, const DtVector32 &vrvVel, const DtVector32 &vrvAngularVel, bool needsTopoUpdate)
 
virtual void setPosition (int vtx, const DtVector &position)
 
const DtVectorgetPosition ()
 
virtual void setPositionOffset (const DtVector &position)
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
const DtTaitBryan & getOrientation ()
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual void setPositionAndOrientation (int vtx, const DtVector &position, const DtTaitBryan &orientation)
 
virtual void setCharacterModel (const std::string &characterType)
 
virtual void setFlamesPresent (bool val)
 
virtual void setEnginePlume (bool val)
 
virtual void setEngineSmoke (bool val)
 
virtual void setTrailState (bool val)
 
virtual void setLightState (unsigned int light, unsigned int lightState)
 
virtual void beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)
 
virtual void endAppearanceEffect (int instant, const std::string &effect, const std::string &overrideLink)
 
virtual void executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)
 
virtual void endGesture (const std::string &gestureName, float rampDown)
 
virtual void setEnableAnimationSmoothing (bool)
 
virtual bool enableAnimationSmoothing () const
 
virtual void setDesiredAction (const std::string &action, float speed)
 
virtual void fireWeapon ()
 
virtual void forceAction (const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeedScale)
 
virtual int currentArcChangeCb (diguyCharacter *character)
 
virtual void forceTemporaryAction (const std::string &action, double duration)
 
virtual void unforceAction ()
 
virtual void setSpeed (float speed)
 
virtual void setPosture (int posture)
 
virtual bool weaponDeployed () const override
 
virtual
EntityStateListener::WeaponState 
weaponState () const override
 
virtual void setWeaponState (EntityStateListener::WeaponState deployed) override
 
void setFullUpdateNeeded (bool updated)
 
bool fullUpdateNeeded () const
 
virtual void die (const std::string &deathAction)
 
virtual void revive (const std::string &aliveAction)
 
virtual void setPaused (bool paused)
 
bool paused () const
 
virtual bool getVRForcesEntity ()
 
bool autoGenerateActions () const
 
bool autoGenerateActionSpeed () const
 
virtual void setModelScalingEnabled (bool b)
 
virtual void setIsSupportModel (bool isSupport)
 
virtual void setEmbarked (bool embarkedState)
 
virtual bool embarked () const
 
virtual void setStationName (int name)
 
virtual int getStationName () const
 
virtual void setStationNumber (DtU16 number)
 
virtual void setScale (const DtVector &scale)
 
virtual void setWeight (float weightScale)
 
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)
 
virtual void setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)
 
virtual void setLinkRotationOverride (const std::string &linkName, const DtTaitBryan &rotation, float rampTime)
 
virtual void setLinkTranslationOverride (const std::string &linkName, const DtVector &offsets, float rampTime)
 
virtual void setPartVisibility (int partNumber, bool visible)
 
void updateAimingAndGaze ()
 
void setupGuides ()
 
virtual diguyCharacterGuide * getGuide ()
 
virtual void setGuide (diguyCharacterGuide *guide)
 
virtual void setupCoordSystem (const DtVector &vrvLoc, bool overrideEmbarked=false)
 
virtual bool getAndResetTerrainHasChangedBit ()
 
virtual void setTerrainHasChanged ()
 
void convertToLocalFrame (const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation)
 
bool getIsVehicle ()
 
virtual void setSelected (bool value)
 
virtual bool selected ()
 
virtual void setTextureVariations (std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force) override
 
virtual void setDynamicSensorRegion (const std::string &region, bool state)
 
virtual bool dynamicSensorRegion (const std::string &region)
 
virtual DtVector positionOffsetWorld ()
 
virtual bool hasPositionOffset ()
 
virtual DtTaitBryan orientationOffsetWithBase (const DtTaitBryan &baseOri)
 
virtual bool hasOrientationOffset ()
 
virtual void setUseTransitions (bool use)
 
virtual bool useTransitions ()
 
virtual void setEnabled (bool enabled)
 
virtual bool enabled ()
 
virtual void setIsOccupant (bool occupant)
 
virtual bool occupant ()
 
virtual DtSceneObjectsceneObject ()
 
virtual bool isPostureTransitioning ()
 
virtual bool usingActionPositioningFlag ()
 
virtual void updateLights ()
 
virtual void resetLightsWithLink (DtDiGuyOsgGraphicsLink *link)
 
virtual void draw_character_skeleton (DtOsgGizmoRenderer *renderer)
 
virtual void draw_movement_info (DtOsgGizmoRenderer *renderer)
 
std::vector< DtDiGuyLightRtInfo > & lights ()
 
const std::list
< DtDiGuyDebugEventStream > & 
recentActions ()
 
const std::list
< DtDiGuyDebugEventStream > & 
recentHandItems ()
 
DI-Guy Appearance Setters
virtual void setDefaultAppearance (const std::string &appearanceName)
 
virtual void setAppearance (const std::string &appearanceName)
 
virtual void setHeadAppearance (const std::string &appearanceName)
 
virtual void setItemAppearance (const std::string &appearanceName)
 
virtual void setCharacterEquipment (const std::string &appearanceName)
 
virtual void setUnit (unsigned short country, unsigned char service, unsigned short patch, bool setPersonal) override
 
virtual void setPersonalUnit (unsigned short country, unsigned char service, unsigned short patch) override
 
virtual void setRank (unsigned short country, unsigned char service, unsigned short patch) override
 
virtual void setCharacterName (const std::string &name) override
 
- Public Member Functions inherited from makVrv::DtCharacterModel
 DtCharacterModel (DtDe &de, DtUniqueID id)
 
virtual ~DtCharacterModel ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
unsigned int transformSize () const
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual const DtVectorpositionOffset () const
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual int modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 
virtual void setVisible (bool isVisible)
 
virtual bool visible () const
 
DtUniqueID parentSceneObjectID () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 
virtual void setElementId (DtUniqueID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Static Public Member Functions

static void setDiGuyAttachGroup (osg::Group *diguy_attach_pt)
 

Protected Types

typedef boost::unordered_map
< std::string, bool
SensorRegionStateMap
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 

Protected Member Functions

virtual void setSceneObjectIdOnCollisionBoxes ()
 
void slot_modelInstanceToBeDestroyed (DtModelInstance *, DtModel *)
 
void slot_modelInstanceCreated (DtModelInstance *, DtModel *)
 
virtual void updateModelInstance ()
 
virtual void setMotionModelByName (const std::string &modelName)
 
virtual void updateVisibility ()
 
virtual void createLights (int id)
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Protected Attributes

DtDiGuyScenariomyDtScenario
 
DtTaitBryan myWorldOrientation
 
DtVector myWorldPosition
 
diguyCharacter * myCharacter
 
diguyCharacterGuide * myGuide
 
int myStationName
 
bool myUsingActionPositioningFlag
 
bool myGenerateAutomaticActionFlag
 
bool myGenerateActionSpeedFlag
 
EntityStateListener::WeaponState myWeaponState
 
bool myFullUpdateFlag
 
bool myEmbarkedFlag
 
bool myVRForcesEntity
 
bool m_turreted_vehicle
 
bool m_vehicle
 
DtUniqueID mySceneObjectId
 
DtLastForceActionParams myLastForceAction
 
DtSceneObjectmySceneObject
 
float m_aim_az
 
float m_aim_el
 
float m_gaze_az
 
float m_gaze_el
 
bool m_character_can_aim
 
bool myEnableAnimationSmoothing
 
bool myTerrainHasChanged
 
bool myUseTransitions
 
bool myIsOccupant
 
bool myEnabled
 
bool mySelected
 
bool myCouldBePostureTransitioning
 
SensorRegionStateMap mySensorRegionMap
 
std::vector< DtDiGuyLightRtInfomyLights
 
DtCoordTransform m_geocToTopo
 
DtCoordTransform m_topoToGeoc
 
std::list
< DtDiGuyDebugEventStream
myRecentActions
 
std::list
< DtDiGuyDebugEventStream
myRecentHandItems
 
std::list< std::string > myAliveStateDynamicRegions
 
std::list< std::string > myWeaponFireDynamicRegions
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Static Protected Attributes

static osg::Group * DiguyAttachGroup
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Private Member Functions

 DtDiGuyCharacterModel (const DtDiGuyCharacterModel &)=delete
 
DtDiGuyCharacterModeloperator= (const DtDiGuyCharacterModel &)=delete
 

Additional Inherited Members

- Public Types inherited from makVrv::DtCharacterModel
enum  Posture {
  Upright, Crouched, Prone, Sitting,
  Kneeling, Swimming, Parachuting, Jumping,
  Squatting, Wading
}
 
- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 

Member Typedef Documentation

typedef boost::unordered_map<std::string, bool> makVrv::DtDiGuyCharacterModel::SensorRegionStateMap
protected

Constructor & Destructor Documentation

makVrv::DtDiGuyCharacterModel::DtDiGuyCharacterModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtDiGuyCharacterModel::~DtDiGuyCharacterModel ( )
virtual

DTOR.

makVrv::DtDiGuyCharacterModel::DtDiGuyCharacterModel ( const DtDiGuyCharacterModel )
privatedelete

not allowed

Member Function Documentation

DtDiGuyCharacterModel& makVrv::DtDiGuyCharacterModel::operator= ( const DtDiGuyCharacterModel )
privatedelete

not allowed

virtual void makVrv::DtDiGuyCharacterModel::setModelDefinition ( const std::string &  str)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::discoverDynamicRegions ( const DtModelDefinition definition)
virtual

initialize the dynamic regions based on what is in the model definition.

diguyCharacter* makVrv::DtDiGuyCharacterModel::character ( )

Get the character.

DtDiGuyScenario& makVrv::DtDiGuyCharacterModel::getScenario ( )

gets the scenario

virtual const std::string& makVrv::DtDiGuyCharacterModel::className ( ) const
virtual

Get the class name of the model instance owner. This is used to control how model instances are created.

Reimplemented from makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Virtual Functions to be implemented, add this model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::removeFromScene ( )
virtual

Virtual Functions to be implemented, remove this model from the scene.

Implements makVrv::DtModel.

void makVrv::DtDiGuyCharacterModel::setPositionAndVelocityState ( const DtVector vrvLoc,
const DtTaitBryan &  vrvOri,
const DtVector32 &  vrvVel,
const DtVector32 &  vrvAngularVel,
bool  needsTopoUpdate 
)

Establish the underlying DIGuy character's position, orientation, and velocity. Location, orientation, velocity, and angular velocity are all in the VRV system's format – they might or might not be geocentric.

virtual void makVrv::DtDiGuyCharacterModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set position, called by scene object It is also possible to offset position with setPositionOffset.

Reimplemented from makVrv::DtModel.

const DtVector& makVrv::DtDiGuyCharacterModel::getPosition ( )
inline
virtual void makVrv::DtDiGuyCharacterModel::setPositionOffset ( const DtVector position)
virtual

Sets the position offset. Override of DtModel function so the position for the instance can be updated.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set orientation, called by scene object It is also possible to offset the orientation (pivot around local model center before translating) with setOrientationOffset.

Reimplemented from makVrv::DtModel.

const DtTaitBryan& makVrv::DtDiGuyCharacterModel::getOrientation ( )
inline
virtual void makVrv::DtDiGuyCharacterModel::setOrientationOffset ( const DtTaitBryan &  orientationOffset)
virtual

Sets the orientation offset. Override of DtModel function so the orientation for the instance can be updated.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setPositionAndOrientation ( int  vtx,
const DtVector position,
const DtTaitBryan &  orientation 
)
virtual

Set the position and orientation at the same time, called by scene object it updates both the position and orientation at the same time to avoid excess calculations related to the orientation affecting the position.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setCharacterModel ( const std::string &  characterType)
virtual

Override the character model in the model definition. This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setDefaultAppearance ( const std::string &  appearanceName)
virtual

set the base body appearance

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setAppearance ( const std::string &  appearanceName)
virtual

set the base body appearance

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setHeadAppearance ( const std::string &  appearanceName)
virtual

sets the current character head

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setItemAppearance ( const std::string &  appearanceName)
virtual

sets the character current hand item

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setCharacterEquipment ( const std::string &  appearanceName)
virtual

sets additional equipment the character has | separated list, empty string to reset

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setUnit ( unsigned short  country,
unsigned char  service,
unsigned short  patch,
bool  setPersonal 
)
overridevirtual

Sets the character's primary unit patch.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setPersonalUnit ( unsigned short  country,
unsigned char  service,
unsigned short  patch 
)
overridevirtual

Sets the character's personal unit patch.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setRank ( unsigned short  country,
unsigned char  service,
unsigned short  patch 
)
overridevirtual

Sets the character's rank patch.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setCharacterName ( const std::string &  name)
overridevirtual

Sets the text on the character's uniform.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setFlamesPresent ( bool  val)
virtual

turn on/off flames

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setEnginePlume ( bool  val)
virtual

turn on/off engine smoke plume

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setEngineSmoke ( bool  val)
virtual

turn on/off engine smoke

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setTrailState ( bool  val)
virtual

turn on/off missle trail

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setLightState ( unsigned int  light,
unsigned int  lightState 
)
virtual

turn on/off various lights

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::beginAppearanceEffect ( const std::string &  effect,
const std::string &  overrideLink,
float  overrideScale,
const DtVector overrideOffset,
float  overrideDuration 
)
virtual

starts a diguy particles effect

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::endAppearanceEffect ( int  instant,
const std::string &  effect,
const std::string &  overrideLink 
)
virtual

ends a diguy particle effect

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::executeGesture ( const std::string &  gestureName,
int  reps,
float  overallDuration,
float  channelAWeight 
)
virtual

starts a diguy gesture, an animation that plays a limited amount

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::endGesture ( const std::string &  gestureName,
float  rampDown 
)
virtual

aborts the gesture playback

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setEnableAnimationSmoothing ( bool  )
virtual

Sets whether or not to use DI-Guy use_guides for positioning and orientation. Note this will only have an effect if use_guides is set to 1. The default, if use_guides is 1, to use position smoothing.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::enableAnimationSmoothing ( ) const
virtual

Get whether animation smoothing (DI-Guy guides) is enabled.

virtual void makVrv::DtDiGuyCharacterModel::setDesiredAction ( const std::string &  action,
float  speed 
)
virtual

Set the action to attempt.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::fireWeapon ( )
virtual

play fire weapon gesture and trigger effects.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::forceAction ( const std::string &  action,
float  speed,
bool  usePositioning,
const DtVector offset,
int  autoChooseTransitionBehavior,
float  transitionSpeedScale 
)
virtual

Force an action. speed: travel speed while performing action. usePositioning: indicates the positioning from the action should be applied to the character. offset: offset to apply over the course of the action. if the action has scoot start/stop points set, offset will only be applied between them. transitionSpeedScale: speed scale factor for transitions. if 0, transition is skipped, resulting in visual popping.

Implements makVrv::DtCharacterModel.

virtual int makVrv::DtDiGuyCharacterModel::currentArcChangeCb ( diguyCharacter *  character)
virtual

callback for finding out an action changed

virtual void makVrv::DtDiGuyCharacterModel::forceTemporaryAction ( const std::string &  action,
double  duration 
)
virtual

Force an action for a specific amount of time.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::unforceAction ( )
virtual

Restore the ability to use posture/weapon state, which is disabled when an explicit action is set.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setSpeed ( float  speed)
virtual

Set the speed of the character.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setPosture ( int  posture)
virtual

Set the posture of the model.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::weaponDeployed ( ) const
overridevirtual

Get whether the weapon is deployed. myWeaponState == WeaponInFirePosition.

Implements makVrv::DtCharacterModel.

virtual EntityStateListener::WeaponState makVrv::DtDiGuyCharacterModel::weaponState ( ) const
overridevirtual

Get the current state of the weapon.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setWeaponState ( EntityStateListener::WeaponState  deployed)
overridevirtual

Set the current state of the weapon.

Implements makVrv::DtCharacterModel.

void makVrv::DtDiGuyCharacterModel::setFullUpdateNeeded ( bool  updated)

Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.

bool makVrv::DtDiGuyCharacterModel::fullUpdateNeeded ( ) const

Check to see if the model needs a full update.

virtual void makVrv::DtDiGuyCharacterModel::die ( const std::string &  deathAction)
virtual

Tell the character to 'die. Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::revive ( const std::string &  aliveAction)
virtual

Revive a previously dead character.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setPaused ( bool  paused)
virtual

Set the paused state.

Implements makVrv::DtCharacterModel.

bool makVrv::DtDiGuyCharacterModel::paused ( ) const

Get if the model is paused.

virtual bool makVrv::DtDiGuyCharacterModel::getVRForcesEntity ( )
inlinevirtual
bool makVrv::DtDiGuyCharacterModel::autoGenerateActions ( ) const

Get if the character will need to auto generate actions. Until explicitly set via setDesiredAction or forceAction this is true and the motion model will generate actions.

bool makVrv::DtDiGuyCharacterModel::autoGenerateActionSpeed ( ) const

Get if the character will need to auto generate action speed. This is enabled when the character has an action with default/unknown speed (DtEntityStateListener::UnknownActionSpeed)

virtual void makVrv::DtDiGuyCharacterModel::setModelScalingEnabled ( bool  b)
virtual

Indicate whether or not this model may be model-scaled Default is false.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setIsSupportModel ( bool  isSupport)
virtual

Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setEmbarked ( bool  embarkedState)
virtual

Set/Get embarked state.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::embarked ( ) const
virtual
virtual void makVrv::DtDiGuyCharacterModel::setStationName ( int  name)
virtual

Set/Get embarked state station name.

Implements makVrv::DtCharacterModel.

virtual int makVrv::DtDiGuyCharacterModel::getStationName ( ) const
virtual
virtual void makVrv::DtDiGuyCharacterModel::setStationNumber ( DtU16  number)
virtual

Set embarked state station number (diguy use this for bone index)

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setScale ( const DtVector scale)
virtual
virtual void makVrv::DtDiGuyCharacterModel::setWeight ( float  weightScale)
virtual
virtual void makVrv::DtDiGuyCharacterModel::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector rotationalVelocity 
)
virtual

Rotate the part.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setPartTranslation ( int  partNumber,
const DtVector translation,
const DtVector velocity 
)
virtual

translate the part.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setLinkRotationOverride ( const std::string &  linkName,
const DtTaitBryan &  rotation,
float  rampTime 
)
virtual

override the dof rotation state of a joint.

virtual void makVrv::DtDiGuyCharacterModel::setLinkTranslationOverride ( const std::string &  linkName,
const DtVector offsets,
float  rampTime 
)
virtual

override the dof translation state of a joint.

virtual void makVrv::DtDiGuyCharacterModel::setPartVisibility ( int  partNumber,
bool  visible 
)
virtual

control part visibility, not connected yet.

Implements makVrv::DtCharacterModel.

void makVrv::DtDiGuyCharacterModel::updateAimingAndGaze ( )

Updates the DIGuy character's aim (of weapon) and gaze. Only needs to be called when the aim angles themselves change, not when the character orientation changes.

void makVrv::DtDiGuyCharacterModel::setupGuides ( )

Sets up any guides that are necessary, otherwise does nothing.

virtual diguyCharacterGuide* makVrv::DtDiGuyCharacterModel::getGuide ( )
virtual
virtual void makVrv::DtDiGuyCharacterModel::setGuide ( diguyCharacterGuide *  guide)
virtual
virtual void makVrv::DtDiGuyCharacterModel::setupCoordSystem ( const DtVector vrvLoc,
bool  overrideEmbarked = false 
)
virtual

updates the coordinate system

virtual bool makVrv::DtDiGuyCharacterModel::getAndResetTerrainHasChangedBit ( )
virtual

did the terrain change, and reset the flag

virtual void makVrv::DtDiGuyCharacterModel::setTerrainHasChanged ( )
virtual

flip the terrain bit to on

void makVrv::DtDiGuyCharacterModel::convertToLocalFrame ( const DtVector32 &  velocity,
const DtTaitBryan &  orientation,
DtVector32 &  outVelocity,
DtTaitBryan &  outOrientation 
)
bool makVrv::DtDiGuyCharacterModel::getIsVehicle ( )
inline
virtual void makVrv::DtDiGuyCharacterModel::setSelected ( bool  value)
virtual
virtual bool makVrv::DtDiGuyCharacterModel::selected ( )
virtual
virtual void makVrv::DtDiGuyCharacterModel::setTextureVariations ( std::vector< DtCharacterTextureVariationInfo > &  varationInfoArray,
int  force 
)
overridevirtual
virtual void makVrv::DtDiGuyCharacterModel::setDynamicSensorRegion ( const std::string &  region,
bool  state 
)
virtual

Set the state of a dynamic sensor region.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::dynamicSensorRegion ( const std::string &  region)
virtual

Get the state of a dynamic sensor region.

virtual DtVector makVrv::DtDiGuyCharacterModel::positionOffsetWorld ( )
virtual

Get the position offset converted to world coordinates.

virtual bool makVrv::DtDiGuyCharacterModel::hasPositionOffset ( )
virtual

Does this DiGuy have an offset.

virtual DtTaitBryan makVrv::DtDiGuyCharacterModel::orientationOffsetWithBase ( const DtTaitBryan &  baseOri)
virtual

Given a base orientation Returns the combined orientation = base orientation.

  • offset orientation
virtual bool makVrv::DtDiGuyCharacterModel::hasOrientationOffset ( )
virtual

Does this DiGuy have an orientation offset.

virtual void makVrv::DtDiGuyCharacterModel::setUseTransitions ( bool  use)
virtual

Include transitions and ramp down in animations (ex. start occupants sitting instead of transition to sitting)

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::useTransitions ( )
virtual

Return whether animation transitions are instant or not.

virtual void makVrv::DtDiGuyCharacterModel::setEnabled ( bool  enabled)
virtual

Set whether the DI-Guy is enabled (processing updates, etc.)

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::enabled ( )
virtual

Whether the DI-Guy is enabled (processing updates, etc.)

virtual void makVrv::DtDiGuyCharacterModel::setIsOccupant ( bool  occupant)
virtual

Set whether this DI-Guy is used as a pilot/driver/occupant for a vehicle.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::occupant ( )
virtual

Whether the DI-Guy is enabled (processing updates, etc.)

virtual DtSceneObject* makVrv::DtDiGuyCharacterModel::sceneObject ( )
inlinevirtual
virtual bool makVrv::DtDiGuyCharacterModel::isPostureTransitioning ( )
virtual

Whether the DI-Guy is transitioning posture.

virtual bool makVrv::DtDiGuyCharacterModel::usingActionPositioningFlag ( )
virtual

Whether the DI-Guy currently getting in or out of a vehicle and having diguy animation data controlling the positions.

virtual void makVrv::DtDiGuyCharacterModel::updateLights ( )
virtual

helper function that updates light positions

virtual void makVrv::DtDiGuyCharacterModel::resetLightsWithLink ( DtDiGuyOsgGraphicsLink link)
virtual

clears light link pointer

virtual void makVrv::DtDiGuyCharacterModel::draw_character_skeleton ( DtOsgGizmoRenderer renderer)
virtual

draws the skeleton with the gizmo renderer system

virtual void makVrv::DtDiGuyCharacterModel::draw_movement_info ( DtOsgGizmoRenderer renderer)
virtual

draws movement info with the gizmo renderer system

std::vector<DtDiGuyLightRtInfo>& makVrv::DtDiGuyCharacterModel::lights ( )

returns list of light data

const std::list< DtDiGuyDebugEventStream>& makVrv::DtDiGuyCharacterModel::recentActions ( )
inline
const std::list< DtDiGuyDebugEventStream>& makVrv::DtDiGuyCharacterModel::recentHandItems ( )
inline
static void makVrv::DtDiGuyCharacterModel::setDiGuyAttachGroup ( osg::Group *  diguy_attach_pt)
inlinestatic

where diguys attach to the scene graph

virtual void makVrv::DtDiGuyCharacterModel::setSceneObjectIdOnCollisionBoxes ( )
protectedvirtual
void makVrv::DtDiGuyCharacterModel::slot_modelInstanceToBeDestroyed ( DtModelInstance ,
DtModel  
)
protected

Signal emitted when the model instance is going to be destroyed.

void makVrv::DtDiGuyCharacterModel::slot_modelInstanceCreated ( DtModelInstance ,
DtModel  
)
protected

Signal emitted when the model instance is created.

virtual void makVrv::DtDiGuyCharacterModel::updateModelInstance ( )
protectedvirtual
virtual void makVrv::DtDiGuyCharacterModel::setMotionModelByName ( const std::string &  modelName)
protectedvirtual

Update the motion model (DtDeadReckonUpdater) for this character. Used for occupants to help with instanced characters.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::updateVisibility ( )
protectedvirtual

Enforce that the DtModel visible() matches what DIGuy is reporting.

virtual void makVrv::DtDiGuyCharacterModel::createLights ( int  id)
protectedvirtual

create lights post object creation

Member Data Documentation

DtDiGuyScenario* makVrv::DtDiGuyCharacterModel::myDtScenario
protected
DtTaitBryan makVrv::DtDiGuyCharacterModel::myWorldOrientation
protected
DtVector makVrv::DtDiGuyCharacterModel::myWorldPosition
protected
diguyCharacter* makVrv::DtDiGuyCharacterModel::myCharacter
protected
diguyCharacterGuide* makVrv::DtDiGuyCharacterModel::myGuide
protected
int makVrv::DtDiGuyCharacterModel::myStationName
protected
bool makVrv::DtDiGuyCharacterModel::myUsingActionPositioningFlag
protected
bool makVrv::DtDiGuyCharacterModel::myGenerateAutomaticActionFlag
protected
bool makVrv::DtDiGuyCharacterModel::myGenerateActionSpeedFlag
protected
EntityStateListener::WeaponState makVrv::DtDiGuyCharacterModel::myWeaponState
protected
bool makVrv::DtDiGuyCharacterModel::myFullUpdateFlag
protected
bool makVrv::DtDiGuyCharacterModel::myEmbarkedFlag
protected
bool makVrv::DtDiGuyCharacterModel::myVRForcesEntity
protected
bool makVrv::DtDiGuyCharacterModel::m_turreted_vehicle
protected
bool makVrv::DtDiGuyCharacterModel::m_vehicle
protected
DtUniqueID makVrv::DtDiGuyCharacterModel::mySceneObjectId
protected
DtLastForceActionParams makVrv::DtDiGuyCharacterModel::myLastForceAction
protected
DtSceneObject* makVrv::DtDiGuyCharacterModel::mySceneObject
protected
float makVrv::DtDiGuyCharacterModel::m_aim_az
protected
float makVrv::DtDiGuyCharacterModel::m_aim_el
protected
float makVrv::DtDiGuyCharacterModel::m_gaze_az
protected
float makVrv::DtDiGuyCharacterModel::m_gaze_el
protected
bool makVrv::DtDiGuyCharacterModel::m_character_can_aim
protected
bool makVrv::DtDiGuyCharacterModel::myEnableAnimationSmoothing
protected
bool makVrv::DtDiGuyCharacterModel::myTerrainHasChanged
protected
bool makVrv::DtDiGuyCharacterModel::myUseTransitions
protected
bool makVrv::DtDiGuyCharacterModel::myIsOccupant
protected
bool makVrv::DtDiGuyCharacterModel::myEnabled
protected
bool makVrv::DtDiGuyCharacterModel::mySelected
protected
bool makVrv::DtDiGuyCharacterModel::myCouldBePostureTransitioning
protected
SensorRegionStateMap makVrv::DtDiGuyCharacterModel::mySensorRegionMap
protected
std::vector<DtDiGuyLightRtInfo> makVrv::DtDiGuyCharacterModel::myLights
protected
DtCoordTransform makVrv::DtDiGuyCharacterModel::m_geocToTopo
protected
DtCoordTransform makVrv::DtDiGuyCharacterModel::m_topoToGeoc
protected
std::list< DtDiGuyDebugEventStream> makVrv::DtDiGuyCharacterModel::myRecentActions
protected
std::list< DtDiGuyDebugEventStream> makVrv::DtDiGuyCharacterModel::myRecentHandItems
protected
std::list<std::string> makVrv::DtDiGuyCharacterModel::myAliveStateDynamicRegions
protected
std::list<std::string> makVrv::DtDiGuyCharacterModel::myWeaponFireDynamicRegions
protected
osg::Group* makVrv::DtDiGuyCharacterModel::DiguyAttachGroup
staticprotected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jun 20 00:38:30 EDT 2022 from SVN revision 244029
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