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VR-Forces 5.0.1 Developer's Guide
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A variable vertex convex filled 2D polygon.

Public Types | |
| enum | FillType { Fill_Solid = 0, Fill_Stipple, FillType_End } |
Public Member Functions | |
| DtFilledPolygon (DtOverlayRenderer &renderer, DtWidgetPicker &picker) | |
| DtFilledPolygon (DtTriangleRenderer &renderer, DtWidgetPicker &picker) | |
| virtual | ~DtFilledPolygon () |
| virtual void | setFillType (FillType type) |
| virtual FillType | fillType () const |
| virtual void | setFillParameter (unsigned int param, unsigned int fullStipplePattern[32]=0) |
| virtual void | clearFillPattern () |
| virtual void | getFillParameter (unsigned int ¶mOut, unsigned int fullStipplePatternOut[32]) const |
| virtual void | setEventsEnabled (bool enabled, unsigned long long=0) |
| bool | eventsEnabled () const |
| virtual void | setVertexCount (unsigned int vertexCount) |
| virtual unsigned int | vertexCount () const |
| virtual void | set2DPositions (const std::vector< float > &vertices) |
| virtual void | set2DPosition (unsigned int vertexIndex, float x, float y) |
| virtual void | set2DCentroidPosition (float x, float y) |
| virtual void | get2DPosition (unsigned int vertexIndex, float &x, float &y) const |
| virtual void | set3DPosition (unsigned int vertexIndex, float x, float y, float z, float w) |
| virtual void | set3DCentroidPosition (float x, float y, float z, float w) |
| virtual void | get3DPosition (unsigned int index, float &x, float &y, float &z, float &w) const |
| void | set3DDirectionAndLength (unsigned int index, float x, float y, float z, float l) |
| virtual void | setStipple (unsigned int stipplePattern) |
| virtual void | setVertexColor (unsigned int index, float r, float g, float b, float a) |
| virtual void | getVertexColor (unsigned int index, float &r, float &g, float &b, float &a) |
| virtual void | setCentroidColor (float r, float g, float b, float a) |
| virtual void | setColor (float r, float g, float b, float a) |
| virtual void | getColor (float &r, float &g, float &b, float &a) const |
| virtual int | group () const |
| virtual void | setGroup (int) |
| virtual void | triangulate () |
| virtual void | set2DPositionsTriangles (const std::vector< float > &vertices) |
| virtual void | setVertexCountTriangles (unsigned int vertexCount) |
Public Member Functions inherited from makVrv::DtPolygon | |
| virtual | ~DtPolygon () |
Protected Types | |
| typedef std::vector< float > | VertexList |
| typedef std::vector < DtTriangleProxy * > | TriangleProxyList |
| typedef std::vector < DtPickableTriangle * > | PickableTriangleList |
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| makVrv::DtFilledPolygon::DtFilledPolygon | ( | DtOverlayRenderer & | renderer, |
| DtWidgetPicker & | picker | ||
| ) |
CTOR, takes render the overlay will be on.
| makVrv::DtFilledPolygon::DtFilledPolygon | ( | DtTriangleRenderer & | renderer, |
| DtWidgetPicker & | picker | ||
| ) |
CTOR, takes render the triangle render that will draw the polygon.
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DTOR.
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Set the quad fill type. Calling fill type resets the fill parameter, thus the fill parameter must be reset after calling setFillType.
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Get the fill type.
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Set the quad fill parameter. In Texture mode the parameter is the texture index. If the full stippledPattern (aka a full 32x32 bit array) the initial param is ignored.
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Clears the fill pattern of the quad.
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Get the quad fill parameters.
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Set whether the sprite has widget events. Disabling events disconnects all of the DtFilledPolygon signals The user data is set when enabling the events, to change only the user data make multiple calls with enabled=true.
Implements makVrv::DtPolygon.
| bool makVrv::DtFilledPolygon::eventsEnabled | ( | ) | const |
Get whether events are already enabled.
Set the number of vertices, any newly created vertices will be black and add 0,0,0 so setColor/setPosition may be necessary.
Implements makVrv::DtPolygon.
Get the vertex count.
Implements makVrv::DtPolygon.
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Set the number of vertices and their positions.
Implements makVrv::DtPolygon.
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Set one vertex position. NOTE it is much more efficient to update all vertices using setPositions if several change.
Implements makVrv::DtPolygon.
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Sets the position of the polygon's centroid.
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Get the vertex position.
Implements makVrv::DtPolygon.
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Set one vertex position.
Implements makVrv::DtPolygon.
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Sets the position of the polygon's centroid.
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Get the vertex position.
Implements makVrv::DtPolygon.
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Sets an optional 3D direction with a 2D length value for a vertex.
| index | the index of the vertex to get the position of |
| x | x component of the position |
| y | y component of the position |
| z | z component of the position |
| l | l length of the vector offset in 2D. |
Implements makVrv::DtPolygon.
Set the stipple pattern.
Implements makVrv::DtPolygon.
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Set the color of a specific vertex.
Implements makVrv::DtPolygon.
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TODO document.
Implements makVrv::DtPolygon.
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Set the color of the polygon's centroid.
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Set the color.
Implements makVrv::DtPolygon.
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Get the color.
Implements makVrv::DtPolygon.
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Returns the group that the polygon is on (for Z-Ordering). Default is zero.
Implements makVrv::DtPolygon.
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Sets the group for Z-Ordering.
Implements makVrv::DtPolygon.
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As long as there are a divisible by three of triangle proxies, reworks them to be a triangle of three related points, using the center as an anchor point.
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Set the number of vertices and their positions. This method is to be used instead of set2DPositions. This method does not calculate/use the center of the polygon as the third vertex for each two passed in like set2DPositions. It expects the triangles to already be calculated, the loop in here skips 6 floats per iteration.
Set the number of vertices, any newly created vertices will be black and add 0,0,0 so setColor/setPosition may be necessary.This method is used instead of setVertexCount when you are calling set2DPositionsTriangles.
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